PracticeMakesPerfect – 3.0

PracticeMakesPerfect – 3.0

Action-based skill progressi...

MOD ID: 10841作者: WizzDigitalカテゴリ: Gameplayバージョン: 1.0.15更新日: 2026-07-07(1日前)用途: 汎用人気スコア: 0
#バランス調整

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🔑 Nexus連携(高評価・追跡)

🏷 タグ

Gameplay

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メイン PracticeMakesPerfect 1.0.11 v1.0.11
⬇️ 153
更新履歴(changelog)
# Changelog
## 1.0.11
- Capped client multiplayer version hello retries to prevent long sessions from sending and logging the handshake forever.
- Bumped the multiplayer required version to `1.0.11`.
## 1.0.10
- Added configurable supplemental Explosives crafting XP for rockets, thrown explosives, mines, gunpowder, rocket parts, and the rocket launcher.
- Added whitelisted Explosives use XP for thrown explosives, land mine placement, and rocket launcher use without moving explosive arrows or bolts away from Bow practice.
- Reduced the default Workstations curve from approximately 500,046 XP to approximately 380,100 XP through the vanilla level-75 cap.
- Documented current vehicle practice defaults: 1 XP per 5 bicycle stamina and 1 XP per 0.01 motor fuel.
- Bumped the multiplayer required version to `1.0.10`.
## 1.0.9
- Explicit recipes listed in the Medical settings section now classify as Medical crafting XP before Food classification.
- Moved Fort Bites crafting XP from Food to Medical by default.
## 1.0.8
- Fixed dedicated-server reconnect validation after disconnecting to menus without closing the game. Clients now retry the version hello while connected instead of sending it only once per game process.
- Switched skill level-up alerts to the vanilla crafting-skill notification list on clients when the server syncs a new skill level.
## 1.0.7
- Made the internal version-check handshake command available to normal players so dedicated servers do not reject non-admin clients.
- Made read-only `pmp help`, `pmp list`, `pmp status`, and `pmp info <skill>` available to normal players while keeping `pmp debug`, `pmp probes`, and `pmp reload` admin-only.
## 1.0.6
- Corrected bow mastery tuning so the new +45% damage, +15% reload speed, and +15% draw speed bonuses apply to bows only, not crossbows.
## 1.0.5
- Added optional persistent infection. When enabled, untreated infection survives normal death, but active medicine cure progress does not. Dying from infectio…
⬇️ Nexus でダウンロード
メイン PracticeMakesPerfect 1.0.15 v1.0.15
⬇️ 50
更新履歴(changelog)
## 1.0.15
- Changed powered vehicle distance tracking to use actual vehicle position delta instead of velocity multiplied by elapsed time, making Vehicles XP line up better with in-game waypoint distance.
- Bumped the multiplayer required version to `1.0.15`.
## 1.0.14
- Not published to Nexus - too buggy still.
- Changed powered vehicle practice XP from fuel consumed to throttle-gated movement distance so fuel-saving perks, vehicle mods, larger tanks, and set bonuses do not reduce Vehicles progression.
- Added `motor_distance_per_xp` vehicle tuning and changed the powered vehicle source name to `vehicles.motor`.
- Set the default powered vehicle rate to `10` distance-units per XP for a slower post-fix baseline.
- Bumped the multiplayer required version to `1.0.14`.
## 1.0.13
- Not published to Nexus - too buggy still.
- Fixed vehicle practice XP so bicycle stamina and motor fuel conversions award the full dynamic XP amount instead of being flattened to 1 XP per award tick by the generic source table.
- Vehicle `xp_awards` entries now scale converted vehicle awards, so `vehicles.fuel=1` preserves the configured fuel rate while higher or lower values can tune it.
- Bumped the multiplayer required version to `1.0.13`.
## 1.0.12
- Not published to Nexus - too buggy still.
- Hardened practice XP level-up handling so banked XP is only spent after the skill level actually increases.
- Added an always-on diagnostic log if a level-up is blocked after the XP threshold is reached, making dedicated-server progression issues easier to verify.
- Bumped the multiplayer required version to `1.0.12`.
⬇️ Nexus でダウンロード

MOD 解説

『7 Days to Die 3.0』におけるアクションベースのスキル成長と防具の習得。

原文(英語)を表示

Action-based skill progression and armor mastery for 7 Days to Die 3.0.

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