Mods Tier Progression

Mods Tier Progression

Mods Tier Progression comple...

MOD ID: 11210作者: gnznovusカテゴリ: Craftingバージョン: 1.0更新日: 2026-07-12(今日更新)用途: 汎用人気スコア: 0
#クラフト#大型改変#武器#バランス調整

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

Crafting

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン ModsTierProgression 1.0 v1.0
⬇️ 33
更新履歴(changelog)
# Changelog: ModsTierProgression
All notable changes to this project are documented in this file.
## [1.0] - 2026-07-12
### Added
- **Quality 1-6 Mod Crafting**: Enabled progressive tier crafting for 35 custom and vanilla weapon, tool, and armor modifications.
- **Dynamic Economy Engine**: Introduced an automatic material cost multiplier framework (+100% to +500% raw ingredients) to create a late-game resource sink.
- **Legendary Part Hard Gate**: Configured a hard gate for Tier 6 crafting, forcefully requiring exactly 1 Legendary Part (`resourceLegendaryParts`).
- **Inclusive "OR" Unlock Matrix**: Connected shared modifications (like grips and global weapon components) to multiple magazine streams so playstyles are never bottlenecked.
- **Engine Safety Injection**: Forced the `HasQuality` attribute to `true` across all 35 items to cleanly activate the right-arrow UI slider in the crafting menu.
### Changed
- **Optimized XPath Routing**: Consolidated 35 repetitive xml recipe appends into a high-density, multi-targeted string array to prevent file size bloat.
- **Unrolled Progression Loops**: Swapped unstable `base_set` comma-arrays for discrete `base_add` progression rules to bypass a critical rounding bug in the engine parser.
- **Split-Tier Material Balancer**: Refactored the economic loop away from dynamic wildcards into explicit targeted whitelists to protect sensitive drops:
- **Bracket A (Heavy Industrial)**: Full +500% cost scaling.
- **Bracket B (Rare Tech)**: Throttled to +250% cost scaling.
- **Bracket C (Nightmare Bulk/Gems)**: Throttled to +100% cost scaling.
### Removed
- **Workstation Tool Clamps**: Dropped progressive adjustments for forge-installed tools (`toolAnvil`, `toolCookingPot`, `toolCookingGrill`) to prioritize vanilla stability and prevent hardcoded Tier 0 UI errors.
- **Obsolete `items.xml`**: Discarded the custom tracking property idea in favor of native tracking variables to fix loading recognition bugs.
⬇️ Nexus でダウンロード
旧バージョン(1件)を表示
アーカイブ ModsTierProgression 1.0 v1.0
⬇️ 4
更新履歴(changelog)
# Changelog: ModsTierProgression
All notable changes to this project are documented in this file.
## [1.0] - 2026-07-12
### Added
- **Quality 1-6 Mod Crafting**: Enabled progressive tier crafting for 35 custom and vanilla weapon, tool, and armor modifications.
- **Dynamic Economy Engine**: Introduced an automatic material cost multiplier framework (+100% to +500% raw ingredients) to create a late-game resource sink.
- **Legendary Part Hard Gate**: Configured a hard gate for Tier 6 crafting, forcefully requiring exactly 1 Legendary Part (`resourceLegendaryParts`).
- **Inclusive "OR" Unlock Matrix**: Connected shared modifications (like grips and global weapon components) to multiple magazine streams so playstyles are never bottlenecked.
- **Engine Safety Injection**: Forced the `HasQuality` attribute to `true` across all 35 items to cleanly activate the right-arrow UI slider in the crafting menu.
### Changed
- **Optimized XPath Routing**: Consolidated 35 repetitive xml recipe appends into a high-density, multi-targeted string array to prevent file size bloat.
- **Unrolled Progression Loops**: Swapped unstable `base_set` comma-arrays for discrete `base_add` progression rules to bypass a critical rounding bug in the engine parser.
- **Split-Tier Material Balancer**: Refactored the economic loop away from dynamic wildcards into explicit targeted whitelists to protect sensitive drops:
- **Bracket A (Heavy Industrial)**: Full +500% cost scaling.
- **Bracket B (Rare Tech)**: Throttled to +250% cost scaling.
- **Bracket C (Nightmare Bulk/Gems)**: Throttled to +100% cost scaling.
### Removed
- **Workstation Tool Clamps**: Dropped progressive adjustments for forge-installed tools (`toolAnvil`, `toolCookingPot`, `toolCookingGrill`) to prioritize vanilla stability and prevent hardcoded Tier 0 UI errors.
- **Obsolete `items.xml`**: Discarded the custom tracking property idea in favor of native tracking variables to fix loading recognition bugs.
⬇️ Nexus でダウンロード

MOD 解説

「Mods Tier Progression」は、Modsのクラフトシステムを全面的に刷新します。武器、防具、ツールのマニュアルを読むにつれて、関連するModsをクラフトする能力が動的に向上し、品質ティア6まで段階的に高まっていきます!

原文(英語)を表示

Mods Tier Progression completely overhauls the Mods crafting. As you read your weapon, armor, and tool magazines, your ability to craft associated mods scales dynamically all the way up to Quality Tier 6!

導入前チェック(前提 / 競合 MOD)

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