📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🔗 必要なMOD(前提)
このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。
- 不明なMOD — Fizzlwitz's fallout vaults for The Descent
- 不明なMOD — Kevbal's prefabs for TheDescent
- 不明なMOD — Mahem's dwarf citadel
- 不明なMOD — Svarii Serentiy prefabs
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン TheDescent-release-6e44851e (V2.5B23) v2.2.1
更新履歴(changelog)
Fixed invalid path error for dedicated servers trying to get ModConfig.xml
オプション TheDescent-Standalone v2.2.1
更新履歴(changelog)
Fixed invalid path error for dedicated servers trying to get ModConfig.xml
旧バージョン(18件)を表示
アーカイブ 0.0.2 (v1.3b9) v0.0.2
更新履歴(changelog)
Added the possibility to disable cave bloodmoons from ModConfig.xml Moved H_SkyManager to cave-lights) Moved worldglobal.xml to cave-lights Moved aa_battery from loot.xml cave-lights) Moved roadFlare from loot.xml to cave-assets Moved collectible items to cave-assets Moved EAIEatBlock to cave-entities Prevented traders from offering quests at underground prefabs Prevented spawning of cave trader prefabs during RWG Prevented NullReferenceException if a prefab fails to load (caveLights) Prevented NullReferenceException when a lightSource's transform was not found (caveLights) Fixed blocked modArmorNightVision turning on
アーカイブ 0.0.2 (v1.3b9) - Standalone v0.0.2
更新履歴(changelog)
Added the possibility to disable cave bloodmoons from ModConfig.xml Moved H_SkyManager to cave-lights) Moved worldglobal.xml to cave-lights Moved aa_battery from loot.xml cave-lights) Moved roadFlare from loot.xml to cave-assets Moved collectible items to cave-assets Moved EAIEatBlock to cave-entities Prevented traders from offering quests at underground prefabs Prevented spawning of cave trader prefabs during RWG Prevented NullReferenceException if a prefab fails to load (caveLights) Prevented NullReferenceException when a lightSource's transform was not found (caveLights) Fixed blocked modArmorNightVision turning on
アーカイブ TheDescent-release-537e3f9b (v1.3b9 v0.0.3
更新履歴(changelog)
Changed: (cave-lights) remove custom progression to unlock flashlights Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
アーカイブ 0.0.3 - Standalone v0.0.3
更新履歴(changelog)
Changed: (cave-lights) remove custom progression to unlock flashlights Fixed vanilla LootFromXml.cs to prevent crashing if a lootgroop is not found
旧バージョン 0.0.4 (v1.3b9) v0.0.4
更新履歴(changelog)
Fixed: (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform Fixed: (cave-entities) Fix assembly reference to EAIEatBlock Fixed: (mod-utils) Fix case sensitivity of ModConfig.xml (issues on linux) Changed: prevents flashlights disabling during cave horde game event Changed: brings back moon light modifier from cavelights into main mod Changed: brings back worldglobal.xml from cavelights into main mod Added: Support for custom decoration in each biome through blockplaceholders.xml
旧バージョン 0.0.4 - Standalone (v1.3b9) v0.0.4
更新履歴(changelog)
Fixed: (cave-lights) Fix NullReferenceException if no Light component can be found on lightTransform Fixed: (cave-entities) Fix assembly reference to EAIEatBlock Fixed: (mod-utils) Fix case sensitivity of ModConfig.xml (issues on linux) Changed: prevents flashlights disabling during cave horde game event Changed: brings back moon light modifier from cavelights into main mod Changed: brings back worldglobal.xml from cavelights into main mod Added: Support for custom decoration in each biome through blockplaceholders.xml
アーカイブ TheDescent-release-59ba1871 (v2.0.295) v2.0.0
更新履歴(changelog)
Added new parameter in ModConfig.xml: prefabScoreMultiplier Added new parameter in ModConfig.xml: zombieSpawnMarginDeep Added compatibility for v2.0.0295 Changed: Check if the player is in cave instead of looking only if he's under terrain (affecting zombies spawn) Removed the custom wilderness prefab spawner cave-prefabs: fixed yOffset on tonio_entrance_03 cave-prefabs: fixed poi bounding size of tonio_filler_26 (marker issues) cave-entities: fixed AI of zombieFatCop
アーカイブ TheDescent - 2.0.0 - Standalone v2.0.0
更新履歴(changelog)
Added new parameter in ModConfig.xml: prefabScoreMultiplier Added new parameter in ModConfig.xml: zombieSpawnMarginDeep Added compatibility for v2.0.0295 Changed: Check if the player is in cave instead of looking only if he's under terrain (affecting zombies spawn) Removed the custom wilderness prefab spawner cave-prefabs: fixed yOffset on tonio_entrance_03 cave-prefabs: fixed poi bounding size of tonio_filler_26 (marker issues) cave-entities: fixed AI of zombieFatCop
アーカイブ TheDescent-release-f574955a - TO BE DELETED v2.0.1
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch. Fixed the missing prefabs included in the base mod (cave-prefabs)
アーカイブ TheDescent - 2.0.1 - Standalone v2.0.1
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch. Fixed the missing prefabs included in the base mod (cave-prefabs)
アーカイブ TheDescent-release-d47043fc (V2.0.295) v2.0.1
更新履歴(changelog)
Fixed excessive high-tier loot spawning containers due to obsolete harmony patch. Fixed the missing prefabs included in the base mod (cave-prefabs)
アーカイブ TheDescent-release-c8f02147 (V2.1.10) v2.1.0
更新履歴(changelog)
Added russian localization (thanks https://github.com/mpustovoi !) Improved cave spawning during bloodmoon when player is inside a cave prefab Fixed MethodNotFound Exception raised during bloodmoon
アーカイブ TheDescent - 2.1.0 - Standalone v2.1.0
更新履歴(changelog)
Added russian localization (thanks https://github.com/mpustovoi !) Improved cave spawning during bloodmoon when player is inside a cave prefab Fixed MethodNotFound Exception raised during bloodmoon
アーカイブ TheDescent-release-5ffe625e (V2.2B3) v2.1.1
更新履歴(changelog)
Fixed zombies not spawning at all when setting `enableCaveSpawn` is false Fixed calls to PrefabEditModeManager from the GameManager (v2.2b3 compatibility)
アーカイブ TheDescent - 2.1.1 - Standalone v2.1.1
更新履歴(changelog)
Fixed zombies not spawning at all when setting `enableCaveSpawn` is false Fixed calls to PrefabEditModeManager from the GameManager (v2.2b3 compatibility)
アーカイブ TheDescent-release-f0d18209 (V2.5B23) v2.2.0
更新履歴(changelog)
Fixed cave generation for V2.5B23
アーカイブ TheDescent - V2.2.0 - Standalone v2.2.0
更新履歴(changelog)
Fixed cave generation for V2.5B23
📦 このMODを含むコレクション (全9件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Just a Collection of Mods by iisspeedy 👍2
- zelles modpack by epicwumaogamer 👍1
- Miss the old scary dark 7dtd? me too by Illuminas0 👍1
- Dans Favorites by Danielson016 👍1
- 7 DAYS TO POMPEYA by Raketerr
- cool erich 4589 by Coolman4589
MOD 解説
「ランダム・ワールド・ジェネレーター」の拡張機能で、大規模な洞窟システムをプロシージャルに生成し、専用の洞窟プレハブが含まれています
原文(英語)を表示
An extension of the Random World Generator to generate massive cave systems procedurally, includes exclusive cave prefabs
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
