Buff Details
| Internal Name | buffBrokenLimbStatus |
|---|---|
| Display Name | buffBrokenLimbStatus |
| Version | V3.0 |
| Icon | ui_game_symbol_brokenbone |
| Attribute Count | 6 |
| Setting Nodes | 2 |
| Passive Effects | 0 |
| Triggered Effects | 14 |
Buff Setting Nodes
| Node | Value | Details |
|---|---|---|
| stack_type | replace | - |
| duration | 0 | - |
Buff Triggered Effects (triggered_effect)
| # | Trigger | Action | Details | Requirement |
|---|---|---|---|---|
| 1 | On Self Buff Start | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLegSprained |
| 2 | On Self Buff Start | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffArmSprained |
| 3 | On Self Buff Start | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffLegBroken |
| 4 | On Self Buff Start | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffArmBroken |
| 5 | onSelfBuffStack | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLegSprained |
| 6 | onSelfBuffStack | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffArmSprained |
| 7 | onSelfBuffStack | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffLegBroken |
| 8 | onSelfBuffStack | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffArmBroken |
| 9 | On Self Buff Update | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=0 | - |
| 10 | On Self Buff Update | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLegSprained |
| 11 | On Self Buff Update | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=1 | name=HasBuffbuff=buffArmSprained |
| 12 | On Self Buff Update | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffLegBroken |
| 13 | On Self Buff Update | Modify CVar | cvar=brokenLimbStatusoperation=Setvalue=2 | name=HasBuffbuff=buffArmBroken |
| 14 | On Self Buff Update | Remove Buff | buff=buffBrokenLimbStatus | name=CVarComparecvar=brokenLimbStatusoperation=Less Than or Equalvalue=0 |