(A16.4) Some Small Fixes

(A16.4) Some Small Fixes

This mod is a combination of...

MOD ID: 8228作者: DragonOfWarカテゴリ: Gameplayバージョン: 1.4.2更新日: 2026-08-09(今日更新)用途: 汎用人気スコア: 0

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayFair and balancedEnglishCraftingBug FixesAlpha 16Quality of Life

📂 ファイル・バージョン

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メイン Some Small Fixes (A16.4) no new slots v1.4.2
📦 526.2 KB ⬇️ 1
更新履歴(changelog)
Further adjusted biomes temperature.
Returned strong weather fluctuations to the wasteland biome.
Decreased chance of zombies to spawn as spider variants.
Added patch to remove spider variants from the game (changes crawling posture to the walking one).
"Scavenging" skill affects not only quality of loot drop, but also quantity.
Added honey to the farmer zombies loot drop.
Added a small chance for feathers to drop from bigger trees, not only on the last hit, but also while being hit.
Added drop of wood and nails at the last hit of shipping crates.
Added rotten food loot group drop for stove types loot containers.
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メイン Some Small Fixes (A16.4) v1.4.2
📦 526.4 KB 
更新履歴(changelog)
Further adjusted biomes temperature.
Returned strong weather fluctuations to the wasteland biome.
Decreased chance of zombies to spawn as spider variants.
Added patch to remove spider variants from the game (changes crawling posture to the walking one).
"Scavenging" skill affects not only quality of loot drop, but also quantity.
Added honey to the farmer zombies loot drop.
Added a small chance for feathers to drop from bigger trees, not only on the last hit, but also while being hit.
Added drop of wood and nails at the last hit of shipping crates.
Added rotten food loot group drop for stove types loot containers.
⬇️ Nexus でダウンロード
オプション Patch -No Spider Zombies- v1.0.0
📦 13.3 KB ⬇️ 1
⬇️ Nexus でダウンロード
旧バージョン(107件)を表示
アーカイブ Some Small Fixes (A16.4) v1.0.0
📦 141.2 KB ⬇️ 3
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.0
📦 141.2 KB ⬇️ 1
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.1
📦 141.2 KB ⬇️ 17
更新履歴(changelog)
Grilled meat grants same amount of wellness as boiled meat.
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アーカイブ Some Small Fixes (A16.4) v1.0.2
📦 142.2 KB ⬇️ 10
更新履歴(changelog)
All melee weapons have a powerful swing attack. This attack increases all damage, range and weapon's special effects, but has higher delay and stamina demands.
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アーカイブ Some Small Fixes (A16.4) v1.0.3
📦 344.0 KB ⬇️ 8
更新履歴(changelog)
Added steel variant of sledgehammer to the game.
All ore and stone deposits will drop additional amount of resources on the last hit.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.4
📦 405.8 KB ⬇️ 23
更新履歴(changelog)
Gas barrel will do much more block damage. It still can be used at base defence, as it deals a lot less damage to metal and stone materials. Water will mitigate this damage.
Slightly increased entity damage of gas pump's explosion. It's explosion will deal less damage to metal and stone, same as gas barrel.
Gas can be harvested from gas pumps now.
The wandering enemy animals hordes have a chance to spawn smaller now or not to spawn at all.
Added a slot to crafting quenue, now it has 5 slots instead of 4.
Added food, temperature and water huds. It is a one row with 3 columns thing, positioned just under health and stamina bars.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.5
📦 425.9 KB ⬇️ 5
更新履歴(changelog)
Shematics can be stacked up to 5 in a bulk.
Scrap plastic can be used to craft arrows and bolts.
Scrap plastic can be used to craft Shotgun Shells and Shotgun Slugs.
Fixed filtering ammo issues. Now ammo/weapons tab will display all firing ammo first, then bombs and next all other stuff.
Big trees (16m, 19m, 20m) have a chance to drop some feathers upon being destroyed.
Slightly decreased chance of feathers and increased chance of eggs to be spawned in birds nests.
(Req NEW GAME) Removed workbenches, forges and chemistry stations from traders places. Cement mixers still can be used.
Bulk amount of sellable forged iron and steel have less chance to be selled by traders. Small lots were not changed.
Hoe can be used to harvest not only fibers, but also some fruits from cactuses.
Hoe has a chance to harvest some seeds from plantable fully grown crops in addition to usual yields.
Using hoe for harvesting mushrooms and potatoes has a chance to gain more crops.
Added a small chance for planted dead corns to drop corn.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.6
📦 432.9 KB ⬇️ 14
更新履歴(changelog)
Fixed previous update's changes causing workbench and chem station progression not working.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.7
📦 433.0 KB ⬇️ 8
更新履歴(changelog)
Readjusted the hud placement (toolbelt, popups, quest tracker, day time) to clear monitors center area a little bit.
Added leveling bar to the hud, placed on the top of the toolbelt.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.8
📦 433.2 KB ⬇️ 4
更新履歴(changelog)
Fixed workbenches, forges and chem stations still appearing at traders.
Decreased chance of gaining honey upon destroying tree stumps.
Decreased chance of gaining corn upon destroying dead corn.
Decreased zombies attack range a little bit more.
Animal fat now relucantly can be eaten, it will affect wellness though.
Fixed hoe's buggy behaviour with animation playing late, while tiling a lot of blocks.
Reimplemented steel hoe to the game. It has faster action speed, better damage and require less stamina.
Renamed metal alphabetic signs. Those signs will be at the bottom of crafting list now.
Increased time of warming effect caused by grain aclohol ingestion.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.0.9
📦 433.7 KB ⬇️ 13
更新履歴(changelog)
Inventory size is 36 slots now, 4 new slots to use. Readjusted some other menus to complement this increase.
Increased fireaxes damage against wood.
Sledgehammers powerful swings will now deal increased damage against stone and metal blocks.
Traders will have some boxes and backpacks in place of those removed functional workstations.
Added block damage increase to the Knife Guy perk.
Added 2 more skill levels to the blade's Decapitator perk.
Added small stamina usage buff to the almost useless Breaking and Entering perk.
Disassembling those shiny commercial doors with wrench now has a chance to harvest door knobs.
Decreased moldy bread's crafting time.
Boiled eggs return cans and jars upon consumption.
Animal fat effects wellness a little bit more
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.0
📦 433.8 KB ⬇️ 3
更新履歴(changelog)
Added 12 new lousy slots to minibikes. Those slots don't require basket, have their own design. New slots store items only while you are in-game, all items will be discarded upon leaving.
Added new items introduced previously to the loot and trader lists.
Fixed wood log dupe bug.
Cement will also require small amount of clay now.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.0
📦 433.8 KB ⬇️ 13
更新履歴(changelog)
Added 12 new lousy slots to minibikes. Those slots don't require basket, have their own design. New slots store items only while you are in-game, all items will be discarded upon leaving.
Added new items introduced previously to the loot and trader lists.
Fixed wood log dupe bug.
Cement will also require small amount of clay now.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.1
📦 433.8 KB ⬇️ 1
更新履歴(changelog)
Added critical attack chance to machete, it was without any.
All enemy entities will now deal 30% less damage to stone and metal blocks.
Increased minimal possible value of droped feathers from tall trees.
Corn on the cob is now Grilled Corn. It doesn't require water or cooking pot to cook anymore.
Decreased chance of corn to drop from dead corn.
