Living Stealth

Living Stealth

Complete rework of stealth, ...

MOD ID: 11052作者: thedjentleman89カテゴリ: Gameplayバージョン: 1.1更新日: 2026-07-11(今日更新)用途: 汎用人気スコア: 0

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🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayQuality of Life

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メイン Living Stealth v1.1 v1.1
⬇️ 24
更新履歴(changelog)
Reworked sleeper behavior so zombies no longer magically wake or aggro from POI/loot room triggers alone.
Sleepers now respond to actual evidence: loud noise, damage, close visible proximity, sprinting/reckless movement, or confirmed line of sight.
Added POI sleeper pre-spawning behavior so loot room zombies can already exist asleep/idle instead of popping in awake.
Improved noise handling so impacts, weapon fire, and player movement route zombies toward the correct sound location.
Quiet weapons now stay quiet: bows, crossbows, silencers, and organic hits no longer instantly reveal the player’s position.
Unsuppressed gunshots are louder and wake/investigate zombies in a larger local area.
Damage is now more persistent without being telepathic: zombies search last known/suspected positions instead of instantly knowing where the player is.
Fixed zombies returning to sleep too quickly and added a short settle period after investigations.
Reduced crouched door/container interaction noise.
Reduced ladder noise when climbing carefully.
Fixed through-wall proximity wakeups.
Added Blood Moon config option: Vanilla or LivingStealth.
Added debug logging for sleeper state, noise events, investigations, aggro, blocked triggers, and return-to-sleep behavior.
Improved server-side compatibility for multiplayer/dedicated server use.
⬇️ Nexus でダウンロード
旧バージョン(2件)を表示
アーカイブ Living Stealth v1.0 v1.0
⬇️ 1,077
更新履歴(changelog)
Sleepers don't instantly aggro
Zombies can lose line of sight and investigate last known position
Zombies can now investigate sounds (hitting dumpsters, breaking windows) instead of just attacking
Loot room zombies don't instantly aggro when entering the room, they follow the same rules as the other zombies
Zombie sight has been adjusted. No more "I think I saw something" and attacking. Movement matters; if you're sprinting in broad daylight you're easier to detect
You can now use sound to manipulate zombies
⬇️ Nexus でダウンロード
旧バージョン Living Stealth v1.1 v1.1
⬇️ 6
更新履歴(changelog)
Reworked sleeper behavior so zombies no longer magically wake or aggro from POI/loot room triggers alone.
Sleepers now respond to actual evidence: loud noise, damage, close visible proximity, sprinting/reckless movement, or confirmed line of sight.
Added POI sleeper pre-spawning behavior so loot room zombies can already exist asleep/idle instead of popping in awake.
Improved noise handling so impacts, weapon fire, and player movement route zombies toward the correct sound location.
Quiet weapons now stay quiet: bows, crossbows, silencers, and organic hits no longer instantly reveal the player’s position.
Unsuppressed gunshots are louder and wake/investigate zombies in a larger local area.
Damage is now more persistent without being telepathic: zombies search last known/suspected positions instead of instantly knowing where the player is.
Fixed zombies returning to sleep too quickly and added a short settle period after investigations.
Reduced crouched door/container interaction noise.
Reduced ladder noise when climbing carefully.
Fixed through-wall proximity wakeups.
Added Blood Moon config option: Vanilla or LivingStealth.
Added debug logging for sleeper state, noise events, investigations, aggro, blocked triggers, and return-to-sleep behavior.
Improved server-side compatibility for multiplayer/dedicated server use.
⬇️ Nexus でダウンロード

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このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

ゲームバージョン3.0に向けた、ステルス、視界、スリーパーの全面的な見直し

原文(英語)を表示

Complete rework of stealth, sight and sleepers for game version 3.0

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