WRT Update — Friday, June 19, 2026

🔑 Today’s Highlights

  • Rebalanced high-tier zombies — Toned down the sudden health spike on the “Spectral” tier.
  • Wound infliction now always active — The “hits inflict wounds” effect of high-tier zombies now works at all times, day or night.

🔧 Fixes & Adjustments

High-Tier Zombie Balance

  • Toned down the health of the Spectral tier, smoothing out the sharp jump in strength coming up from the rank just below it (Charged).
  • The wounds inflicted on hit by high-tier zombies (bleeding, stun, sprains, etc.) are now always active, making them a threat not only at night but during the day as well. We recommend carrying healing items.

⏸ Notes

  • We’ll keep tuning the numbers going forward based on how they feel in play.

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