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メイン 7DTD WastelandAnimalPopulationTuning FullPackage v4.0.1
更新履歴(changelog)
Retuned Sparse from old quarter-strength behavior to about half selected-animal pressure. Default installed now preserves the live 7DTD Wasteland animal baseline and should feel like no mod for tuned routes. Clarified that Remove Mod is the clean untouched comparison state. Added clearer documentation for Brutal Science: it lifts MaxSpawnedAnimals but does not create animals by itself. Documented that vanilla despawn/timer/cleanup still exists, but Dense/Absurd plus a lifted cap can build heavy pressure over time. Updated package documentation for Nexus review after a pre-publish heuristic scan hold. Added a Nexus-safe no-scripts archive containing only the XML modlet plus text docs/license files. Clarified that the full helper package contains readable GPL Windows helper scripts for install, remove, scan/verify, validation, and optional serverconfig backup/restore. Clarified that the modlet itself remains XML-only: no EXE, DLL, Harmony patch, downloader, hidden updater, registry edit, scheduled task, service, startup entry, or game executable patch. Rebuilt and revalidated FullPackage, Nexus_NoScripts, and VortexModlet archives.
旧バージョン(2件)を表示
アーカイブ 7DTD WastelandAnimalPopulationTuning FullPackage v1
更新履歴(changelog)
v4.0.0 - Added selected-animal high-density pressure routes so Dense and Absurd settings create extra bw_ spawn route handles for the specific animals selected instead of broadly boosting the whole Wasteland animal pool. v4.0.0 - Dense now adds one extra route for each selected animal’s active Wasteland time bucket, giving high settings real spawn-density leverage while still staying inside XML-only spawning.xml patch behavior. v4.0.0 - Absurd now adds three extra routes for each selected animal’s active Wasteland time bucket, allowing intentionally extreme Wasteland animal pressure without adding DLLs, EXEs, Harmony code, or custom scripts. v4.0.0 - Extra pressure routes now use the game’s single-animal entitygroups such as animalDireWolf and animalZombieBear, making individual animal sliders behave more directly and predictably. v4.0.0 - The original Wasteland animal spawn routes are still patched with maxcount and respawndelay, while the new pressure routes only appear for Dense and Absurd selected-animal choices. v4.0.0 - Absent, Sparse, and Default remain conservative and do not append extra pressure routes, reducing the risk of accidental overpopulation when users only want normal or lower animal pressure. v4.0.0 - Changed the installer UX so the main action button becomes muted and says Select Animals First when no animals are selected, preventing accidental reinstall attempts with no tuning target. v4.0.0 - Updated scan/install feedback to report whether the selected setup uses vanilla routes only or additional selected-animal pressure routes. v4.0.0 - Strengthened validation so appended pressure routes must include required attributes and point at live entitygroups that exist in the current 7 Days to Die XML files. v4.0.0 - Updated README, publishing copy, package metadata, and technical manifest to describe the package as an XML-only tuning harness with scan/verify behavior. v4.0.0 - Rebuilt the full Windows package zip and the Vortex modlet zip after val…
アーカイブ 7DTD WastelandAnimalPopulationTuning FullPackage v2
⬇️ Nexus でダウンロードMOD 解説
『7 Days to Die 3.0』の「ウェイストランド」に生息する動物の出現密度を調整しましょう。Windows用ハンスを使用して、ダイアウルフ、ゾンビベア、ゾンビドッグ、ゾンビハゲワシ、ヘビの出現密度を「静か」から「とんでもない」まで自由に調整できます。また、動物の出現上限を解除する「Brutal Science」モードも含まれています。
原文(英語)を表示
Tune Wasteland animal pressure in 7 Days to Die 3.0. Use the Windows harness to mix dire wolves, zombie bears, zombie dogs, zombie vultures, and snakes from quiet to Absurd. Includes Brutal Science mode for lifting the animal cap when you
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