What kind of MOD is this?
Custom Player Action Manager (author: closerex) is a utility MOD aimed at MOD authors who want to add their own key controls (actions) to 7 Days to Die. It isn’t the kind of thing that changes anything when you play as a player directly; rather, it seems to sit in a “library-like” position, laying the groundwork so that other MODs can work.
Key input in 7DTD is managed by a system called InControl, and it’s divided into several “action sets” such as local, GUI, and vehicle. Normally, when you try to add a new key control with a MOD, you have to manually generate a set, insert an entry into the options screen (Controls), and write everything yourself right down to the saving and resetting of settings. If multiple MODs each do this in their own separate ways, they become prone to conflicting with one another. This MOD seems to be designed so that the author only has to “define an action along with a default key binding,” and it takes care of the rest of the tedious processing on their behalf.
Main features
- Simplifies registering custom actions: It appears to automate the troublesome insertion into the options screen, as well as save and reset handling.
- Reduces conflicts between MODs: The aim seems to be to curb the clashes that arise from each MOD implementing things in its own fashion.
- Adds a scrollbar to the Controls screen: A scrollbar appears when the options entries exceed the height of the panel. However, due to interference with NGUI, scrolling with the mouse wheel is disabled, and only the bar can be operated.
Tips for installing
- Quartz is required as a prerequisite, it seems. If you’re using SMX, Quartz is included in SMXcore so it isn’t needed, but the explanation notes that if you run into issues on the Controls screen, you should overwrite the SMXcore .dll with the latest Quartz .dll.
- It’s stated that you need to install it on both the server and the client.
- It appears that EAC (Easy Anti-Cheat) needs to be turned off.
- The author recommends using it together with Allow Combo Keys.
- As a general procedure, it’s safest to place the MOD files into the
Modsfolder and install the dependency MODs (Quartz, etc.) first. For detailed installation and the source, we recommend checking the Nexus page.
Nexus URL: https://www.nexusmods.com/7daystodie/mods/2252
Who this is recommended for
- Authors who want to make a MOD that adds its own key controls (this seems to be the MOD’s original target audience).
- Players who have been asked to install it as a prerequisite for such a MOD. The goal here is to install it in a way that satisfies the specified dependencies (Quartz, EAC off, and so on).
Conversely, for those looking for a MOD that adds more to gameplay on its own, the direct effect may be slight. It’s easiest to think of it as the foundation for when you “want to use another MOD that makes this a requirement.”