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🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン SleeperCase V1.0 v1.0-0.8
更新履歴(changelog)
Fix -> Players in the Chinese community found that some spots have command sets, and the mod's spot management skips the operation of these command sets, causing progress to be blocked. Fix -> Also, in Legacy mode, some spots might respawn infinitely.
メイン SleeperCase V2.X v2.x-0.8
更新履歴(changelog)
Fix -> Players in the Chinese community found that some spots have command sets, and the mod's spot management skips the operation of these command sets, causing progress to be blocked. Fix -> Also, in Legacy mode, some spots might respawn infinitely.
メイン SleeperCaseConfig Instruction v0.8
更新履歴(changelog)
Added a new documentation explaining the function of each configuration item
旧バージョン(22件)を表示
旧バージョン SleeperCase V1.0 v1.0-0.1
⬇️ Nexus でダウンロード旧バージョン SleeperCase V2.X v2.x-0.1
⬇️ Nexus でダウンロード旧バージョン SleeperCase V2.X v2.x-0.2
⬇️ Nexus でダウンロード旧バージョン SleeperCase V1.0 v1.0-0.2
⬇️ Nexus でダウンロード旧バージョン SleeperCase V1.0 v1.0-0.3
更新履歴(changelog)
In Legacy mode, there may be situations where points are repeatedly refreshed.
旧バージョン SleeperCase V2.X v2.x-0.3
更新履歴(changelog)
In Legacy mode, there may be situations where points are repeatedly refreshed.
旧バージョン SleeperCase V2.X v2.x-0.4
更新履歴(changelog)
In some cases, a large amount of 'Cannot re-extend' log content may appear
旧バージョン SleeperCase V1.0 v1.0-0.4
更新履歴(changelog)
In some cases, a large amount of 'Cannot re-extend' log content may appear
旧バージョン SleeperCase V1.0 v1.0-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
旧バージョン SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
アーカイブ SleeperCase V2.X v2.x-0.5
更新履歴(changelog)
Optimize the risk value mechanism: when a player is within a point, the risk value will not fall below the reset threshold, ensuring that super-large points can be maintained and preventing situations where points suddenly reset.
旧バージョン SleeperCase V2.X v2.x-0.6
更新履歴(changelog)
- Players have found that during gameplay, point positions may be re-extended in Legacy mode. - The Legacy mode can also adjust the generation under different building tiers through the ratio (BuildingRatio_TierX).
旧バージョン SleeperCase V1.0 v1.0-0.6
更新履歴(changelog)
- Players have found that during gameplay, point positions may be re-extended in Legacy mode. - The Legacy mode can also adjust the generation under different building tiers through the ratio (BuildingRatio_TierX).
旧バージョン SleeperCase V1.0 v1.0-0.7
更新履歴(changelog)
Add RandomCopiesActive options The multiplier for points is randomly assigned, and ExtraCopies will be deprecated and replaced by RandomExtraCopiesMin - RandomExtraCopiesMax.
旧バージョン SleeperCase V2.X v2.x-0.7
更新履歴(changelog)
Add RandomCopiesActive options The multiplier for points is randomly assigned, and ExtraCopies will be deprecated and replaced by RandomExtraCopiesMin - RandomExtraCopiesMax.
旧バージョン SleeperCase V2.X v2.x-0.7.1
更新履歴(changelog)
Fix -> The default configuration file does not include the new random number option
旧バージョン SleeperCase V1.0 v1.0-0.7.1
更新履歴(changelog)
Fix -> The default configuration file does not include the new random number option
MOD 解説
『7 Days to Die』のMODで、POI内のスリーパーの出現数を大幅に改変し、あらゆる建物を真の死の罠に変えます。即時の大量スポーンと段階的なウェーブ形式の拡大の両方をサポートしており、強力なファーミング対策メカニズムとティア制によるスケーリングが特徴です。
原文(英語)を表示
A 7 Days to Die mod that dramatically overhauls sleeper volumes inside POIs, making every building a true deathtrap. Supports both instant mass-spawning and progressive wave-based expansion, with powerful anti‑farming mechanics and tier‑based scaling.
導入前チェック(前提 / 競合 MOD)
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