📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Living Stealth v1.1 v1.1
更新履歴(changelog)
Reworked sleeper behavior so zombies no longer magically wake or aggro from POI/loot room triggers alone. Sleepers now respond to actual evidence: loud noise, damage, close visible proximity, sprinting/reckless movement, or confirmed line of sight. Added POI sleeper pre-spawning behavior so loot room zombies can already exist asleep/idle instead of popping in awake. Improved noise handling so impacts, weapon fire, and player movement route zombies toward the correct sound location. Quiet weapons now stay quiet: bows, crossbows, silencers, and organic hits no longer instantly reveal the player’s position. Unsuppressed gunshots are louder and wake/investigate zombies in a larger local area. Damage is now more persistent without being telepathic: zombies search last known/suspected positions instead of instantly knowing where the player is. Fixed zombies returning to sleep too quickly and added a short settle period after investigations. Reduced crouched door/container interaction noise. Reduced ladder noise when climbing carefully. Fixed through-wall proximity wakeups. Added Blood Moon config option: Vanilla or LivingStealth. Added debug logging for sleeper state, noise events, investigations, aggro, blocked triggers, and return-to-sleep behavior. Improved server-side compatibility for multiplayer/dedicated server use.
旧バージョン(2件)を表示
アーカイブ Living Stealth v1.0 v1.0
更新履歴(changelog)
Sleepers don't instantly aggro Zombies can lose line of sight and investigate last known position Zombies can now investigate sounds (hitting dumpsters, breaking windows) instead of just attacking Loot room zombies don't instantly aggro when entering the room, they follow the same rules as the other zombies Zombie sight has been adjusted. No more "I think I saw something" and attacking. Movement matters; if you're sprinting in broad daylight you're easier to detect You can now use sound to manipulate zombies
旧バージョン Living Stealth v1.1 v1.1
更新履歴(changelog)
Reworked sleeper behavior so zombies no longer magically wake or aggro from POI/loot room triggers alone. Sleepers now respond to actual evidence: loud noise, damage, close visible proximity, sprinting/reckless movement, or confirmed line of sight. Added POI sleeper pre-spawning behavior so loot room zombies can already exist asleep/idle instead of popping in awake. Improved noise handling so impacts, weapon fire, and player movement route zombies toward the correct sound location. Quiet weapons now stay quiet: bows, crossbows, silencers, and organic hits no longer instantly reveal the player’s position. Unsuppressed gunshots are louder and wake/investigate zombies in a larger local area. Damage is now more persistent without being telepathic: zombies search last known/suspected positions instead of instantly knowing where the player is. Fixed zombies returning to sleep too quickly and added a short settle period after investigations. Reduced crouched door/container interaction noise. Reduced ladder noise when climbing carefully. Fixed through-wall proximity wakeups. Added Blood Moon config option: Vanilla or LivingStealth. Added debug logging for sleeper state, noise events, investigations, aggro, blocked triggers, and return-to-sleep behavior. Improved server-side compatibility for multiplayer/dedicated server use.
📦 このMODを含むコレクション (全1件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Smorgasbord v3 by FinFNS 👍6
MOD 解説
ゲームバージョン3.0に向けた、ステルス、視界、スリーパーの全面的な見直し
原文(英語)を表示
Complete rework of stealth, sight and sleepers for game version 3.0
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
