The Descent – Procedural caves – V3.0

The Descent – Procedural caves – V3.0

An extension of the Random W...

MOD ID: 5758作者: leopardthebossカテゴリ: Environmentバージョン: 3.0.0更新日: 2026-07-22(1ヶ月前)用途: 汎用人気スコア: 0
#建築

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🔗 必要なMOD(前提)

このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。

🏷 タグ

EnglishFrenchTerrainRelated to Movies/TV/Books/Other GamesHorror

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン TheDescent-release-85a8f972 (V3.0.1B4) v3.0.0
⬇️ 1,803
更新履歴(changelog)
Add cave generation over existing worlds
Add a new cave generation menu in the editing tools
Refactor the global project architecture
Implement minor performance optimizations
Cave Decoration: Remove radiation barrels
Cave Decoration: Remove log hanging corpses
Cave Decoration: Remove cobwebs from cave ceilings (due to an ugly shader on this block)
Cave Decoration: Reduce spawn probability of all trash piles
Cave Decoration: Reduce spawn probability of `goreBlockHumanCorpse` and human skeletons
Cave Decoration: Reduce spawn probability of all barrels
Cave Loot: Scraping cave rocks now gives a chance to gather scrap brass, raw diamonds, silver nuggets, or gold nuggets
Cave Loot: Mining in caves now doubles the yield of all ores (except stone)
Fix compatibility with V3.0.1 B4
Fix `DivideByZero` errors during cave graph generation by using a new Delaunay triangulation algorithm
⬇️ Nexus でダウンロード
オプション TheDescent-Standalone v3.0.0
⬇️ 49
更新履歴(changelog)
Add cave generation over existing worlds
Add a new cave generation menu in the editing tools
Refactor the global project architecture
Implement minor performance optimizations
Cave Decoration: Remove radiation barrels
Cave Decoration: Remove log hanging corpses
Cave Decoration: Remove cobwebs from cave ceilings (due to an ugly shader on this block)
Cave Decoration: Reduce spawn probability of all trash piles
Cave Decoration: Reduce spawn probability of `goreBlockHumanCorpse` and human skeletons
Cave Decoration: Reduce spawn probability of all barrels
Cave Loot: Scraping cave rocks now gives a chance to gather scrap brass, raw diamonds, silver nuggets, or gold nuggets
Cave Loot: Mining in caves now doubles the yield of all ores (except stone)
Fix compatibility with V3.0.1 B4
Fix `DivideByZero` errors during cave graph generation by using a new Delaunay triangulation algorithm
⬇️ Nexus でダウンロード
旧バージョン(20件)を表示
アーカイブ 0.0.1 (v1.3b9) v0.0.1
📦 80.1 MB ⬇️ 482
更新履歴(changelog)
first release
⬇️ Nexus でダウンロード
アーカイブ 0.0.2 (v1.3b9) v0.0.2
📦 80.1 MB ⬇️ 136
更新履歴(changelog)
Added the possibility to disable cave bloodmoons from ModConfig.xml
Moved H_SkyManager to cave-lights)
Moved worldglobal.xml to cave-lights
Moved aa_battery from loot.xml cave-lights)
Moved roadFlare from loot.xml to cave-assets
Moved collectible items to cave-assets
Moved EAIEatBlock to cave-entities
Prevented traders from offering quests at underground prefabs
Prevented spawning of cave trader prefabs during RWG
Prevented NullReferenceException if a prefab fails to load
(caveLights) Prevented NullReferenceException when a lightSource's transform was not found
(caveLights) Fixed blocked modArmorNightVision turning on
⬇️ Nexus でダウンロード
アーカイブ 0.0.2 (v1.3b9) - Standalone v0.0.2
📦 176.5 KB ⬇️ 35
更新履歴(changelog)
Added the possibility to disable cave bloodmoons from ModConfig.xml
Moved H_SkyManager to cave-lights)
Moved worldglobal.xml to cave-lights
Moved aa_battery from loot.xml cave-lights)
Moved roadFlare from loot.xml to cave-assets
Moved collectible items to cave-assets
Moved EAIEatBlock to cave-entities
Prevented traders from offering quests at underground prefabs
Prevented spawning of cave trader prefabs during RWG
Prevented NullReferenceException if a prefab fails to load
(caveLights) Prevented NullReferenceException when a lightSource's transform was not found
(caveLights) Fixed blocked modArmorNightVision turning on
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-537e3f9b (v1.3b9 v0.0.3
📦 80.1 MB ⬇️ 1,813
更新履歴(changelog)
Changed: (cave-lights) remove custom progression to unlock flashlights
Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
⬇️ Nexus でダウンロード
アーカイブ 0.0.3 - Standalone v0.0.3
📦 178.1 KB ⬇️ 94
更新履歴(changelog)
Changed: (cave-lights) remove custom progression to unlock flashlights
Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
⬇️ Nexus でダウンロード
旧バージョン 0.0.4 (v1.3b9) v0.0.4
📦 80.2 MB ⬇️ 2,376
更新履歴(changelog)
Fixed: (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform
Fixed: (cave-entities) Fix assembly reference to EAIEatBlock
Fixed: (mod-utils) Fix case sensitivity of ModConfig.xml (issues on linux)
Changed: prevents flashlights disabling during cave horde game event
