buffStatusCheck01

Buff詳細

内部名buffStatusCheck01
表示名buffStatusCheck01
バージョンV2.6
属性数3
設定ノード数2
受動効果数10
トリガー効果数67

Buff設定ノード

ノード詳細
stack_typeignore-
update_rate2-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
2BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
3BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
4BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
5BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
6BuffResistance基本値に加算-.04buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire
7HealthMax基本値に加算@$PlayerLevelBonus-
8StaminaMax基本値に加算@$PlayerLevelBonus-
9WaterMax基本値に加算@$PlayerLevelBonus-
10FoodMax基本値に加算@$PlayerLevelBonus-

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1ゲーム参加時CVar変更
cvar=$infectionMaxDurationoperation=設定value=25200
-
2ゲーム参加時CVar変更
cvar=$dysenteryMaxDurationoperation=設定value=3600
-
3ゲーム参加時PinToolbeltMessage
message_key=buffDukeNoteToolTip
name=HasBuffbuff=buffDukeNote
4ゲーム参加時AddBuff-
5ゲーム退出時CVar除去
cvar=$BiomeProgressionOn
-
6自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Foodoperation=以下value=.5
|
7自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Foodoperation=以下value=.25
|
8自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Foodoperation=以下value=.02
|
name=!HasBuffbuff=buffStatusHungry03, buffHealFood
9自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Wateroperation=以下value=0.5
|
10自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Wateroperation=以下value=0.25
|
11自己Buff更新時AddBuff
name=StatComparePercCurrentToMaxstat=Wateroperation=以下value=0.02
|
12自己Buff更新時AddBuff
name=StatCompareCurrentstat=Armoroperation=以下value=0.25
|
name=StatCompareCurrentstat=Armoroperation=より大きいvalue=0.1
|
13自己Buff更新時AddBuff
name=StatCompareCurrentstat=Armoroperation=以下value=0.10
|
name=StatCompareCurrentstat=Armoroperation=より大きいvalue=0
|
14自己Buff更新時AddBuff
name=StatCompareCurrentstat=Armoroperation=以下value=0.0
|
name=!HasBuffbuff=buffStatusArmorBroken
15自己Buff更新時パーティクル除去
particle=p_onFire
name=!HasBuffbuff=buffIsOnFire
|
name=!IsLocalPlayer
16自己Buff更新時パーティクル付与
particle=p_onFireparent_transform=.bodyshape_mesh=true
name=HasBuffbuff=buffIsOnFire
|
name=!IsLocalPlayer
17自己Buff更新時パーティクル除去
particle=p_electric_shock
name=!HasBuffbuff=buffShocked, buffTwitchShocked
|
name=!IsLocalPlayer
18自己Buff更新時パーティクル除去
particle=p_bleeding
name=!HasBuffbuff=buffInjuryBleedingParticle
|
name=!IsLocalPlayer
19自己Buff開始時AddBuff
name=PlayerLeveloperation=以下value=5
20自己Buff開始時CVar変更
cvar=$doingHealingWrongoperation=設定value=6
-
21自己Buff更新時AddOrRemoveBuff
name=!HasBuffbuff=god
|
name=CVarComparecvar=_coretempoperation=より大きいvalue=85
|
name=CVarComparecvar=_coretempoperation=より小さいvalue=100
22自己Buff更新時AddOrRemoveBuff
name=!HasBuffbuff=god
|
name=CVarComparecvar=_coretempoperation=以上value=100
23自己Buff更新時AddOrRemoveBuff
name=!HasBuffbuff=god
|
name=CVarComparecvar=_coretempoperation=より小さいvalue=50
|
name=CVarComparecvar=_coretempoperation=より大きいvalue=32
24自己Buff更新時AddOrRemoveBuff
name=!HasBuffbuff=god
|
name=CVarComparecvar=_coretempoperation=以下value=32
25自己Buff更新時AddBuff
name=CVarComparecvar=_wetnessrateoperation=より大きいvalue=.01
26自己Buff更新時AddBuff
name=!HasBuffbuff=god
|
name=CVarComparecvar=_biomeradiationoperation=より大きいvalue=2.5
27自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=2
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=0
28自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=3
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=1
