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メイン MegaTree V1.5.0 v1.5.0
更新履歴(changelog)
Added - Mega Oak — the big world-deco oak (OakLrg02), crafted from 25 oak saplings. Same 3×3 footprint, same 3750 base wood, same ~25× hit points, and it returns its own Mega Oak Seed when chopped down. - use_ingredient_modifier="false" on every recipe. The CraftingIngredientCount passive defaults to on and lets perks or other mods scale ingredient counts — a broad +25% passive would silently turn "25 saplings" into 31. These recipes now opt out. Changed - Removed every CustomIconTint. Both trees and their seeds show their model's real colours; they're told apart by shape and by distinct vanilla icons, not by a coloured overlay. - All mod blocks moved into their own creative-menu group (SortOrder1="B907", unused by vanilla) so they sit together instead of scattered through the vanilla pine group. Unchanged - The original Mega Tree — still the gnarled Haunted Wasteland giant, still crafted from 25 of any one sapling species, same recipe, same yield, same hit points, same ModelOffset. Considered and rejected: mega conifers Mega Mountain Pine (ScotsPineLrg01, 48m) and Mega Winter Pine (Blue_Spruce66, 28m) were built, tested in-game, and cut. There is no model-scale property in this game, so a tree is exactly as big as its prefab — and every conifer is a tall spire with a thin trunk that can never fill a 3×3. Both were already the largest of their families. Only broadleaf and Haunted prefabs have the girth. Upgrading from 1.4.0 Safe and purely additive. Nothing was renamed or removed, and saves map blocks by name, so existing planted seeds and grown trees keep working untouched. The only visible difference for an existing player is the Mega Tree's inventory icon and its position in the creative menu.H
旧バージョン(1件)を表示
アーカイブ MegaTree V1.4.0 v1.4.0
更新履歴(changelog)
# Changelog — Mega Trees ## 1.4.0 — 2026-07-09 The trunk finally sits centred in its 3x3, and the tree is confirmed choppable. First release recommended for general use. **Added** - `MultiBlockDim="3,20,3"` on both the seed and the grown tree: planting reserves a clear **3x3 area**, and the footprint doubles as the tree's collider. **Fixed** - **Trunk alignment.** `megaTree` was setting both `MultiBlockDim` and `OversizedBounds`. No vanilla block sets both — they are mutually exclusive volume systems — and the conflict caused `ModelOffset` to be **silently ignored**. Dropped the inherited `OversizedBounds` (via `Extends`'s `param1`) and committed to the `MultiBlockDim` path. - Locked `ModelOffset="1.5,-0.6,-2.5"`. The Haunted Wasteland Large prefab is a worldgen decoration whose trunk mesh sits far off its own pivot, and **X and Z need different corrections** — they are not symmetric. - `megaTreeSeed` no longer places at a random rotation (it inherited `PlaceAsRandomRotation="true"` from `treePlantedOak1m`), which made a 3x3 multiblock place unpredictably. **Changed** - Restored the "3x3 plant area" wording in the in-game block descriptions and all documentation, now that the footprint is real and verified. --- ## 1.2.0 — 1.3.x Iteration on trunk placement. `1.3.6`–`1.3.8` were development builds that shipped temporary creative-menu calibration blocks (`CAL A`–`CAL V`) to find the correct `ModelOffset` — these are removed in 1.4.0 and were never part of a release. **Fixed** - Seed and grown tree footprints kept in sync, so the tree grows exactly where it is planted rather than in a corner of the reserved area. - Reverted a bad `ModelOffset` override that shifted the trunk further off its block instead of centring it. --- ## 1.1.3 **Fixed** - **Tree invisible in the forest biome.** 1.1.2 set `IsPlant`, `IsTerrainDecoration` and `IsDistantDecoration` to `false` to dodge a biome bug. Those flags drive the tree render path — disabling them meant the block spawned with …
MOD 解説
25個の種を組み合わせることで25倍の巨大な木を作成する、サーバーサイドMOD(Game V3.0)。目的はスペースの節約とラグの軽減です。
原文(英語)を表示
Server side mod (Game V3.0) to create a 25x mega tree by combining 25 seeds. Goal is to save space and reduces lag.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
