🔑 Today’s Highlights
- Added “quality-based variance” to Tasa-series weapons — Just like in vanilla, performance now varies slightly depending on quality.
- More V3.0 support work — We continued tidying up localization (display text) and HUD-related elements.
✨ New Features & Changes
Quality Variance for Tasa-Series Weapons
We added stat variance (magnitude) based on quality to the seven base Tasa-series weapons. Even the same weapon will now perform a little differently depending on its quality.
🔧 Fixes & Adjustments
- Tidied up the display of proficiency (action skills) to conform to V3.0 (including a tag fix for throwing weapons).
- Reorganized the internal names for the event news-flash HUD so the display no longer breaks.
⏸ Notes
- V3.0 migration work is ongoing.