📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Set It Up v1.3
更新履歴(changelog)
Added Interior Lighting controls under the World tab. Added Interior Lighting presets. Added individual day/night controls for interior side, floor and overhead ambient light. Added lighting values up to 500% for players who want much brighter interiors. Added Custom mode for manual interior lighting values. Manual interior lighting values can be changed when the preset is set to Custom. Added English and German UI text for Interior Lighting. Added extended localization for all 7DTD V3.0 language columns. Added Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Simplified Chinese and Traditional Chinese UI text. Expanded localization for option names, tooltips, presets, creature filters, wandering hordes, hunger/thirst controls and interior lighting. No functional changes were made for the localization update.
旧バージョン(7件)を表示
旧バージョン Set It Up v1
⬇️ Nexus でダウンロード旧バージョン Set It Up v1.01
更新履歴(changelog)
Fixed sandbox option persistence for the new values. Custom settings now stay saved permanently and no longer need to be set again after restarting or reloading. Added additional 24-hour / real-time day length options by request.
旧バージョン Set It Up v1.0.2
⬇️ Nexus でダウンロード旧バージョン Set It Up v1.1
更新履歴(changelog)
Added new wandering horde sandbox options under Entities / Wesen. Added control over allowed wandering horde creature categories. Added minimum and maximum wandering horde group size settings. Added start day setting for wandering hordes. Added progression-based and progression-independent wandering horde behavior. Added minimum and maximum interval settings between wandering hordes. Added support for the following wandering horde categories: All, Zombies only, Animals only, Zombie animals only, Zombies + animals, Zombies + zombie animals, Animals + zombie animals and Inactive. Wandering horde group size is randomized between the configured minimum and maximum values. Wandering horde timing is randomized between the configured minimum and maximum interval values. If the start day matches the current starting day, the first wandering horde can happen shortly after game start. Progression-independent hordes can include stronger variants immediately, as long as they are allowed by the existing Set-it-up creature filters. Wandering hordes now respect the existing Set-it-up creature filters. Vanilla spawn points and vanilla horde routing are generally kept. Added new wandering horde sandbox options under Entities / Wesen. Added control over allowed wandering horde creature categories. Added minimum and maximum wandering horde group size settings. Added start day setting for wandering hordes. Added progression-based and progression-independent wandering horde behavior. Added minimum and maximum interval settings between wandering hordes. Added support for the following wandering horde categories: All, Zombies only, Animals only, Zombie animals only, Zombies + animals, Zombies + zombie animals, Animals + zombie animals and Inactive. Wandering horde group size is randomized between the configured minimum and maximum values. Wandering horde timing is randomized between the configured minimum and maximum interval values. If the start day matches the current starting day, the…
旧バージョン Set It Up v1.1
更新履歴(changelog)
Added new wandering horde sandbox options under Entities / Wesen. Added control over allowed wandering horde creature categories. Added minimum and maximum wandering horde group size settings. Added start day setting for wandering hordes. Added progression-based and progression-independent wandering horde behavior. Added minimum and maximum interval settings between wandering hordes. Added support for the following wandering horde categories: All, Zombies only, Animals only, Zombie animals only, Zombies + animals, Zombies + zombie animals, Animals + zombie animals and Inactive. Wandering horde group size is randomized between the configured minimum and maximum values. Wandering horde timing is randomized between the configured minimum and maximum interval values. If the start day matches the current starting day, the first wandering horde can happen shortly after game start. Progression-independent hordes can include stronger variants immediately, as long as they are allowed by the existing Set-it-up creature filters. Wandering hordes now respect the existing Set-it-up creature filters. Vanilla spawn points and vanilla horde routing are generally kept. Added new wandering horde sandbox options under Entities / Wesen. Added control over allowed wandering horde creature categories. Added minimum and maximum wandering horde group size settings. Added start day setting for wandering hordes. Added progression-based and progression-independent wandering horde behavior. Added minimum and maximum interval settings between wandering hordes. Added support for the following wandering horde categories: All, Zombies only, Animals only, Zombie animals only, Zombies + animals, Zombies + zombie animals, Animals + zombie animals and Inactive. Wandering horde group size is randomized between the configured minimum and maximum values. Wandering horde timing is randomized between the configured minimum and maximum interval values. If the start day matches the current starting day, the…
旧バージョン Set It Up v1.1.1
更新履歴(changelog)
Fixed critical issue were ingame values differs from sandbox setup regarding animals and some Z´s.
旧バージョン Set It Up v1.2
更新履歴(changelog)
Added Hunger / Thirst Control under the Player tab. Added Hunger Base Drain. Added Thirst Base Drain. Added Hunger From Stamina Recovery. Added Thirst From Stamina Recovery. Added Thirst From Healing. Added Medicine/Drug Water Drain. Added Dry Food Water Drain. Added fine percentage steps from 0% to 10%, plus larger values up to 200%. Added English and German localization for the new Player options. Added preset/save/export/import support for the new values. Improved Player tab layout for the new survival controls.
MOD 解説
アップデート 1.2:空腹・喉の渇きの制御。 - サンドボックスメニューから直接、ゾンビのバリエーション、クリーチャーのスポーン、徘徊するゾンビの大群を制御できるようになりました。また、『7 Days to Die V3.0』向けに、1日の長さの調整やゾンビによるブロックへのダメージ設定オプションが追加されました。
原文(英語)を表示
Update 1.2: Hunger/Thirst control. - Control zombie variants, creature spawns and wandering hordes directly from the sandbox menu. Also adds extra day length and zombie block damage options for 7 Days to Die V3.0.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
