[V3.0] Quality Levels for MODs — Higher Quality Means Stronger Effects

In V3.0, tiered quality levels have been added to the various MODs for armor, tools, vehicles, weapons, and workstations. Even the same MOD can have different effects depending on its quality.

Higher Quality Is Stronger

  • The higher a MOD’s quality, the stronger its effect
  • Example: the Grave Digger MOD
    • Quality 1 … Dirt damage +5%
    • Quality 6 … Dirt damage +30%

Not Every MOD Is Affected

  • MODs with simple ON/OFF effects remain a single version
  • Example: MODs like the helmet light that only “turn on / turn off” have no concept of quality

This creates an incentive to seek out better MODs and adds depth to gear customization. For enhanced stats in general, see “Item Magnitude,” and for enhancement through crafting, see “Combine Station.”


Related: List of V3.0 Articles

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