Leather is now made at a campfire.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.1
📦 433.8 KB ⬇️ 3
更新履歴(changelog)
Added critical attack chance to machete, it was without any.
All enemy entities will now deal 30% less damage to stone and metal blocks.
Increased minimal possible value of droped feathers from tall trees.
Corn on the cob is now Grilled Corn. It doesn't require water or cooking pot to cook anymore.
Decreased chance of corn to drop from dead corn.
Leather is now made at a campfire.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.2
📦 433.9 KB ⬇️ 4
更新履歴(changelog)
Added 4 more slots to the backpack.
Figured existing issue with new slots, added special skull indicators to highlight possible loose of items upon leaving the game.
Readjusted all workstations menues to complement backpack increased size.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.3
📦 433.9 KB ⬇️ 13
更新履歴(changelog)
Fixed issue with workstations not working.
Swaped machete blade and machete icon colors. Machete will look like other weapons of the same tier.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.3
📦 433.7 KB ⬇️ 4
更新履歴(changelog)
Fixed issue with workstations not working.
Swaped machete blade and machete icon colors. Machete will look like other weapons of the same tier.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.4
📦 436.0 KB ⬇️ 12
更新履歴(changelog)
Simple trap spikes (not the logs) require less wood to craft, 10 instead of 20.
Simple trap spikes takes less damage from entities passing through.
Concrete mix recipe is resulting in x10 output now. It require x10 previous recipe's resources plus 2 water jars.
Added schematics for all firearm's ammo.
Firearm's ammo recipes can now be learnt by either spending skill points or by reading schematics.
Boiled meat, corn bread, meat stew, vegetable stew and blueberry pie return empty jars upon consumption.
Returned and reworked bed's resting buff to the game.
Different tiers of resting buff can be gained from beds and furniture.
Added well rested buff to the game. Can be gained or prolonged after spending some time resting.
Returned and reworked surface buffs to the game.
Asphalt helps stamina recovery and boosts running speed of all entities. Sand and snow do opposite.
Reworked food poisoning debuff. It lasts longer and it's effects are milder.
Food poisoning now can cause dysentery. It depends on for how long and how often poisoning debuff effected character.
Boosted dysentery. It affects food and thirst too.
Red tea cures food poisoning now.
Toilets can be used now. Spending some time cures food poisoning, recovers wellness.
Dysentery can't be gained from food poisoning while using toilet.
Chance of gaining dysentery out of food poisoning is decreased after using toilet for some time.
All prepared food and ingridients can now cause food poisoning.
Increased effects of infection debuffs.
Natural antibiotics can now cure infection's second stage.
Added well nourished buff effect to the game.
Reworked vitamins. It provides well nourished buff to the character.
Well nourished buff can be gained while not hungry or thirsty or being under other food related debuffs.
Well nourished buff recover stamina, health and wellness. It also extends time of the infection's first stage.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.4
📦 435.8 KB ⬇️ 5
更新履歴(changelog)
Simple trap spikes (not the logs) require less wood to craft, 10 instead of 20.
Simple trap spikes takes less damage from entities passing through.
Concrete mix recipe is resulting in x10 output now. It require x10 previous recipe's resources plus 2 water jars.
Added schematics for all firearm's ammo.
Firearm's ammo recipes can now be learnt by either spending skill points or by reading schematics.
Boiled meat, corn bread, meat stew, vegetable stew and blueberry pie return empty jars upon consumption.
Returned and reworked bed's resting buff to the game.
Different tiers of resting buff can be gained from beds and furniture.
Added well rested buff to the game. Can be gained or prolonged after spending some time resting.
Returned and reworked surface buffs to the game.
Asphalt helps stamina recovery and boosts running speed of all entities. Sand and snow do opposite.
Reworked food poisoning debuff. It lasts longer and it's effects are milder.
Food poisoning now can cause dysentery. It depends on for how long and how often poisoning debuff effected character.
Boosted dysentery. It affects food and thirst too.
Red tea cures food poisoning now.
Toilets can be used now. Spending some time cures food poisoning, recovers wellness.
Dysentery can't be gained from food poisoning while using toilet.
Chance of gaining dysentery out of food poisoning is decreased after using toilet for some time.
All prepared food and ingridients can now cause food poisoning.
Increased effects of infection debuffs.
Natural antibiotics can now cure infection's second stage.
Added well nourished buff effect to the game.
Reworked vitamins. It provides well nourished buff to the character.
Well nourished buff can be gained while not hungry or thirsty or being under other food related debuffs.
Well nourished buff recover stamina, health and wellness. It also extends time of the infection's first stage.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.5
📦 437.3 KB ⬇️ 13
更新履歴(changelog)
Added hobo stew to the game.
Added mad man's ramblings, which acts as hobo stew's schematic.
Boosted vegetable stew, it also gives some hydration.
Changed stew's warming buff effect, it is stronger and lasts longer.
Upon consumption any stew, character will recover some health instantly now.
Changed previously added warming effect of Grain Alcohol. Buff's effect is lesser now, but it effects character only if temperature is cold.
Hoe tiling action is not instant now. Better hoe works faster.
Increased jars and cans stacks as it made no sense to carry only 15 water jars while carrying 40 molotovs or 50 stews at the same time. Jar's stack is 40 and cans is 50 now.
Decreased snowball's maximum stack number to 250, same as other loot resources used in crafts.
Changed snowball's icon colour to differentiate snowballs from snow blocks.
Fixed water dupe bug. Water sources placed by player can't be used to fill jars and cans now.
Added window boards and iron gate bars to the craftlist. Both are upgradable.
Simple windows with glass now require glass panel to craft.
Landclaim block can be picked up now. Slightly increased claimable radius.
Changed resources needed to repair landclaim block to scrap iron with slightly lesser amount required.
Slightly increased friendly animals spawn chance in  forests and plains.
Made snow biome slightly colder and futher adjusted wasteland's temperature.
Made small biome changes here and there (chrysanthemum can now be more often seen in pine forest, mushrooms can be found in forests and pine forests, lesser number of birdnests in snow and burnt biomes, etc.).
Changed previously added ground level iron to be more obvious and easier to find. Still pretty rare, but can be found while looking for brown spots on the ground. Goes with some more iron underground (to see any biome changes New Game Required).
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.5
📦 437.1 KB ⬇️ 4
更新履歴(changelog)
Added hobo stew to the game.
Added mad man's ramblings, which acts as hobo stew's schematic.
Boosted vegetable stew, it also gives some hydration.
Changed stew's warming buff effect, it is stronger and lasts longer.
Upon consumption any stew, character will recover some health instantly now.
Changed previously added warming effect of Grain Alcohol. Buff's effect is lesser now, but it effects character only if temperature is cold.
Hoe tiling action is not instant now. Better hoe works faster.
Increased jars and cans stacks as it made no sense to carry only 15 water jars while carrying 40 molotovs or 50 stews at the same time. Jar's stack is 40 and cans is 50 now.
Decreased snowball's maximum stack number to 250, same as other loot resources used in crafts.
Changed snowball's icon colour to differentiate snowballs from snow blocks.
Fixed water dupe bug. Water sources placed by player can't be used to fill jars and cans now.
Added window boards and iron gate bars to the craftlist. Both are upgradable.
Simple windows with glass now require glass panel to craft.
Landclaim block can be picked up now. Slightly increased claimable radius.
