AEC PROJECT – ENDGAME OVERHAUL – SERVER-SIDE – NEMESIS UPDATE V3.0

AEC PROJECT – ENDGAME OVERHAUL – SERVER-SIDE – NEMESIS UPDATE V3.0

AEC Endgame Overhaul transfo...

MOD ID: 9903作者: Aeclipseカテゴリ: Overhaulsバージョン: 3.0.5更新日: 2026-07-16(今日更新)用途: サーバー向け人気スコア: 0
#大型改変#サーバー向け#ゾンビ#クエスト#バランス調整

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🔑 Nexus連携(高評価・追跡)

🔗 必要なMOD(前提)

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📂 ファイル・バージョン

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メイン AEC ENDGAME OVERHAUL 3.0.5 v3.0.5
⬇️ 10
更新履歴(changelog)
UPDATE 16/07/2026 :
- Added tiered zombie <-> minion zombie <-> boss zombie recipes to simplify modifier crafting.
- Changed first recipes for the Power Mutator and easier Empty Mutators.
- Added server-side declaration localization for Events and Nemesis announcements.
- Fixed server-side spawn pool selection to use the detected spawn-position biome (instead of group-name biome), ensuring correct biome/Game Stage weighting in multiplayer.
- Updated the AEC HEAD CONVERTER UI.
- Implemented a safeguard to prevent the Charismatic Nature perk from affecting game stage and blocking AEC progression.
- Fixed missing localization entries. (AEC AIO BOSS 3.0.5)
- Added AEC EO Tutorial Chapter 12: craft the Necroforge Workbench.
- Reduced required levels for quest kill objectives.
- Temporarily disabled Kill Replacement and Airdrop events.
- Increased mushroom and headless hitbox (AEC AIO BOSS 3.0.5)
- Added crafting groups to items (AEC AIO BOSS 3.0.5)
⬇️ Nexus でダウンロード
旧バージョン(17件)を表示
旧バージョン AEC ENDGAME OVERHAUL v2.5.0
📦 293.8 KB ⬇️ 216
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.5.1
📦 293.8 KB ⬇️ 492
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.5.2
📦 311.7 KB ⬇️ 60
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL - NO WEAPONS v2.5.2
📦 275.7 KB ⬇️ 14
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.5.3
📦 314.8 KB ⬇️ 154
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL - NO WEAPONS v2.5.3
📦 278.9 KB ⬇️ 51
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.5.4
📦 325.7 KB ⬇️ 176
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.6.0
📦 330.3 KB ⬇️ 114
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.6.1
📦 343.9 KB ⬇️ 5
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.6.2
📦 349.6 KB ⬇️ 202
⬇️ Nexus でダウンロード
旧バージョン AEC ENDGAME OVERHAUL v2.6.3
📦 371.1 KB ⬇️ 157
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL v2.6.4
📦 540.3 KB ⬇️ 2,009
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL 3.0 v3.0.0
⬇️ 123
更新履歴(changelog)
UPDATE 20/06/2026 :
- Adds World/Biome invasion events : Mushrooms army, Soldiers army, Apes army, Headless army, Ghost army, Animals army, Archers army
- Adds World/Biome hazard events : Mega-Horde, Heatmap Increase/Decrease, Zombies high concentration army, Ghost possession, Boss spawning
- Scaled boss and minions T03-T15
- Adds a head converter
- Removes all aec weapons/tools/armors
- Adds ~3000 endgame modifiers
- Heatmap Reworked
- Dynamic quests T05-T15 dialogs depending on player GS
- T08-RT15 designs reworked
- Removes flooding logs
- AEC AIO BOSS mandatory
- AIO BOSS materials used in AEC ENDGAME OVERHAUL recipes
- Various dialog text improvements.
- Nemesis software
Nemesis System (detailed):
- Persistent world roster with controlled population:
+ Nemesis pool runs with dynamic bounds.
+ Rank distribution target is configurable per tier, with hard cap priority.
- Persistent identity and progression per nemesis:
+ Each nemesis stores unique identity data (name, title, rank, entity class/tier, home coordinates, last known entity id).
+ Combat and simulation state is persisted (virtual HP/Attack/Defense/Speed, win/loss streaks, kill/death counters).
+ Title source is tracked (for example rank- or glory-driven title assignment).
- Death lifecycle and slot recycling:
+ Permanent death threshold is rolled per nemesis between configurable limits.
+ After death/despawn, respawn is blocked by cooldown.
+ Empty slots are not instantly replaced.
+ Home-zone proximity spawns are rate-limited.
- Grudge and revenge logic:
+ Nemesis can lock a grudge target and evaluate attacks on timed checks.
+ Repeated revenge pressure is throttled by per pair cooldown.
+ Freshly respawned players get anti-chain protection.
- Family vengeance layer:
+ Nemesis kills can trigger untracked same-family retaliation near the killer.
+ Killing related non-nemesis AEC bosses can also trigger linked nemesis grudges.
- Dynamic hierarchy conflicts:
+ Internal power struggles trigger on interval…
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL 3.0.1 v3.0.1
⬇️ 394
更新履歴(changelog)
UPDATE 21/06/2026 :
- Decreased Zombie spawning in forest biome
- Increased xp quantity to level up ~x3
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL 3.0.2 v3.0.2
⬇️ 293
更新履歴(changelog)
UPDATE 27/06/2026 :
- Added stronger newbie protection for dangerous event spawns.
- Players below Game Stage 100 are no longer subject to dangerous event targeting.
- Players below Game Stage 600 no longer trigger Nemesis appearances when entering a Nemesis territory or a Nemesis Territory War area.
- Territory Wars still happen and resolve normally, but low-tier players can no longer disturb them or pull Nemesis bosses onto themselves.
- The heatmap system still works normally: kills still increase biome heat and can still raise the biome hazard level.
- Heatmap decay has been increased from 2% per minute by default to 4% per minute, meaning biome danger cools down faster over time.
- Events are now rarer overall, because heatmap pressure drops faster and low-tier players are protected from becoming valid event targets.
- If the last heatmap-triggering kill was made by a protected low-tier player, that player is no longer used as the boss spawn target.
- When a heatmap boss is ready to spawn, the system now looks for an eligible higher-stage player in the biome.
- If no eligible player is present, the hazard level can still increase, but no boss will spawn on a protected low-tier player.
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL 3.0.3 v3.0.3
⬇️ 887
更新履歴(changelog)
UPDATE 30/06/2026 :
- Event radio messages have been rewritten to feel more human and vanilla-friendly, with trader-flavored warnings based on the biome.
- Master events now wait longer before the next event, with a random delay between 60 and 120 real-time minutes.
- Newbie protection now prevents events from affecting the nearby spawn behavior of players below Game Stage 100.
- Fixed a bug preventing the Necroforge from appearing in the Extreme Workstation recipe list.
⬇️ Nexus でダウンロード
アーカイブ AEC ENDGAME OVERHAUL 3.0.3 v3.0.4
⬇️ 881
⬇️ Nexus でダウンロード

📦 このMODを含むコレクション (全1件)

このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

『AEC』のエンドゲーム刷新により、ゲームは完全な進行システムへと生まれ変わります。ゾンビはティアごとに進化し、出現パターンは動的に変化し、クエストによって難易度が調整され、装備も同様のスケーリングが適用されます。すべてのシステムが連動し、真のエンドゲームが実現されています。

原文(英語)を表示

AEC Endgame Overhaul transforms the game into a full progression system.Zombies evolve through tiers, spawns adapt dynamically, quests control difficulty, and gear follows the same scaling.Every system is connected, creating a true endgame

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