Changed: brings back moon light modifier from cavelights into main mod
Changed: brings back worldglobal.xml from cavelights into main mod
Added: Support for custom decoration in each biome through blockplaceholders.xml
⬇️ Nexus でダウンロード
旧バージョン 0.0.4 - Standalone (v1.3b9) v0.0.4
📦 180.5 KB ⬇️ 139
更新履歴(changelog)
Fixed: (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform
Fixed: (cave-entities) Fix assembly reference to EAIEatBlock
Fixed: (mod-utils) Fix case sensitivity of ModConfig.xml (issues on linux)
Changed: prevents flashlights disabling during cave horde game event
Changed: brings back moon light modifier from cavelights into main mod
Changed: brings back worldglobal.xml from cavelights into main mod
Added: Support for custom decoration in each biome through blockplaceholders.xml
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-59ba1871 (v2.0.295) v2.0.0
📦 78.6 MB ⬇️ 691
更新履歴(changelog)
Added new parameter in ModConfig.xml: prefabScoreMultiplier
Added new parameter in ModConfig.xml: zombieSpawnMarginDeep
Added compatibility for v2.0.0295
Changed: Check if the player is in cave instead of looking only if he's under terrain (affecting zombies spawn)
Removed the custom wilderness prefab spawner
cave-prefabs: fixed yOffset on tonio_entrance_03
cave-prefabs: fixed poi bounding size of tonio_filler_26 (marker issues)
cave-entities: fixed AI of zombieFatCop
⬇️ Nexus でダウンロード
アーカイブ TheDescent - 2.0.0 - Standalone v2.0.0
📦 176.2 KB ⬇️ 76
更新履歴(changelog)
Added new parameter in ModConfig.xml: prefabScoreMultiplier
Added new parameter in ModConfig.xml: zombieSpawnMarginDeep
Added compatibility for v2.0.0295
Changed: Check if the player is in cave instead of looking only if he's under terrain (affecting zombies spawn)
Removed the custom wilderness prefab spawner
cave-prefabs: fixed yOffset on tonio_entrance_03
cave-prefabs: fixed poi bounding size of tonio_filler_26 (marker issues)
cave-entities: fixed AI of zombieFatCop
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-f574955a - TO BE DELETED v2.0.1
📦 78.6 MB ⬇️ 5
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch.
Fixed the missing prefabs included in the base mod (cave-prefabs)
⬇️ Nexus でダウンロード
アーカイブ TheDescent - 2.0.1 - Standalone v2.0.1
📦 176.8 KB ⬇️ 58
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch.
Fixed the missing prefabs included in the base mod (cave-prefabs)
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-d47043fc (V2.0.295) v2.0.1
📦 80.1 MB ⬇️ 850
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch.
Fixed the missing prefabs included in the base mod (cave-prefabs)
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-c8f02147 (V2.1.10) v2.1.0
📦 80.1 MB ⬇️ 689
更新履歴(changelog)
Added russian localization (thanks https://github.com/mpustovoi !)
Improved cave spawning during bloodmoon when player is inside a cave prefab
Fixed MethodNotFound Exception raised during bloodmoon
⬇️ Nexus でダウンロード
アーカイブ TheDescent - 2.1.0 - Standalone v2.1.0
📦 178.9 KB ⬇️ 66
更新履歴(changelog)
Added russian localization (thanks https://github.com/mpustovoi !)
Improved cave spawning during bloodmoon when player is inside a cave prefab
Fixed MethodNotFound Exception raised during bloodmoon
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-5ffe625e (V2.2B3) v2.1.1
📦 80.1 MB ⬇️ 4,051
更新履歴(changelog)
Fixed zombies not spawning at all when setting `enableCaveSpawn` is false
Fixed calls to PrefabEditModeManager from the GameManager (v2.2b3 compatibility)
⬇️ Nexus でダウンロード
アーカイブ TheDescent - 2.1.1 - Standalone v2.1.1
📦 178.9 KB ⬇️ 177
更新履歴(changelog)
Fixed zombies not spawning at all when setting `enableCaveSpawn` is false
Fixed calls to PrefabEditModeManager from the GameManager (v2.2b3 compatibility)
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-f0d18209 (V2.5B23) v2.2.0
📦 80.2 MB ⬇️ 1,704
更新履歴(changelog)
Fixed cave generation for V2.5B23
⬇️ Nexus でダウンロード
アーカイブ TheDescent - V2.2.0 - Standalone v2.2.0
📦 180.7 KB ⬇️ 105
更新履歴(changelog)
Fixed cave generation for V2.5B23
⬇️ Nexus でダウンロード
アーカイブ TheDescent-release-6e44851e (V2.5B23) v2.2.1
📦 80.8 MB ⬇️ 6,815
更新履歴(changelog)
Fixed invalid path error for dedicated servers trying to get ModConfig.xml
⬇️ Nexus でダウンロード
アーカイブ TheDescent-Standalone v2.2.1
📦 183.4 KB ⬇️ 389
更新履歴(changelog)
Fixed invalid path error for dedicated servers trying to get ModConfig.xml
⬇️ Nexus でダウンロード

📦 このMODを含むコレクション (全11件)

このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

「ランダム・ワールド・ジェネレーター」の拡張機能で、大規模な洞窟システムをプロシージャルに生成し、専用の洞窟プレハブが含まれています

原文(英語)を表示

An extension of the Random World Generator to generate massive cave systems procedurally, includes exclusive cave prefabs

導入前チェック(前提 / 競合 MOD)

情報はまだありません。導入済みの方はコメントで情報をお寄せください。

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