tehAon’s Mega Trees (25x) – One Seed and the Wood of 25

tehAon’s Mega Trees (25x) – One Seed and the Wood of 25

Server-side mod (Game V3.0+)...

MOD ID: 11135作者: tehAonカテゴリ: Gameplayバージョン: 1.8.0更新日: 2026-08-16(1週間前)用途: サーバー向け人気スコア: 0
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🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayQuality of LifeAI-Generated Content

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メイン MegaTree V1.8.0 v1.8.0
📦 26.0 KB ⬇️ 64
更新履歴(changelog)
Mega Saguaro now pays yucca fruit as well as fiber, from a player suggestion.
Changed
- Mega Saguaro harvests 50 yucca fruit on top of its 250 yucca fibers. A full cycle is now
375 fibers and 125 fruit (was 75). The fruit drop carries the vanilla cropHarvest tag, so
Living Off The Land scales it exactly as it scales a real yucca farm. Everything else about
the block is untouched: same 2500 hit points, same 3,7,3 footprint, same 25-yucca-fruit
recipe, same seed returned on chop-down.
The fruit count is borrowed from the plant that actually farms fruit: 50 = 25 x the two
cropHarvest fruit of plantedYucca3HarvestPlayer, the vanilla farmed yucca. Still a 25x
contract, still a vanilla number, measured against the yucca crop instead of the wild cactus.
The suggestion was to give fruit INSTEAD of the fibers; that was declined because a
250-fruit harvest would have deleted the mod's only fiber payload and permanently solved
desert thirst from a single 3x3 plot, on a seed that returns itself.
- Localization for both Mega Saguaro description strings updated in all six languages.
- ModInfo description no longer says "two colossal trees" - it now describes the full set of
eight giants.
Unchanged
Every other giant - Mega Tree, Mega Oak, the five conifers - keeps its model, 3750 wood, hit
points, grow time, footprint, recipe, honey drop and seed price exactly as in 1.7.0.
Upgrading from 1.7.0
Safe. Nothing was renamed, removed or re-costed; the change is one added drop on one existing
block. Saves carry over untouched, planted seeds keep growing, and grown saguaros pay the fruit
the next time one is harvested.
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旧バージョン(4件)を表示
アーカイブ MegaTree V1.4.0 v1.4.0
⬇️ 75
更新履歴(changelog)
# Changelog — Mega Trees
## 1.4.0 — 2026-07-09
The trunk finally sits centred in its 3x3, and the tree is confirmed choppable. First release recommended for general use.
**Added**
- `MultiBlockDim="3,20,3"` on both the seed and the grown tree: planting reserves a clear **3x3 area**, and the footprint doubles as the tree's collider.
**Fixed**
- **Trunk alignment.** `megaTree` was setting both `MultiBlockDim` and `OversizedBounds`. No vanilla block sets both — they are mutually exclusive volume systems — and the conflict caused `ModelOffset` to be **silently ignored**. Dropped the inherited `OversizedBounds` (via `Extends`'s `param1`) and committed to the `MultiBlockDim` path.
- Locked `ModelOffset="1.5,-0.6,-2.5"`. The Haunted Wasteland Large prefab is a worldgen decoration whose trunk mesh sits far off its own pivot, and **X and Z need different corrections** — they are not symmetric.
- `megaTreeSeed` no longer places at a random rotation (it inherited `PlaceAsRandomRotation="true"` from `treePlantedOak1m`), which made a 3x3 multiblock place unpredictably.
**Changed**
- Restored the "3x3 plant area" wording in the in-game block descriptions and all documentation, now that the footprint is real and verified.
---
## 1.2.0 — 1.3.x
Iteration on trunk placement. `1.3.6`–`1.3.8` were development builds that shipped temporary creative-menu calibration blocks (`CAL A`–`CAL V`) to find the correct `ModelOffset` — these are removed in 1.4.0 and were never part of a release.
**Fixed**
- Seed and grown tree footprints kept in sync, so the tree grows exactly where it is planted rather than in a corner of the reserved area.
- Reverted a bad `ModelOffset` override that shifted the trunk further off its block instead of centring it.
---
## 1.1.3
**Fixed**
- **Tree invisible in the forest biome.** 1.1.2 set `IsPlant`, `IsTerrainDecoration` and `IsDistantDecoration` to `false` to dodge a biome bug. Those flags drive the tree render path — disabling them meant the block spawned with …
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旧バージョン MegaTree V1.5.0 v1.5.0
⬇️ 202
更新履歴(changelog)
Added
- Mega Oak — the big world-deco oak (OakLrg02), crafted from 25 oak saplings. Same 3×3 footprint, same 3750 base wood, same ~25× hit points, and it returns its own Mega Oak Seed when chopped down.
- use_ingredient_modifier="false" on every recipe. The CraftingIngredientCount passive defaults to on and lets perks or other mods scale ingredient counts — a broad +25% passive would silently turn "25 saplings" into 31. These recipes now opt out.
Changed
- Removed every CustomIconTint. Both trees and their seeds show their model's real colours; they're told apart by shape and by distinct vanilla icons, not by a coloured overlay.
- All mod blocks moved into their own creative-menu group (SortOrder1="B907", unused by vanilla) so they sit together instead of scattered through the vanilla pine group.
Unchanged
- The original Mega Tree — still the gnarled Haunted Wasteland giant, still crafted from 25 of any one sapling species, same recipe, same yield, same hit points, same ModelOffset.
