WRT Update — 2026-06-26

🔑 Today’s Highlights

  • Summoned monsters no longer attack their allies or their owner (friendly-fire prevention).
  • During faction-vs-faction raids, summoned monsters now target only enemy faction players.
  • In solo and co-op play, summoned creatures no longer hurt each other.

✨ New Features & Changes

  • Smart ally detection for summoned monsters
    • When you summon a monster, it now remembers the faction and owner of the player who placed it.
    • Summoned monsters of the same faction, as well as their owner and allied players, will not be attacked. Even when caught in an explosion or area-of-effect attack, no damage is dealt to allies.
    • On the other hand, they will still attack enemy faction monsters and enemy faction players just as before. Faction-vs-faction PvP holds up properly.
    • Players who don’t belong to any faction (unaffiliated) are treated as allies to one another. During solo or PvE play, all summoned creatures are harmless to each other.

※A server restart is required for these changes to take effect (this will be done by an administrator).


💡 Bonus: Building on this “don’t shoot your allies” AI, we’re also preparing PvP disguised as accidents (Spy vs. Spy style) for the future. We’re cooking up new features where you can enjoy the mind games of faction betrayal and assassination, so stay tuned for more!


Related: List of Original MOD articles

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