📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン GridlessZombiesv1.4 for 7D2D 2.6 v1.4
更新履歴(changelog)
Bug Fix- Fixed zombies sometimes side-stepping when within melee range of player due to miscalculated end positioning. (Credit to Warsupial) Bug Fix- Reduced close-range direct movement from 4 blocks to 2 blocks to prevent zombies from abandoning valid paths too early (trying to jump a gap instead of finishing path). Bug Fix- Fixed zombies sometimes choosing inefficient paths that caused them to duck through single block openings, affecting Blood Moon base builds and POIs. (Credit to AMZ) Fixed zombies pathing underneath player when they were at higher elevation instead of finding an appropriate route. Adjustment- Reduced the raycast modifier values to preserve smoother movement.
メイン GridlessZombiesv1.5.1 for game v3.1 v1.5.1
更新履歴(changelog)
Added true 3d 2 block check Continuous range rechecking falling back to vanilla A* outside 2 blocks
旧バージョン(6件)を表示
旧バージョン GridlessZombiesv1.4 v1.4
更新履歴(changelog)
Bug Fix- Fixed zombies sometimes side-stepping when within melee range of player due to miscalculated end positioning. (Credit to Warsupial) Bug Fix- Reduced close-range direct movement from 4 blocks to 2 blocks to prevent zombies from abandoning valid paths too early (trying to jump a gap instead of finishing path). Bug Fix- Fixed zombies sometimes choosing inefficient paths that caused them to duck through single block openings, affecting Blood Moon base builds and POIs. (Credit to AMZ) Fixed zombies pathing underneath player when they were at higher elevation instead of finding an appropriate route. Adjustment- Reduced the raycast modifier values to preserve smoother movement.
アーカイブ GridlessZombies v1.5 for game v3.0 v1.5
更新履歴(changelog)
- Corrected voxel mesh queue from reaching capacity upon multiplayer join, causing crashes Port to newest game version Added missing top file
旧バージョン GridlessZombiesv1.5 for game v3.1 v1.5
更新履歴(changelog)
- Corrected voxel mesh queue from reaching capacity upon multiplayer join, causing crashes Port to newest game version Added missing top file
旧バージョン GridlessZombiesv1.5 for game v3.1 v1.5
更新履歴(changelog)
- Corrected voxel mesh queue from reaching capacity upon multiplayer join, causing crashes Port to newest game version Added missing top file
旧バージョン GridlessZombiesv1.5 for game v3.1 v1.5
更新履歴(changelog)
- Corrected voxel mesh queue from reaching capacity upon multiplayer join, causing crashes Port to newest game version Added missing top file
MOD 解説
グリッドベースの経路探索機能を削除しました。A21向けのRedbeardts製「PathSmoothing」MODをベースに、V3.0向けに改良し、ユーザーからの要望に応えて、ゲームバージョン2.6にも対応しました!
原文(英語)を表示
Removes grid based pathing. Based off of Redbeardts PathSmoothing mod for A21, now for V3.0 and by user request, now compatible with game version 2.6!
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
