New “Higashi” challenge debuts (experimental) — A climbing challenge where you ascend through the floors. Each floor has a shop and a boss fight, with a 60-minute time limit. Stream viewers can summon the bosses. A live results readout (rank, personal-best floor reached, clears, number of attempts) is shown on the HUD.
Job armor contracts overhauled — Take on a random mix of three contract types (“Siege / Sweep / Excavation”) × tiers (T1–T6) from the broker. Overall difficulty has been raised.
UI cleanup — Added a battle-status (Higashi) HUD, laid out side by side with the held-item skill display for better readability. Added a “Higashi” tab to the ESC menu, and switched commands/rules to bilingual Japanese-English labels.
✨ New Features & Changes
New “Higashi” Challenge (experimental)
A brand-new tiered climbing challenge. Start from the lower floors and aim for the top.
Each floor has its own dedicated shop (vending machine) and quests, and the higher the floor, the harder it gets.
Designed with a 60-minute time limit, and dying does not immediately end the run, so you can challenge it repeatedly.
Each floor’s boss can be summoned from the stream’s Twitch, and defeating it lets you advance.
Challenges start from a dedicated ticket. The HUD shows a live results readout (rank, personal-best floor reached, clears, number of attempts).
Screamers are drawn in by gunfire (kept in check during boss fights).
Job Armor Contract Quests (overhauled)
Contracts are taken on from the broker (an NPC who arranges jobs over the radio).
A single broker presents multiple random candidates of the three types “Siege / Sweep / Excavation” × T1–T6 (each option comes with a tier label).
Difficulty has been raised across the board (especially bringing up the early-game T1).
HUD & UI
Added a battle-status (Higashi) HUD, laid out side by side with the held-item skill display (eliminating overlap).
Improved the readability of the equipment skill display (level, experience, and experience to next level) while an item is held.
Added a “Higashi” tab to the ESC menu. Made command/rule labels bilingual (English first).
🔧 Fixes & Adjustments
Fixed issues with Higashi and the contract quests, such as “the board is empty,” “NPC names don’t appear,” and “the accept ticket is grayed out and unreadable.”
Stabilized Higashi’s boss fights, zombie spawns, and overall progression.
⏸ Under Adjustment (experimental)
Higashi and the job armor contracts are in experimental operation. Balance and progression will continue to be adjusted going forward.
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