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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
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メイン PracticeMakesPerfect 1.0.11 v1.0.11
更新履歴(changelog)
# Changelog ## 1.0.11 - Capped client multiplayer version hello retries to prevent long sessions from sending and logging the handshake forever. - Bumped the multiplayer required version to `1.0.11`. ## 1.0.10 - Added configurable supplemental Explosives crafting XP for rockets, thrown explosives, mines, gunpowder, rocket parts, and the rocket launcher. - Added whitelisted Explosives use XP for thrown explosives, land mine placement, and rocket launcher use without moving explosive arrows or bolts away from Bow practice. - Reduced the default Workstations curve from approximately 500,046 XP to approximately 380,100 XP through the vanilla level-75 cap. - Documented current vehicle practice defaults: 1 XP per 5 bicycle stamina and 1 XP per 0.01 motor fuel. - Bumped the multiplayer required version to `1.0.10`. ## 1.0.9 - Explicit recipes listed in the Medical settings section now classify as Medical crafting XP before Food classification. - Moved Fort Bites crafting XP from Food to Medical by default. ## 1.0.8 - Fixed dedicated-server reconnect validation after disconnecting to menus without closing the game. Clients now retry the version hello while connected instead of sending it only once per game process. - Switched skill level-up alerts to the vanilla crafting-skill notification list on clients when the server syncs a new skill level. ## 1.0.7 - Made the internal version-check handshake command available to normal players so dedicated servers do not reject non-admin clients. - Made read-only `pmp help`, `pmp list`, `pmp status`, and `pmp info <skill>` available to normal players while keeping `pmp debug`, `pmp probes`, and `pmp reload` admin-only. ## 1.0.6 - Corrected bow mastery tuning so the new +45% damage, +15% reload speed, and +15% draw speed bonuses apply to bows only, not crossbows. ## 1.0.5 - Added optional persistent infection. When enabled, untreated infection survives normal death, but active medicine cure progress does not. Dying from infectio…
メイン PracticeMakesPerfect 1.0.15 v1.0.15
更新履歴(changelog)
## 1.0.15 - Changed powered vehicle distance tracking to use actual vehicle position delta instead of velocity multiplied by elapsed time, making Vehicles XP line up better with in-game waypoint distance. - Bumped the multiplayer required version to `1.0.15`. ## 1.0.14 - Not published to Nexus - too buggy still. - Changed powered vehicle practice XP from fuel consumed to throttle-gated movement distance so fuel-saving perks, vehicle mods, larger tanks, and set bonuses do not reduce Vehicles progression. - Added `motor_distance_per_xp` vehicle tuning and changed the powered vehicle source name to `vehicles.motor`. - Set the default powered vehicle rate to `10` distance-units per XP for a slower post-fix baseline. - Bumped the multiplayer required version to `1.0.14`. ## 1.0.13 - Not published to Nexus - too buggy still. - Fixed vehicle practice XP so bicycle stamina and motor fuel conversions award the full dynamic XP amount instead of being flattened to 1 XP per award tick by the generic source table. - Vehicle `xp_awards` entries now scale converted vehicle awards, so `vehicles.fuel=1` preserves the configured fuel rate while higher or lower values can tune it. - Bumped the multiplayer required version to `1.0.13`. ## 1.0.12 - Not published to Nexus - too buggy still. - Hardened practice XP level-up handling so banked XP is only spent after the skill level actually increases. - Added an always-on diagnostic log if a level-up is blocked after the XP threshold is reached, making dedicated-server progression issues easier to verify. - Bumped the multiplayer required version to `1.0.12`.
MOD 解説
『7 Days to Die 3.0』におけるアクションベースのスキル成長と防具の習得。
原文(英語)を表示
Action-based skill progression and armor mastery for 7 Days to Die 3.0.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
