カテゴリー: 攻略・Tips
-
Accelerate Your Early Game Fast with Trader Clear Quests
In the early game, the most efficient approach isn't aimless explorati…
続きを読む → -
Managing Body Temperature — Preventing "Heat" and "Cold" Penalties in the Desert and Snow Biome
In 7 Days to Die, your Body Temperature rises and falls depending on t…
続きを読む → -
Bases — Maximize Block Toughness Through the Right Upgrade Order
In 7 Days to Die, base blocks can be upgraded in place by overwriting …
続きを読む → -
How to Get Mechanical Parts and What They're Used For — Essential Material for Bases, Vehicles, and Traps
Mechanical Parts are an essential crafting material in 7 Days to Die, …
続きを読む → -
How to Obtain and Use Antibiotics — Curing Infection
In the world of 7 Days to Die, you can develop an "infection" from thi…
続きを読む → -
Atom Junkies
The world of 7 Days to Die is home to a wide variety of drugs with eff…
続きを読む → -
Blood Moon Defense — A Beginner-Friendly "Single-Lane" Kill Base
The shortcut to surviving a Blood Moon isn't a stronger weapon — it's …
続きを読む → -
Combat — Just Aiming for the Head Dramatically Improves Your Bullet and Arrow Efficiency
In 7 Days to Die (V2.x/V3.0), the damage you deal changes dramatically…
続きを読む → -
How to Make and Obtain Gunpowder, and What It's For — The Base Material for Ammo and Explosives
Gunpowder is a crafted material you can produce from coal and nitrate …
続きを読む → -
How to Choose Perks — The Order to Prioritize in the Early Game
Perks in 7 Days to Die are organized under five attributes (Strength, …
続きを読む → -
Status Effects Guide — Handling Bleeding, Infection, Broken Bones, Dysentery, and More
In 7 Days to Die, combat and the environment can inflict all sorts of …
続きを読む → -
Screamer Defense — Suppress Your Base's "Heat" to Stop Attracting Screamer Zombies
Have you ever had a Screamer (the screaming female zombie) suddenly sh…
続きを読む → -
Super Corn
Super Corn (Ear of Super Corn) is, as the name suggests, a slightly su…
続きを読む → -
Combat — Aim for Zero Damage with the Spear's "Stab and Step Back"
If you want stability in early-game melee combat, we recommend grabbin…
続きを読む → -
.44 Desert Vulture (Bundle)
The .44 Desert Vulture (Bundle) is, as the name suggests, a "bundle" i…
続きを読む → -
Exploration — Increase How Much You Can Carry Home and Cut Your Round Trips in Half
The thing that eats up the most time for early-game players is having …
続きを読む → -
Bucket — The Starting Point for All Water Work
In the world of 7 Days to Die, securing water is key to survival. The …
続きを読む → -
The Two Foundational Base Blocks — Managing Spawns and Death Loss with the Bedroll and Land Claim
When building a base in 7 Days to Die, the two things you should place…
続きを読む → -
Enforcer of the Magnum, Volume 5
"Enforcer of the Magnum" is a technical manual series that deepens you…
続きを読む → -
Securing Water — Early On, Build a Dew Collector and Let It Run; Always Boil Your Drinking Water
In V2.x/V3.0 there is no mechanic for endlessly scooping water from a …
続きを読む → -
Scavenger Boots — Medium Armor to Support Your Salvage Work
Scavenger Boots are leg gear classified as medium armor. As the descri…
続きを読む → -
Farming — Running an Early-Game Self-Sufficiency Loop on the Premise That "Seeds Don't Come Back"
In the current version, when you harvest a crop, the whole plant disap…
続きを読む → -
Jar of Honey
An unexpected lifesaver in the world of 7 Days to Die is the Jar of Ho…
続きを読む → -
Early-Game Combat — Safely Taking Out Zombies with the Crouch-Walk "Sneak Attack"
In the early game, ammo and healing items are precious, so slugging it…
続きを読む → -
Honey Glazed Sham: A Sweet Canned Meat to Curb Infection Early
Spotted around the world of 7 Days to Die, the Honey Glazed Sham is a …
続きを読む → -
Mining — Read the Surface "Marker Rocks" to Dig Straight Down to Ore
Even in V2.x/V3.0, the fundamentals of ore mining come down to "readin…
続きを読む →