Changed resources needed to repair landclaim block to scrap iron with slightly lesser amount required.
Slightly increased friendly animals spawn chance in  forests and plains.
Made snow biome slightly colder and futher adjusted wasteland's temperature.
Made small biome changes here and there (chrysanthemum can now be more often seen in pine forest, mushrooms can be found in forests and pine forests, lesser number of birdnests in snow and burnt biomes, etc.).
Changed previously added ground level iron to be more obvious and easier to find. Still pretty rare, but can be found while looking for brown spots on the ground. Goes with some more iron underground (to see any biome changes New Game Required).
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.6
📦 450.6 KB ⬇️ 20
更新履歴(changelog)
Land can't be fertilized anymore. Still can find corresponding blocks in the wild.
Seeds are fertilized directly (crafted) 3 per one fertilizer.
Fertilized seeds grow faster and have better yield.
Generated fertilized blocks will still futher increase yield for both, ordinary seeds and fertilized.
Grouped seeds together in craftlist for better visibility.
Adjusted different recipes for fertilizer and reduced its crafttime.
Harvesting with hoe provides only base yield (without bonus from land).
Harvesting with hoe provides guranteed one seed back plus small chance to harvest additional seeds.
Chainsaw is blade weapon now.
Added bleeding chance to chainsaw.
Only lumberjack, fat cop and wight are immune to bleeding now.
Ordinary zombies can't climb ladders anymore, only spiders can.
Spiders can't climb walls as most of the time they couldn't anyway.
Strippers and cheerleeders are spider zombies now. Spider zombies move faster.
Screamers avoid player after receiving damage for a time.
Changed all entities movement and turnaround speed. The fattier - the slower.
Long armed and tall zombies (bikers, lumberjacks) have longer reach.
Crawlers have lower attack range.
Fat cops can't fire from out of nowhere anymore, decreased spit range.
Fat cops don't glitch after spitting and have longer delays between spitting.
Fat cop's vomit is flying slower now.
Zombies corpses turn into remains faster.
Small stones, mushrooms and shrubs shouldn't spawn in the air anymore.
Fixed small wooden shrubs interfering with entities pathing.
Zombies do not go in one direction indefinetly anymore.
Zombies do not pursue entities in one direction indefinetly after loosing their target.
Zombies periodically change and do not fixate on striking one block indefinetly.
Zombies will pursue and attack larger animals.
Zombies will eat larger animal's corpses.
Zombies will actively fight agressive animals instead of turning around and doing nothing.
Boars will run away from zombies.
Stags and rabbits run …
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.6
📦 450.3 KB ⬇️ 6
更新履歴(changelog)
Land can't be fertilized anymore. Still can find corresponding blocks in the wild.
Seeds are fertilized directly (crafted) 3 per one fertilizer.
Fertilized seeds grow faster and have better yield.
Generated fertilized blocks will still futher increase yield for both, ordinary seeds and fertilized.
Grouped seeds together in craftlist for better visibility.
Adjusted different recipes for fertilizer and reduced its crafttime.
Harvesting with hoe provides only base yield (without bonus from land).
Harvesting with hoe provides guranteed one seed back plus small chance to harvest additional seeds.
Chainsaw is blade weapon now.
Added bleeding chance to chainsaw.
Only lumberjack, fat cop and wight are immune to bleeding now.
Ordinary zombies can't climb ladders anymore, only spiders can.
Spiders can't climb walls as most of the time they couldn't anyway.
Strippers and cheerleeders are spider zombies now. Spider zombies move faster.
Screamers avoid player after receiving damage for a time.
Changed all entities movement and turnaround speed. The fattier - the slower.
Long armed and tall zombies (bikers, lumberjacks) have longer reach.
Crawlers have lower attack range.
Fat cops can't fire from out of nowhere anymore, decreased spit range.
Fat cops don't glitch after spitting and have longer delays between spitting.
Fat cop's vomit is flying slower now.
Zombies corpses turn into remains faster.
Small stones, mushrooms and shrubs shouldn't spawn in the air anymore.
Fixed small wooden shrubs interfering with entities pathing.
Zombies do not go in one direction indefinetly anymore.
Zombies do not pursue entities in one direction indefinetly after loosing their target.
Zombies periodically change and do not fixate on striking one block indefinetly.
Zombies will pursue and attack larger animals.
Zombies will eat larger animal's corpses.
Zombies will actively fight agressive animals instead of turning around and doing nothing.
Boars will run away from zombies.
Stags and rabbits run …
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.7
📦 491.7 KB ⬇️ 5
更新履歴(changelog)
Changed traders opening time from 6 am to 4 am.
Traders updates from 20 to 30 goods instead of 20.
Cactuses are growable now (round shaped ones).
Reworked cactuses, only smaller round cactuses can be harvested for fruits.
Increased cactuses health, cactuses receive small damage from entities passing through.
Round cactuses have 3 stages and can downgrade or regrow with time.
Fertilized cactuses have more health and grow, regrow faster.
Ember piles shouldn't spawn in air anymore.
Bigger ember piles generate light, this light is similar to candles light.
Embers can only damage when entity is ingulfed in fire, no damage without corresponding fire effects.
Entities burned by ember piles or campfire are slightly slowed down.
Ember piles can be crafted at campfire now.
Burnt zombies corpses can be harvested for charred meat.
(Newly placed or req NEW GAME for generated) Fridges have bigger storage capacity, even bigger than storage boxes.
Changed steel pickaxe icon tint to the steel variant.
Added new item, part of survival quest notes. Players get one at the start and it can be found as loot.
Part of survival quest notes locates trader within 2km radius.
Reworked starting quest to take in account new recipes and to make it shorter.
Starting quest doesn't locate trader. New item do the same thing instead.
Water affects zombies speed much more than players.
Changed jars water filling delay to correspond to players jars filling animation.
Melting snow into water requires more snowballs, stack for stack exchange.
Added new schematic, Glass Blowing. Can be found as loot or bought from trader.
Empty jars can't be crafted without reading glass blowing schematic.
Repaired items now lose 5 points of quality instead of 1.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.7
📦 491.5 KB ⬇️ 3
更新履歴(changelog)
Changed traders opening time from 6 am to 4 am.
Traders updates from 20 to 30 goods instead of 20.
Cactuses are growable now (round shaped ones).
Reworked cactuses, only smaller round cactuses can be harvested for fruits.
Increased cactuses health, cactuses receive small damage from entities passing through.
Round cactuses have 3 stages and can downgrade or regrow with time.
Fertilized cactuses have more health and grow, regrow faster.
Ember piles shouldn't spawn in air anymore.
Bigger ember piles generate light, this light is similar to candles light.
Embers can only damage when entity is ingulfed in fire, no damage without corresponding fire effects.
Entities burned by ember piles or campfire are slightly slowed down.
Ember piles can be crafted at campfire now.
Burnt zombies corpses can be harvested for charred meat.
(Newly placed or req NEW GAME for generated) Fridges have bigger storage capacity, even bigger than storage boxes.
Changed steel pickaxe icon tint to the steel variant.
Added new item, part of survival quest notes. Players get one at the start and it can be found as loot.
Part of survival quest notes locates trader within 2km radius.
Reworked starting quest to take in account new recipes and to make it shorter.
Starting quest doesn't locate trader. New item do the same thing instead.
Water affects zombies speed much more than players.
Changed jars water filling delay to correspond to players jars filling animation.
