腕部捻挫

Buff詳細

内部名buffArmSprained
表示名腕部捻挫
バージョンV2.6
iconui_game_symbol_broken_arm
属性数6
設定ノード数5
受動効果数5
トリガー効果数24

Buff設定ノード

ノード詳細
damage_typesprain-
stack_typereplace-
duration0-
display_value.armHurtDurationDisplay-
display_value_formattime-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1BuffBlink基本値に設定2buffArmSprained
2HealthMaxBlockage基本値に加算@.ArmHurtHealthBlockage-
3WeaponHandling割合を加算-.15perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
4ReloadSpeedMultiplier割合を加算-.2perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
5AttacksPerMinute割合を加算-.15perkMiner69r,perkSalvageOperations,perkElectrocutioner,perkJavelinMaster,perkPummelPete,perkSkullCrusher,perkDeepCuts,perkBrawler,admin

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時AddBuff-
2自己Buff更新時AddBuff-
3自己Buff開始時AddBuff-
4自己Buff開始時CVar変更
cvar=.limbSprainedCooldownCounteroperation=設定value=12
-
5自己Buff開始時サウンド再生
sound=player#painsm
-
6自己Buff開始時CVar変更
cvar=$armHurtCounteroperation=設定value=605
-
7onSelfBuffStackCVar変更
cvar=$armHurtCounteroperation=設定value=605
name=CVarComparecvar=$armHurtCounteroperation=より小さいvalue=605
8自己Buff更新時CVar変更
cvar=$armHurtCounteroperation=減算value=@$critHitNaturalHealingRate
-
9自己Buff解除時CVar除去
cvar=$armHurtCounter.ArmHurtHealthBlockage
name=ProgressionLevelprogression_name=perkPhysicianoperation=以上value=1
|
name=!HasBuffbuff=buffArmBroken
10自己Buff更新時CVar変更
cvar=.armHurtDurationDisplayoperation=設定value=@$armHurtCounter
-
11自己Buff更新時CVar変更
cvar=.armHurtDurationDisplayoperation=除算value=@$critHitNaturalHealingRate
-
12自己Buff解除時CVar除去
cvar=.armHurtDurationDisplay
-
13onSelfPrimaryActionEndCVar変更
cvar=$armHurtCounteroperation=加算value=4
name=HoldingItemHasTagstags=ranged
14onSelfPrimaryActionEndAddBuff
name=HoldingItemHasTagstags=ranged
15onSelfSecondaryActionEndステータス変更
stat=Healthoperation=減算value=1
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
16onSelfSecondaryActionEndCVar変更
cvar=$armHurtCounteroperation=加算value=4
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
17onSelfSecondaryActionEndAddBuff
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool
18自己Buff更新時CVar変更
cvar=$armHurtCounteroperation=設定value=605
name=CVarComparecvar=$armHurtCounteroperation=より大きいvalue=605
19自己Buff更新時CVar除去
cvar=$armHurtCounter.ArmHurtHealthBlockage
-
20自己Buff更新時Buff除去-
21自己Buff開始時CVar変更
cvar=.ArmHurtHealthBlockageoperation=設定value=@$armHurtCounter
-
22自己Buff開始時CVar変更
cvar=.ArmHurtHealthBlockageoperation=除算value=40
-
23自己Buff更新時CVar変更
cvar=.ArmHurtHealthBlockageoperation=設定value=@$armHurtCounter
-
24自己Buff更新時CVar変更
cvar=.ArmHurtHealthBlockageoperation=除算value=40
-