Full Auto Launcher — A Patch MOD That Makes Launcher-Type Weapons Full Auto

A utility MOD by closer_ex that makes 7 Days to Die’s launcher-type weapons (the launcher class) capable of firing full-auto and shooting multiple projectiles. It’s a “foundation patch” aimed at MOD creators, so note that it does not add any new weapons on its own.

What kind of MOD is it?

According to the description, vanilla launcher-type weapons originally did not use RoundRayCount (the number of ray traces per shot — multiple projectiles, like a shotgun spread), and adding BurstRoundCount (the number of rounds in a burst) did not work correctly either. This MOD is described as a patch that fixes these two issues. As a result, it lets you create “weapons that fire full-auto” or “weapons that launch multiple projectiles at once” based on the launcher class — that’s the aim of the MOD.

The author cites a “laser rifle” and a “full-auto laser shotgun” as examples of what you could make with it. It’s strictly a MOD that gives options to the person building the weapon; what the actual weapon turns out to be is up to whoever implements it.

Key features

  • Enables BurstRoundCount: Launcher-type weapons can now do burst/full-auto-style rapid fire.
  • Enables RoundRayCount: Supports multi-projectile (spread) expression, launching several projectiles from a single trigger pull. It can also be set on the ammo side, and the shotgun ammo definitions are said to be a helpful reference.
  • Same syntax as the existing ranged class: The description says you simply add these attributes to the effect group of the launcher class.
  • Source available: The source code is apparently published on GitHub.

Installation tips

Because this is a MOD that includes custom code (a DLL), it’s stated that you need to turn off EAC (Easy Anti-Cheat). As a general procedure, you would place it in the game’s Mods folder and launch with EAC disabled. If you use it on a server, you may need to match the configuration on both the server and client sides, so it’s safest to check the distribution page’s notes and system requirements before installing.

When using it, you add BurstRoundCount / RoundRayCount to the class effect group of the target launcher-type weapon (or ammo). The meaning of the values should be easier to understand by comparing them with the existing definitions for ranged weapons and shotgun ammo.

Who is it for?

  • Creators who want to build full-auto, multi-projectile energy weapons or launcher weapons in their own MODs
  • Those who want to achieve rapid-fire or spread expressions that weren’t possible under vanilla’s specs, using the existing attribute syntax
  • Those who want to add the underlying mechanics that serve as a foundation for weapon-making, rather than “the weapon itself”

Conversely, players who just want new weapons they can play with right away may find it lacking on its own. It’s best regarded as a MOD that assumes you’ll tweak XML to build weapons.


*This article is an introduction based on the description posted on Nexus. Please check the distribution page for the latest information on actual behavior, supported versions, and installation requirements.

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