Melting snow into water requires more snowballs, stack for stack exchange.
Added new schematic, Glass Blowing. Can be found as loot or bought from trader.
Empty jars can't be crafted without reading glass blowing schematic.
Repaired items now lose 5 points of quality instead of 1.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.8
📦 492.6 KB ⬇️ 15
更新履歴(changelog)
Baked potatoes will give some wellness upon consumption.
Grilled corn requires grill to craft now.
Added charred potatoes and corns to the game, can be crafted without grill.
Machete blade craft requires anvil instead of crucible.
Added steel machete to the game. Included it in loot and trade lists.
Changed machete and machete blade icon tints.
Changed steel arrows and bolts icons tint to the steel one.
Fixed iron darts appearing in craftlist's search for steel.
Changed fiber armor crafting group to the clothing instead of misc.
Decreased torches heat map strength, was similar to burning barrels. It is half of it now.
Added heat map to the bigger ember piles.
Reshuffled resource piles in the biomes (more coal in burnt forest, more oilshale in deserts, plains etc.).
Increased fridges health.
Mattresses can be picked up, don't count as sleeping bags and can be crafted now.
Office chairs can be picked up, increased price.
Cigars can be stacked up to 50, increased price, provide a little bit of insulation.
Added metal variant of trophies to the lootlist.
Increased brass trophies drop chance in comparison to other trophies.
Trash piles and coolers don't require wrench to harvest paper and plastic.
Fixed bug with jackets, dusters and coats, which was hiding armor upon wearing.
Readded leather duster recipe. Increased leather duster stats, decreased insulation.
Added leather tanning perk, which unlocks all leather armor recipes upon learning.
Readded "Run Forest Run" perk to the game. It increases max stamina now.
Added "Robust" perk to the game. It increases max health.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.8
📦 492.3 KB ⬇️ 5
更新履歴(changelog)
Baked potatoes will give some wellness upon consumption.
Grilled corn requires grill to craft now.
Added charred potatoes and corns to the game, can be crafted without grill.
Machete blade craft requires anvil instead of crucible.
Added steel machete to the game. Included it in loot and trade lists.
Changed machete and machete blade icon tints.
Changed steel arrows and bolts icons tint to the steel one.
Fixed iron darts appearing in craftlist's search for steel.
Changed fiber armor crafting group to the clothing instead of misc.
Decreased torches heat map strength, was similar to burning barrels. It is half of it now.
Added heat map to the bigger ember piles.
Reshuffled resource piles in the biomes (more coal in burnt forest, more oilshale in deserts, plains etc.).
Increased fridges health.
Mattresses can be picked up, don't count as sleeping bags and can be crafted now.
Office chairs can be picked up, increased price.
Cigars can be stacked up to 50, increased price, provide a little bit of insulation.
Added metal variant of trophies to the lootlist.
Increased brass trophies drop chance in comparison to other trophies.
Trash piles and coolers don't require wrench to harvest paper and plastic.
Fixed bug with jackets, dusters and coats, which was hiding armor upon wearing.
Readded leather duster recipe. Increased leather duster stats, decreased insulation.
Added leather tanning perk, which unlocks all leather armor recipes upon learning.
Readded "Run Forest Run" perk to the game. It increases max stamina now.
Added "Robust" perk to the game. It increases max health.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.1.9
📦 490.0 KB ⬇️ 18
更新履歴(changelog)
Fixed issue with variables from new buffs not updating properly upon death.
Decrased zombie workers and cops block damage.
Increased vultures speed.
Added 150 game stages to wandering hordes, now 200 instead of 50.
Slightly decreased zombie population of wandering hordes for the first 50 game stages.
Slightly increased time for no spawns after wandering horde appeared.
Renamed "Leather Tanning" perk into "Leather Working" and increased its price.
Suitcases don't need wrench to harvest plastics anymore, also have a chance to drop some leather.
Reduced chance of all prepared food and its ingredients to cause food poisoning.
Yucca plants don't collide with movements, entities can move through.
Can't move through planted cactuses anymore.
Wild and planted cactuses slow enemies when walked on and do some additional damage.
Fertilized cactuses have even more health and deal 4 damage instead of 3.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.1.9
📦 489.8 KB ⬇️ 3
更新履歴(changelog)
Fixed issue with variables from new buffs not updating properly upon death.
Decrased zombie workers and cops block damage.
Increased vultures speed.
Added 150 game stages to wandering hordes, now 200 instead of 50.
Slightly decreased zombie population of wandering hordes for the first 50 game stages.
Slightly increased time for no spawns after wandering horde appeared.
Renamed "Leather Tanning" perk into "Leather Working" and increased its price.
Suitcases don't need wrench to harvest plastics anymore, also have a chance to drop some leather.
Reduced chance of all prepared food and its ingredients to cause food poisoning.
Yucca plants don't collide with movements, entities can move through.
Can't move through planted cactuses anymore.
Wild and planted cactuses slow enemies when walked on and do some additional damage.
Fertilized cactuses have even more health and deal 4 damage instead of 3.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.0
📦 490.1 KB ⬇️ 6
更新履歴(changelog)
Beer provides some stamina and hydration upon consumption.
Faucets can be wrenched out.
Windows with broken glass gaps can be fired through.
Increased coolers and munitions boxes storage capacity, same as secure chest size now.
Increased those big dumpsters storage capacity to the max possible, added to the trade list.
Slightly reduced damage dealt by spikes (not the log spikes).
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.0
📦 427.5 KB ⬇️ 2
更新履歴(changelog)
Beer provides some stamina and hydration upon consumption.
Faucets can be wrenched out.
Windows with broken glass gaps can be fired through.
Increased coolers and munitions boxes storage capacity, same as secure chest size now.
Increased those big dumpsters storage capacity to the max possible, added to the trade list.
Slightly reduced damage dealt by spikes (not the log spikes).
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.0
📦 489.8 KB ⬇️ 2
更新履歴(changelog)
Beer provides some stamina and hydration upon consumption.
Faucets can be wrenched out.
Windows with broken glass gaps can be fired through.
Increased coolers and munitions boxes storage capacity, same as secure chest size now.
Increased those big dumpsters storage capacity to the max possible, added to the trade list.
Slightly reduced damage dealt by spikes (not the log spikes).
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.1
📦 490.2 KB ⬇️ 2
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.1
📦 489.9 KB ⬇️ 2
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.1
📦 490.2 KB ⬇️ 2
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.1
📦 489.9 KB ⬇️ 2
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.1
📦 490.2 KB ⬇️ 16
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.1
📦 489.9 KB ⬇️ 3
更新履歴(changelog)
Fixed issue with new buffs stop working upon overlapping with some negative effects (If it stopped working for you, install this and die in your save)
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.2
📦 490.2 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.2
📦 489.9 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.2
📦 490.2 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.2
📦 489.9 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.2
📦 490.2 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.2
📦 489.9 KB ⬇️ 1
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.2
📦 490.2 KB ⬇️ 15
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.2
📦 490.0 KB ⬇️ 7
更新履歴(changelog)
Map's temperature indicator shows real temperature instead of what character feels like.
Fixed possible weird interaction between vitamin's buff and infection debuff.
Increased amount of scrap brass and brass items sold by traders.
Removed grass fibers from traders and increased amount of wood sellable by traders.
Futher increased dumpsters storage size.
