twitch_explode

Buff詳細

内部名twitch_explode
表示名twitch_explode
バージョンV2.6
属性数1
設定ノード数1
受動効果数1
トリガー効果数10

Buff設定ノード

ノード詳細
duration6000-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1HealthMax割合を加算-.25-

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時SetNavObject
nav_object=twitch_explode_v2add=true
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2onSelfBuffFinishSetNavObject
nav_object=twitch_explode_v2add=true
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3自己Buff開始時AttachPrefabToEntity
prefab=@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefablocal_offset=-.06,.2,0.1local_rotation=-80,180,0local_scale=1,1,1parent_transform=Spine1
name=!HasAttachedPrefabprefab=@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefabparent_transform=Spine1
4自己Buff更新時AttachPrefabToEntity
prefab=@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefablocal_offset=-.06,.2,0.1local_rotation=-80,180,0local_scale=1,1,1parent_transform=Spine1
name=!HasAttachedPrefabprefab=@:Other/Items/Weapons/Ranged/TimedCharge/timedChargePrefab.prefabparent_transform=Spine1
5自己Buff解除時RemovePrefabFromEntity
prefab=timedChargePrefabparent_transform=Spine1
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6onSelfAttackedOtherExplode
blast_power=0block_damage=0block_radius=1entity_damage=30entity_radius=4damage_type=Special
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7onSelfAttackedOtherステータス変更
stat=Healthoperation=設定value=0
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8onSelfDamagedBlockExplode
blast_power=0block_damage=1000block_radius=5entity_damage=30entity_radius=4damage_type=Special
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9onSelfDamagedBlockステータス変更
stat=Healthoperation=設定value=0
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10onSelfDiedExplode
blast_power=0block_damage=0block_radius=1entity_damage=30entity_radius=4damage_type=Special
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