Considered and rejected: mega conifers
Mega Mountain Pine (ScotsPineLrg01, 48m) and Mega Winter Pine (Blue_Spruce66, 28m) were built, tested in-game, and cut. There is no model-scale property in this game, so a tree is exactly as big as its prefab — and every conifer is a tall spire with a thin trunk that can never fill a 3×3. Both were already the largest of their families. Only broadleaf and Haunted prefabs have the girth.
Upgrading from 1.4.0
Safe and purely additive. Nothing was renamed or removed, and saves map blocks by name, so existing planted seeds and grown trees keep working untouched. The only visible difference for an existing player is the Mega Tree's inventory icon and its position in the creative menu.H
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アーカイブ MegaTree V1.6.0 v1.6.0
⬇️ 25
更新履歴(changelog)
Two inherited values quietly wrong since 1.0.0, both fixed. The mod now speaks five more languages.
**Fixed**
- **Mega trees dropped no honey.** `treeMaster` carries the game's *only* `foodHoney` drop, gated behind the Wasteland Treasures perk. Both mega trees call `<dropextendsoff/>` to shed the inherited wood and coal drops, which silently shed the honey with them — so a perked player harvested honey from every ordinary tree in the world and **none** from a 25-tree giant. The drop is restored on both trees at `count="25"`, so a mega tree pays out the same expected honey as felling the 25 trees it replaces. The `WasteTreasuresHoneyHarvest` tag is kept, so unperked players still get nothing.
- **Mega seeds sold for the price of one sapling.** Both seeds extend `treePlantedOak1m`, which sets `EconomicValue="12"` — the value of a single sapling, for an item that costs twenty-five of them. Both seeds now set `EconomicValue="300"` (25 x 12) and `EconomicBundleSize="1"`.
**Added**
- **Localization: German, Spanish, French, Russian and Simplified Chinese.** All eight strings, in addition to English. These are machine-authored; corrections from native speakers are welcome and easy to apply — `Config/Localization.csv` is one row per string, one column per language.
**Unchanged**
- Wood (3750), hit points (30000), grow time, footprint, recipes, models, icons and block names are all untouched. Chopping XP is likewise unchanged: harvest XP derives from the items gained, not from a block's hit points, so 3750 wood already grants exactly 25x a normal tree's XP and no property needed adjusting.
- Mega Oak still does **not** drop oak saplings. That is deliberate — a mega oak that dropped saplings would part-fund its own replacement. It is now marked as intentional in `blocks.xml` so it does not get "fixed" later.
**Upgrading from 1.5.0**
Safe, and purely additive. No block, recipe, drop or localization key was renamed or removed. Saves resolve blocks by name, so block ids c…
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アーカイブ MegaTree V1.7.0 v1.7.0
⬇️ 130
更新履歴(changelog)
Six new plantable giants, and a fix for a planting restriction that had been
blocking orchards since 1.0.0.
ADDED
- Five conifer giants: Mega Mountain Pine, Mega Scots Pine, Mega Fir, Mega
Winter Pine and Mega Burnt Pine. Each harvests into 3750 wood and takes about
25x the chopping of a normal tree, matching the giants already in the mod.
They stand on a 2x2 footprint rather than 3x3. These five were built and cut
back in 1.5.0 for looking undersized, and that call was made on the wrong
variable: it was the footprint, not the tree. A narrow conifer on a 3x3 base
leaves the corners visibly empty. On 2x2 they read as oversized without the
gaps.
- Mega Burnt Pine also pays 375-750 coal on top of its wood, the only giant
that does. Its recipe costs 25 coal, so it does not simply outclass the other
four. Worth planting when wood is not what you are short of.
- Pine saplings now grow their own giants. Until now, 25 of any one sapling
always grew the same gnarled wasteland tree, so pine saplings produced a
wasteland tree. The old recipes are untouched, so nothing you already rely on
changed - you just have more choices for the same saplings.
- Mega Saguaro, a desert side-grade rather than a giant. It gives no wood and is
softer than a tree, but one plant harvests into the yucca fibers of 25 wild
cacti, and cutting it down adds yucca fruit and more fibers. Cactus is not
plantable at all in vanilla, so this is fiber at scale for desert starts,
where wood is the easy resource and fiber is not. Like every cactus, it hurts
to touch.
- Localization for every new string in German, Spanish, French, Russian and
Simplified Chinese, alongside English. These are machine-authored and
corrections from native speakers are welcome.
FIXED
- Mega seeds could not be planted near any tree, including each other. Trunk
centres had to sit four blocks apart, and planting beside a wild tree failed
outright with no message explaining why. Seeds can now be planted freely, so
tight orchards finally…
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MOD 解説

25倍のメガツリー用サーバーサイドMOD(Game V3.0+対応):25本の苗木を1本の巨大な木にまとめ、25本の木を伐採したのと同じ量の資源が得られる。石炭を含む「焼け松」を含む8種類の樹種。スペースを節約し、必要な木の本数を削減できる。

原文(英語)を表示

Server-side mod (Game V3.0+) for 25x mega trees: combine 25 saplings into one giant that harvests like 25 trees. Eight species including a coal-bearing burnt pine. Saves space, cuts tree count.

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