Machete can be crafted without workbench now, steel version still required workbench.
Slightly reduced machete blade price.
Slightly reduced chance of minibike wheels dropping from wheels.
Rearranged hud menues for new slots version.
Iron machete needs forged iron to be repaired instead of steel.
Decreased window boards health.
Increased maximum possible amount of loot found in munitions boxes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.3
📦 491.3 KB ⬇️ 9
更新履歴(changelog)
Ladders, fences and railings can be fired through by arrows and bullets.
Added wood cross pole shape to the craftlist. Made cross pole shape upgradable till stainless steel.
Increased big gun safes storage size to the level of secure storage chests.
Iron tables and munition boxes are wrenchable.
Buffed electrical fences, effect deals a little bit more damage and stuns entities.
Casino coins are scrapable and meltable into brass now.
Readjusted all brass conversion and forge crafting recipes to make buying brass a more profitable option than scrapping or melting coins.
1 coin is 1 unit of brass, 5 coins equal 1 scrap brass, 1 scrap brass equals 5 units of brass.
Increased painkillers buff duration from 1.5 to 3 minutes.
Tazas stone axe is a blade weapon, added powerful swing instead of repair.
Tazas stone axe can cause bleeding, stun and has a critical strike chance now.
Slightly increased tazas stone axe's damage and durability.
Added very rare chance for the drop of tazas stone axe to cowboy zombies.
Reduced amount of steel polish needed to repair blocks from 3 to 1.
Chance to loot steel polish from rare loot sources.
Chance to get steel polish from burried treasures.
Rare chance to get steel polish from supply crates.
More ammo in supply crates and gun safes. Less steel arrows in all ammo loot sources.
Removed flashlight drop from supply crates, added night vision goggles instead with lesser chance.
Removed night vision goggles drop from all rubbish loot sources.
Added chance for supply drop to have 15-30% more loot.
Added canned food to supply crates drop.
Reduces chance of books and schematics to appear in supply crates and gun safes.
Zombie bears do not attack zombie dogs and zombies anymore.
Added immunity to sickness, disease and wellness for zombie bears.
Fat cops explosion cause second stage infection, buffs all zombies speed and health regeneration in a small radius.
Fat hawaiian zombie can explode now. This explosion deals less damage than cop's one.
Buf…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.3
📦 491.0 KB ⬇️ 1
更新履歴(changelog)
Ladders, fences and railings can be fired through by arrows and bullets.
Added wood cross pole shape to the craftlist. Made cross pole shape upgradable till stainless steel.
Increased big gun safes storage size to the level of secure storage chests.
Iron tables and munition boxes are wrenchable.
Buffed electrical fences, effect deals a little bit more damage and stuns entities.
Casino coins are scrapable and meltable into brass now.
Readjusted all brass conversion and forge crafting recipes to make buying brass a more profitable option than scrapping or melting coins.
1 coin is 1 unit of brass, 5 coins equal 1 scrap brass, 1 scrap brass equals 5 units of brass.
Increased painkillers buff duration from 1.5 to 3 minutes.
Tazas stone axe is a blade weapon, added powerful swing instead of repair.
Tazas stone axe can cause bleeding, stun and has a critical strike chance now.
Slightly increased tazas stone axe's damage and durability.
Added very rare chance for the drop of tazas stone axe to cowboy zombies.
Reduced amount of steel polish needed to repair blocks from 3 to 1.
Chance to loot steel polish from rare loot sources.
Chance to get steel polish from burried treasures.
Rare chance to get steel polish from supply crates.
More ammo in supply crates and gun safes. Less steel arrows in all ammo loot sources.
Removed flashlight drop from supply crates, added night vision goggles instead with lesser chance.
Removed night vision goggles drop from all rubbish loot sources.
Added chance for supply drop to have 15-30% more loot.
Added canned food to supply crates drop.
Reduces chance of books and schematics to appear in supply crates and gun safes.
Zombie bears do not attack zombie dogs and zombies anymore.
Added immunity to sickness, disease and wellness for zombie bears.
Fat cops explosion cause second stage infection, buffs all zombies speed and health regeneration in a small radius.
Fat hawaiian zombie can explode now. This explosion deals less damage than cop's one.
Buf…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.4
📦 493.3 KB ⬇️ 16
更新履歴(changelog)
Boosted blood moon hordes.
Feral and radiated cops attacks can cause internal bleeding.
Feral and radiated cops spit flies faster. Radiated cops have longer spit range.
Radiated cops attacks can cause second stage infection.
Radiated cops attacks deal more damage than feral cops.
Removed ugly radiated textures from radiated zombies, those zombies still have special eyes and auras.
Fat cops and hawaiian zombies explosions deal much less entity damage, but have bigger radius.
Fat cops and hawaiian zombies explosions effects wellness and stamina.
Leather working perk now requires armor crafting level 6.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.4
📦 493.0 KB ⬇️ 2
更新履歴(changelog)
Boosted blood moon hordes.
Feral and radiated cops attacks can cause internal bleeding.
Feral and radiated cops spit flies faster. Radiated cops have longer spit range.
Radiated cops attacks can cause second stage infection.
Radiated cops attacks deal more damage than feral cops.
Removed ugly radiated textures from radiated zombies, those zombies still have special eyes and auras.
Fat cops and hawaiian zombies explosions deal much less entity damage, but have bigger radius.
Fat cops and hawaiian zombies explosions effects wellness and stamina.
Leather working perk now requires armor crafting level 6.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.5
📦 493.7 KB ⬇️ 6
更新履歴(changelog)
Being on fire will warm you up.
Added some descriptions (what effects "rest" buff on bed, about hoe bringing more seeds from harvest etc.).
Reworked fat cops and hawaiian zombies explosion debuffs name, description, tooltip, icon.
Fat cops and hawaiian zombies explosion debuff takes effect even while being infected.
Being attacked by zombies while infected has a chance for infection to progress futher.
Aloe plant doesn't collide with movement anymore.
Added scrap armor to the tradelist.
Decreased chance of iron armor to be sold by trader.
Decreased chance of iron armor schematics to be sold by trader.
Lowered chance of iron armor schematics drop from loot, as it was much higher than scrap armor schematics.
Fixed fifth stage infection causing console error with null object reference of kill command.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.5
📦 493.4 KB ⬇️ 4
更新履歴(changelog)
Being on fire will warm you up.
Added some descriptions (what effects "rest" buff on bed, about hoe bringing more seeds from harvest etc.).
Reworked fat cops and hawaiian zombies explosion debuffs name, description, tooltip, icon.
Fat cops and hawaiian zombies explosion debuff takes effect even while being infected.
Being attacked by zombies while infected has a chance for infection to progress futher.
Aloe plant doesn't collide with movement anymore.
Added scrap armor to the tradelist.
Decreased chance of iron armor to be sold by trader.
Decreased chance of iron armor schematics to be sold by trader.
Lowered chance of iron armor schematics drop from loot, as it was much higher than scrap armor schematics.
Fixed fifth stage infection causing console error with null object reference of kill command.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.6
📦 495.6 KB ⬇️ 12
更新履歴(changelog)
Upgrading concrete blocks to reinforced concrete doesn't diminish blocks durability, but doesnt't improve it either till in poured form.
Vitamin's "well nourished effect" also decreases chance of infection progression upon being attacked.
Added buyable portable trader machine with its own smaller stock, longer time for restock and lesser amount of items updating.
