WRT Update — June 23, 2026 (Tue)

🔑 Today’s Highlights

  • Metallic Chicken: Fixed a bug where it died in one hit from a bow — now any attack deals at most 1 damage per hit.
  • Redesigned the quality bonus for Action Skills (proficiency) — from a threshold system to a smooth curve.
  • Skill magazines now granted at “milestones” — you receive them every 10 levels, curbing the flood of magazines.
  • Various bug fixes — fixed the guidebook’s display position, torch/flashlight errors, and more.

✨ New & Changed

Metallic Chicken (one-hit death fixed)

  • Fixed a bug where a bow’s high-damage sneak/critical hits would punch through the percentage cap and kill it in one hit.
  • Now any attack reduces its health by at most 1 per hit. Regardless of the weapon’s power, you defeat it by the number of hits landed — a “Metal Slime”-like behavior.
  • The number of hits required is determined by tier (T1 = 3 hits to T6 = 10 hits). It remains immune to fire and flees at high speed, as before.

Redesigned the quality bonus for Action Skills (proficiency)

  • The quality bonus/penalty from proficiency with weapons and tools has been rebuilt from an attribute threshold system into a smooth curve based on each item’s proficiency (1–100).
  • This resolves the issue where some high-proficiency bonuses were effectively unreachable, so the benefits now grow gradually as you level up.

Skill magazines now granted at “milestones”

  • Instead of receiving skill magazines for weapons and tools on every level-up, you now receive them in a batch at every 10-level milestone. This curbs magazines from overflowing in huge numbers.

🔧 Fixes & Adjustments

  • In-game guidebook: Fixed a bug where the book was not displayed in the correct position (ESC → Skills → Books → WRT).
  • Torch/Flashlight: Fixed a bug that caused an error on level-up.
  • Attribute view: Fixed an error that occurred when displaying it.

⏸ Under Adjustment (Experimental)

  • The Metallic Chicken and the Action Skill quality bonus are experimental. We’ll tune the values based on how they feel in play.

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