29自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=4
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=2
30自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=5
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=3
31自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=6
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=4
32自己Buff更新時CVar変更
cvar=$maxBleedCounteroperation=設定value=7
name=ProgressionLevelprogression_name=perkDeepCutsoperation=等しいvalue=5
33自己Buff更新時AddBuff
name=CVarComparecvar=_encumberedslotsoperation=より大きいvalue=0
34onReloadStartAddBuff
name=HoldingItemHasTagstags=reloadPenalty
35onSelfAimingGunStartAddBuff
name=HoldingItemHasTagstags=holdBreathAiming
36onSelfPrimaryActionStartAddBuff
name=HoldingItemHasTagstags=bowDrawPenalty
37onSelfPrimaryActionEndBuff除去
name=HoldingItemHasTagstags=bowDrawPenalty
38自己Buff開始時Perk再計算--
39自己Buff解除時Perk再計算--
40自己Buff更新時CVar変更
cvar=$DrowningTimerMaxoperation=設定value=-12
-
41自己Buff更新時CVar変更
cvar=$DrowningTimerMaxoperation=乗算value=@$MetabolismResist
-
42自己Buff更新時CVar変更
cvar=$DrowningTimerMaxoperation=加算value=30
-
43自己Buff更新時AddBuff
name=CVarComparecvar=_underwateroperation=等しいvalue=1
|
44onSelfFallImpactAddBuff
name=CVarComparecvar=_fallSpeedoperation=以上value=.08
45onSelfCrouchAddBuff-
46onSelfCrouchWalkAddBuff-
47onSelfCrouchRunAddBuff-
48自己Buff更新時AddBuff
name=PlayerLeveloperation=より大きいvalue=@$LastPlayerLevel
49自己Buff更新時CVar変更
cvar=$PlayerLevelBonusoperation=設定value=@$LastPlayerLevel
-
50自己Buff更新時CVar変更
cvar=$PlayerLevelBonusoperation=加算value=-1
name=PlayerLeveloperation=より小さいvalue=2
51自己Buff更新時CVar変更
cvar=$PlayerLevelBonusoperation=設定value=100
name=PlayerLeveloperation=より大きいvalue=100
52onSelfSecondaryActionStartサウンド再生
sound=player#powerattack
name=!HoldingItemHasTagstags=thrownWeapon
|
name=!HasBuffbuff=buffArmSprained, buffArmBroken
53onSelfSecondaryActionEndサウンド再生
sound=player#powerattack
name=HoldingItemHasTagstags=thrownWeapon
|
name=!HasBuffbuff=buffArmSprained, buffArmBroken
54onSelfSecondaryActionStartサウンド再生
sound=player#painlg
name=!HoldingItemHasTagstags=thrownWeapon
|
name=HasBuffbuff=buffArmSprained
|
name=!HasBuffbuff=buffDrugSteroids
55onSelfSecondaryActionStartサウンド再生
sound=player#painlg
name=!HoldingItemHasTagstags=thrownWeapon
|
name=HasBuffbuff=buffArmBroken
|
name=!HasBuffbuff=buffDrugSteroids
56onSelfSecondaryActionEndサウンド再生
sound=player#painlg
name=HoldingItemHasTagstags=thrownWeapon
|
name=HasBuffbuff=buffArmSprained
|
name=!HasBuffbuff=buffDrugSteroids
57onSelfSecondaryActionEndサウンド再生
sound=player#painlg
name=HoldingItemHasTagstags=thrownWeapon
|
name=HasBuffbuff=buffArmBroken
|
name=!HasBuffbuff=buffDrugSteroids
58onSelfSecondaryActionStartサウンド再生
sound=player#powerattack
name=!HoldingItemHasTagstags=thrownWeapon
|
59onSelfSecondaryActionStartサウンド再生
sound=player#powerattack
name=!HoldingItemHasTagstags=thrownWeapon
|
60onSelfSecondaryActionEndサウンド再生
sound=player#powerattack
name=HoldingItemHasTagstags=thrownWeapon
|
61onSelfSecondaryActionEndサウンド再生
sound=player#powerattack
name=HoldingItemHasTagstags=thrownWeapon
|
62onOtherDamagedSelfサウンド再生
sound=player#painlg
name=StatComparePercCurrentToMaxstat=healthoperation=以下value=0.5
63onOtherDamagedSelfサウンド再生
sound=player#painsm
name=StatComparePercCurrentToMaxstat=healthoperation=より大きいvalue=0.5
64ゲーム参加時Buff除去-
65ゲーム退出時Buff除去-
66onSelfItemJammedUseサウンド再生
sound=weapon_jam
-
67onSelfItemJammedUseツールベルト通知
message_key=buffSetHeldItemJammedDesc
-