Portable trader machine generates some heat attracting zombies.
Added cash drop to common books lootsources.
Returned schematic stack number to 1 as higher number interfer with loot rules for whatever reason.
Added skill books for all skills (not perks), those books improve skills by one upon reading.
Added skill books to rare books loot sources.
Fixed snowberry debuff's trigger values not resetting upon death.
Snowberry juice heals internal bleeding, grants some health and health regeneration.
Snowberry juice doesn't provide cold protection, it cools you quickly upon consumption.
Snowberry juice is now "Snowberry Miracle Juice".
Snowberry extract requires more snowberries, juice also requires aloe cream and some snowballs.
Reduced amount of heat provided by burning effects.
Changed bleeding buff icon to better differentiate with internal bleeding.
Trap spikes (not log ones) affects you with trap indicator debuff now, same as other traps.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.6
📦 495.3 KB ⬇️ 1
更新履歴(changelog)
Upgrading concrete blocks to reinforced concrete doesn't diminish blocks durability, but doesnt't improve it either till in poured form.
Vitamin's "well nourished effect" also decreases chance of infection progression upon being attacked.
Added buyable portable trader machine with its own smaller stock, longer time for restock and lesser amount of items updating.
Portable trader machine generates some heat attracting zombies.
Added cash drop to common books lootsources.
Returned schematic stack number to 1 as higher number interfer with loot rules for whatever reason.
Added skill books for all skills (not perks), those books improve skills by one upon reading.
Added skill books to rare books loot sources.
Fixed snowberry debuff's trigger values not resetting upon death.
Snowberry juice heals internal bleeding, grants some health and health regeneration.
Snowberry juice doesn't provide cold protection, it cools you quickly upon consumption.
Snowberry juice is now "Snowberry Miracle Juice".
Snowberry extract requires more snowberries, juice also requires aloe cream and some snowballs.
Reduced amount of heat provided by burning effects.
Changed bleeding buff icon to better differentiate with internal bleeding.
Trap spikes (not log ones) affects you with trap indicator debuff now, same as other traps.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.7
📦 496.8 KB ⬇️ 12
更新履歴(changelog)
Fixed in game temperature and leveling huds not disappiaring upon death.
Fixed in game leveling hud not disappiaring upon riding a minibike.
Fixed minibike's random explosions bug.
Increased minibike's min speed and decreased minibike's max speed to fix desync bug.
(Replaced or req NEW GAME) Added 12 workable slots to minibike's basket storage space.
(Req NEW GAME) Removed blueberries (not snowberries) from snow biome.
(Req NEW GAME) Added blueberries to pine forest biome.
(Req NEW GAME) Added rare big ore deposits with piles of ore on the ground and same ore underground.
(Req NEW GAME) Added some grass and rocks decorations on top of the iron deposits.
Rocket launcher assembly parts do effect its accuracy and falloff range.
Decreased auger and chainsaw durability degradation rates, highly depend upon parts quality.
Blade perks dismemberment's bonuses do effect chainsaw now.
Added powerful swings to pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.7
📦 496.5 KB ⬇️ 4
更新履歴(changelog)
Fixed in game temperature and leveling huds not disappiaring upon death.
Fixed in game leveling hud not disappiaring upon riding a minibike.
Fixed minibike's random explosions bug.
Increased minibike's min speed and decreased minibike's max speed to fix desync bug.
(Replaced or req NEW GAME) Added 12 workable slots to minibike's basket storage space.
(Req NEW GAME) Removed blueberries (not snowberries) from snow biome.
(Req NEW GAME) Added blueberries to pine forest biome.
(Req NEW GAME) Added rare big ore deposits with piles of ore on the ground and same ore underground.
(Req NEW GAME) Added some grass and rocks decorations on top of the iron deposits.
Rocket launcher assembly parts do effect its accuracy and falloff range.
Decreased auger and chainsaw durability degradation rates, highly depend upon parts quality.
Blade perks dismemberment's bonuses do effect chainsaw now.
Added powerful swings to pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.8
📦 497.9 KB ⬇️ 6
更新履歴(changelog)
Fixed excessive amount of heat gained from burning effects.
Burning effects impact your temperature gradually on gaining burning and after it for some time.
Fixed snowberry cold buff weird interaction with warming effects, causing temperature increases.
Cold and warming provisions effects are now disable each other.
Forges burn entities while active, same as campfires.
Burning effects will refresh, should entities still stand on burning blocks (embers, campfire, forge).
Campfires and forges deal more burning damage than embers.
All burning effects will cause major fire damage to zombies after prolong exposure.
Quests accept checker is green coloured, decline cross is red coloured.
Bar stools have a chance to drop some leather on the last hit.
Bar stools have resting buff effect.
Axes, pickaxes and shovels powerful swings have bigger harvest bonus (not butchering). Stacks with damage bonus to harvest.
Added Shamway Secret Recipe to the game, unlocking can of ham crafting.
Added Shamway Secret Recipe to the shamway lootsource.
Added Shamway Chowder and its recipes to the game.
Vegetable stew grants 1 wellness instead of 0.5.
Increased possible amount of junk found in dumpsters.
Added bandits loot to zombie bikers loot drop.
Added small chance of blunt and blade weapons skill books to drop from bikers.
Added small chance of pistols and shotguns weapons skill books to drop from fat cops.
Added small chance of riffles weapons skill book to drop from soldiers.
Added small chance of archery skill book to drop from farmers.
Added small chance of athletics skill book to drop from football players and cheerleaders.
Added small chance of medicine skill book to drop from nurses and hazmat wearing zombies.
Added small chance of mining and construction skill books to drop from construction workers.
Added small chance of scavenging skill book to drop from old timers and lumberjacks.
Added small chance of barter skill book to drop from old timers.
Added small chance of clothing sk…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.2.8
📦 497.6 KB ⬇️ 3
更新履歴(changelog)
Fixed excessive amount of heat gained from burning effects.
Burning effects impact your temperature gradually on gaining burning and after it for some time.
Fixed snowberry cold buff weird interaction with warming effects, causing temperature increases.
Cold and warming provisions effects are now disable each other.
Forges burn entities while active, same as campfires.
Burning effects will refresh, should entities still stand on burning blocks (embers, campfire, forge).
Campfires and forges deal more burning damage than embers.
All burning effects will cause major fire damage to zombies after prolong exposure.
Quests accept checker is green coloured, decline cross is red coloured.
Bar stools have a chance to drop some leather on the last hit.
Bar stools have resting buff effect.
Axes, pickaxes and shovels powerful swings have bigger harvest bonus (not butchering). Stacks with damage bonus to harvest.
Added Shamway Secret Recipe to the game, unlocking can of ham crafting.
Added Shamway Secret Recipe to the shamway lootsource.
Added Shamway Chowder and its recipes to the game.
Vegetable stew grants 1 wellness instead of 0.5.
Increased possible amount of junk found in dumpsters.
Added bandits loot to zombie bikers loot drop.
Added small chance of blunt and blade weapons skill books to drop from bikers.
Added small chance of pistols and shotguns weapons skill books to drop from fat cops.
Added small chance of riffles weapons skill book to drop from soldiers.
Added small chance of archery skill book to drop from farmers.
Added small chance of athletics skill book to drop from football players and cheerleaders.
Added small chance of medicine skill book to drop from nurses and hazmat wearing zombies.
