What Kind of MOD Is This?
District Zero (author: Zilox) appears to be a large-scale overhaul MOD that reworks 7 Days to Die from the ground up. It’s set in the year 2034. Its worldview centers on a devastated near-future in which robots—deployed to contain a zombie outbreak—wiped out humans and animals alike under an order to “eliminate all signs of life.” The author states they drew inspiration from sci-fi works such as Generation Zero, Prey, and Detroit: Become Human, and its biggest defining feature is the addition of a new threat—mech and android enemies—to the vanilla apocalypse.
Main Features
- New enemy types: A wide range of heavily sci-fi enemies seem to be added, including androids, cyborgs, mechs, droids, drones, and even robotic animals.
- Trader overhaul: The existing traders have been given a sci-fi look.
- Reworked skill trees: Reportedly reorganized into six specialized perk trees plus a general tree.
- Addition of a radiation hazard system.
- Numerous new weapons and tools: Sci-fi guns, melee weapons, and tools are provided across multiple tiers (progression stages).
- Changes to farming and resources: Old-alpha-style mechanics where harvesting crops leaves seeds behind, direct ground planting via the Farming Multitool, the return of empty glass jars, and more.
- New workstations: Blast Furnace, Fabricator, and Auto Miner.
- New resources: High-tier resources like cobalt found in the wasteland, charcoal for flares, and more.
- Biome overhaul: Trees, rocks, and other features in the forest and snow biomes have been renewed. Sci-fi vehicles also appear to be added on the roads.
- Quality-of-life changes: Adjustments such as removing trader protection and invisible walls, allowing land claims to be placed near traders in single-player, and keeping traders always open so quests are easier to run.
Installation Tips
Overhaul MODs are generally incompatible with existing saves, so starting on a new world is typically required. Back up your save data before installing, and be sure to check the supported game version on the Nexus page. As with other large MODs, installation often requires placing the files in the Mods folder and turning EAC (anti-cheat) off. For detailed steps, prerequisites, and known issues, please refer first to the information on the Nexus distribution page.
Who Is It For?
- Players who find vanilla zombies alone unsatisfying and want the experience of fighting a new threat of robots and mechs
- People who love sci-fi, near-future dystopian settings
- Anyone looking for a large-scale overhaul they can really sink into, with the skill trees, resources, and crafting systems all rebuilt
On the other hand, for those who want to keep the vanilla feel and only expand it a little, the changes may be too drastic. It could be described as a MOD for people who want to renew everything from the setting to the way you play.