Added small chance of mining and construction skill books to drop from construction workers.
Added small chance of scavenging skill book to drop from old timers and lumberjacks.
Added small chance of barter skill book to drop from old timers.
Added small chance of clothing sk…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.2.9
📦 498.1 KB ⬇️ 9
更新履歴(changelog)
Added vegetable stew and shamway chowder to the food lootsource.
Increased steel hoe harvest bonus to the level of other steel tools (doesn't effect crops harvest, only random seeds).
Entities, which walked over burning blocks without standing on it, but caught fire anyway will get minor damage.
Moldy bread craft from corn bread requires 2 breads instead of 1.
Increased crafting time of moldy bread craft from cornbread.
Fixed ground blocks harvest dupe bug.
Grouped all ground blocks together in craftlist.
Added desert ground block to the craftlist.
Reduced all ground blocks craft time to 1 min.
Added all ground blocks crafts to cement mixer craftlist.
Crafting ground blocks in cement mixer is 2 times faster.
Destroyed stone is now crushed stone. Increased health to 250.
Crushed stone require small stones to repair instead of cobblestones.
Fixed iron shovel powerful swing harvesting less than ordinary swing.
There is a chance to harvest iron from stone now instead of it being a certainty.
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アーカイブ Some Small Fixes (A16.4) no new slots v1.2.9
📦 497.8 KB ⬇️ 1
更新履歴(changelog)
Added vegetable stew and shamway chowder to the food lootsource.
Increased steel hoe harvest bonus to the level of other steel tools (doesn't effect crops harvest, only random seeds).
Entities, which walked over burning blocks without standing on it, but caught fire anyway will get minor damage.
Moldy bread craft from corn bread requires 2 breads instead of 1.
Increased crafting time of moldy bread craft from cornbread.
Fixed ground blocks harvest dupe bug.
Grouped all ground blocks together in craftlist.
Added desert ground block to the craftlist.
Reduced all ground blocks craft time to 1 min.
Added all ground blocks crafts to cement mixer craftlist.
Crafting ground blocks in cement mixer is 2 times faster.
Destroyed stone is now crushed stone. Increased health to 250.
Crushed stone require small stones to repair instead of cobblestones.
Fixed iron shovel powerful swing harvesting less than ordinary swing.
There is a chance to harvest iron from stone now instead of it being a certainty.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.0
📦 499.8 KB ⬇️ 2
更新履歴(changelog)
Added and changed 5 new challenges from a17 version.
Bigger animals corpses will turn into animal gore upon butchering or after some time (2 min).
Animal gore generates heat attracting zombies, gore will decay with time.
Added bone based fertilizer recipe to the cement mixer.
Reduced all fertilizers recipes crafting time.
No need to use wrench to harvest cloth and feathers from bird nests, any harvesting tool will do.
Foggy and rainy weather is a little bit colder.
Not only lumberjacks, but some other zombies and rare feral variants will spawn in the snow biome.
(Req NEW GAME) Tree stumps in the snow biome will not drop honey upon the last hit.
Burning barrel deals fire damage when walked on or standing too close.
Burning barrel recipe require more resources to craft.
Reduced beaker, grill and cooking pot stack numbers to 1, similar to other crafting tools (was interfering with loot rules).
(Req NEW GAME)  Adjusted new resources nodes spawning probability, as those nodes were all over the place.
Painting can be learned by spending skill points instead of using journals. It still can be learned from journals too.
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アーカイブ Some Small Fixes (A16.4) no new slots v1.3.0
📦 499.5 KB ⬇️ 1
更新履歴(changelog)
Added and changed 5 new challenges from a17 version.
Bigger animals corpses will turn into animal gore upon butchering or after some time (2 min).
Animal gore generates heat attracting zombies, gore will decay with time.
Added bone based fertilizer recipe to the cement mixer.
Reduced all fertilizers recipes crafting time.
No need to use wrench to harvest cloth and feathers from bird nests, any harvesting tool will do.
Foggy and rainy weather is a little bit colder.
Not only lumberjacks, but some other zombies and rare feral variants will spawn in the snow biome.
(Req NEW GAME) Tree stumps in the snow biome will not drop honey upon the last hit.
Burning barrel deals fire damage when walked on or standing too close.
Burning barrel recipe require more resources to craft.
Reduced beaker, grill and cooking pot stack numbers to 1, similar to other crafting tools (was interfering with loot rules).
(Req NEW GAME)  Adjusted new resources nodes spawning probability, as those nodes were all over the place.
Painting can be learned by spending skill points instead of using journals. It still can be learned from journals too.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.0
📦 499.8 KB ⬇️ 12
更新履歴(changelog)
Added and changed 5 new challenges from a17 version.
Bigger animals corpses will turn into animal gore upon butchering or after some time (2 min).
Animal gore generates heat attracting zombies, gore will decay with time.
Added bone based fertilizer recipe to the cement mixer.
Reduced all fertilizers recipes crafting time.
No need to use wrench to harvest cloth and feathers from bird nests, any harvesting tool will do.
Foggy and rainy weather is a little bit colder.
Not only lumberjacks, but some other zombies and rare feral variants will spawn in the snow biome.
(Req NEW GAME) Tree stumps in the snow biome will not drop honey upon the last hit.
Burning barrel deals fire damage when walked on or standing too close.
Burning barrel recipe require more resources to craft.
Reduced beaker, grill and cooking pot stack numbers to 1, similar to other crafting tools (was interfering with loot rules).
(Req NEW GAME)  Adjusted new resources nodes spawning probability, as those nodes were all over the place.
Painting can be learned by spending skill points instead of using journals. It still can be learned from journals too.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.0
📦 499.5 KB ⬇️ 3
更新履歴(changelog)
Added and changed 5 new challenges from a17 version.
Bigger animals corpses will turn into animal gore upon butchering or after some time (2 min).
Animal gore generates heat attracting zombies, gore will decay with time.
Added bone based fertilizer recipe to the cement mixer.
Reduced all fertilizers recipes crafting time.
No need to use wrench to harvest cloth and feathers from bird nests, any harvesting tool will do.
Foggy and rainy weather is a little bit colder.
Not only lumberjacks, but some other zombies and rare feral variants will spawn in the snow biome.
(Req NEW GAME) Tree stumps in the snow biome will not drop honey upon the last hit.
Burning barrel deals fire damage when walked on or standing too close.
Burning barrel recipe require more resources to craft.
Reduced beaker, grill and cooking pot stack numbers to 1, similar to other crafting tools (was interfering with loot rules).
(Req NEW GAME)  Adjusted new resources nodes spawning probability, as those nodes were all over the place.
Painting can be learned by spending skill points instead of using journals. It still can be learned from journals too.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.1
📦 501.6 KB ⬇️ 1
更新履歴(changelog)
Added 2 new custom challenges.
Added radiated screamer zombie.
Added feral and radiated hazmat zombie.
Added radiated soldier zombie.
Added feral burnt zombie.
Added feral biker zombie.
Added feral zombie football player.
Added zombie strippers to the hordes.
Only radiated spiders can climb ladders.
Adjusted and returned pigs to the game.
(Placed or req NEW GAME for generated) Increased beer cooler size to the fridges level.
(Placed or req NEW GAME for generated) Adjusted all game containers sizes (mostly increase).
Adjusted window boards upgrade sequence (new upgrades).
(Req NEW GAME) Blueberries will also spawn in the forest biome.
Reduced food poisoning effect on wellness from -0.5 to -0.3 per 18s.
Food poisoning effects wellness for -1 at the moment character gets this debuff.
Consuming herbal antibiotics effects hydration for -30, same as painkillers.
Consuming antibiotics and vitamins effects hydration for -15.
Antibiotics have a chance (55% and 45%) to remove 3 and 4 stages of infection instead of it being a certainty.
Mega crush provides stun immunity, similar to painkillers.
Painkillers and mega crush provide additional buff after the main effect, which only gives stun immunity.
New stun immunity buff duration depends on how long painkillers or mega crush effected character.
Mega crush leaves empty can after consumption. Added mega crush to the supply crate drop and tradelist.
Mega crush grants small speed modifier buff and restores 100 stamina upon consumption, similar to coffe.
Coffe doesn't effect wellness and gives 10 hydration instead of -10.
Coffe doesn't effect characters core temperature.
Coffe's buff restores 3 stamina per second instead of 2.
Increased required beans to craft coffe from 1 to 2.
Drinking too much coffe or mega crush (2+ at once) will prevent character from gaining rest buff.
Drinking excessive amounts of coffe or mega crush (4+ at once) will effect wellness for -2 and debuff with food poisoning.
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アーカイブ Some Small Fixes (A16.4) no new slots v1.3.1
📦 501.3 KB ⬇️ 1
更新履歴(changelog)
Added 2 new custom challenges.
Added radiated screamer zombie.
Added feral and radiated hazmat zombie.
Added radiated soldier zombie.
Added feral burnt zombie.
Added feral biker zombie.
Added feral zombie football player.
Added zombie strippers to the hordes.
Only radiated spiders can climb ladders.
Adjusted and returned pigs to the game.
(Placed or req NEW GAME for generated) Increased beer cooler size to the fridges level.
(Placed or req NEW GAME for generated) Adjusted all game containers sizes (mostly increase).
Adjusted window boards upgrade sequence (new upgrades).
(Req NEW GAME) Blueberries will also spawn in the forest biome.
Reduced food poisoning effect on wellness from -0.5 to -0.3 per 18s.
Food poisoning effects wellness for -1 at the moment character gets this debuff.
Consuming herbal antibiotics effects hydration for -30, same as painkillers.
Consuming antibiotics and vitamins effects hydration for -15.
Antibiotics have a chance (55% and 45%) to remove 3 and 4 stages of infection instead of it being a certainty.
Mega crush provides stun immunity, similar to painkillers.
Painkillers and mega crush provide additional buff after the main effect, which only gives stun immunity.
New stun immunity buff duration depends on how long painkillers or mega crush effected character.
Mega crush leaves empty can after consumption. Added mega crush to the supply crate drop and tradelist.
Mega crush grants small speed modifier buff and restores 100 stamina upon consumption, similar to coffe.
Coffe doesn't effect wellness and gives 10 hydration instead of -10.
Coffe doesn't effect characters core temperature.
Coffe's buff restores 3 stamina per second instead of 2.
Increased required beans to craft coffe from 1 to 2.
Drinking too much coffe or mega crush (2+ at once) will prevent character from gaining rest buff.
Drinking excessive amounts of coffe or mega crush (4+ at once) will effect wellness for -2 and debuff with food poisoning.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.1
📦 501.6 KB ⬇️ 15
更新履歴(changelog)
Added 2 new custom challenges.
Added radiated screamer zombie.
Added feral and radiated hazmat zombie.
Added radiated soldier zombie.
Added feral burnt zombie.
Added feral biker zombie.
Added feral zombie football player.
Added zombie strippers to the hordes.
Only radiated spiders can climb ladders.
Adjusted and returned pigs to the game.
(Placed or req NEW GAME for generated) Increased beer cooler size to the fridges level.
(Placed or req NEW GAME for generated) Adjusted all game containers sizes (mostly increase).
Adjusted window boards upgrade sequence (new upgrades).
(Req NEW GAME) Blueberries will also spawn in the forest biome.
Reduced food poisoning effect on wellness from -0.5 to -0.3 per 18s.
Food poisoning effects wellness for -1 at the moment character gets this debuff.
Consuming herbal antibiotics effects hydration for -30, same as painkillers.
Consuming antibiotics and vitamins effects hydration for -15.
Antibiotics have a chance (55% and 45%) to remove 3 and 4 stages of infection instead of it being a certainty.
Mega crush provides stun immunity, similar to painkillers.
Painkillers and mega crush provide additional buff after the main effect, which only gives stun immunity.
New stun immunity buff duration depends on how long painkillers or mega crush effected character.
Mega crush leaves empty can after consumption. Added mega crush to the supply crate drop and tradelist.
Mega crush grants small speed modifier buff and restores 100 stamina upon consumption, similar to coffe.
Coffe doesn't effect wellness and gives 10 hydration instead of -10.
Coffe doesn't effect characters core temperature.
Coffe's buff restores 3 stamina per second instead of 2.
Increased required beans to craft coffe from 1 to 2.
Drinking too much coffe or mega crush (2+ at once) will prevent character from gaining rest buff.
Drinking excessive amounts of coffe or mega crush (4+ at once) will effect wellness for -2 and debuff with food poisoning.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.1
📦 501.3 KB ⬇️ 2
更新履歴(changelog)
Added 2 new custom challenges.
Added radiated screamer zombie.
Added feral and radiated hazmat zombie.
Added radiated soldier zombie.
Added feral burnt zombie.
Added feral biker zombie.
Added feral zombie football player.
Added zombie strippers to the hordes.
Only radiated spiders can climb ladders.
Adjusted and returned pigs to the game.
(Placed or req NEW GAME for generated) Increased beer cooler size to the fridges level.
(Placed or req NEW GAME for generated) Adjusted all game containers sizes (mostly increase).
Adjusted window boards upgrade sequence (new upgrades).
(Req NEW GAME) Blueberries will also spawn in the forest biome.
Reduced food poisoning effect on wellness from -0.5 to -0.3 per 18s.
Food poisoning effects wellness for -1 at the moment character gets this debuff.
Consuming herbal antibiotics effects hydration for -30, same as painkillers.
Consuming antibiotics and vitamins effects hydration for -15.
Antibiotics have a chance (55% and 45%) to remove 3 and 4 stages of infection instead of it being a certainty.
Mega crush provides stun immunity, similar to painkillers.
Painkillers and mega crush provide additional buff after the main effect, which only gives stun immunity.
New stun immunity buff duration depends on how long painkillers or mega crush effected character.
Mega crush leaves empty can after consumption. Added mega crush to the supply crate drop and tradelist.
Mega crush grants small speed modifier buff and restores 100 stamina upon consumption, similar to coffe.
Coffe doesn't effect wellness and gives 10 hydration instead of -10.
Coffe doesn't effect characters core temperature.
Coffe's buff restores 3 stamina per second instead of 2.
Increased required beans to craft coffe from 1 to 2.
Drinking too much coffe or mega crush (2+ at once) will prevent character from gaining rest buff.
Drinking excessive amounts of coffe or mega crush (4+ at once) will effect wellness for -2 and debuff with food poisoning.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.2
📦 503.5 KB ⬇️ 3
更新履歴(changelog)
Removed previously added rare ferals from some special spawners.
Only wandering lumberjacks and burnt zombies have a slight chance to spawn as ferals from the start.
Added new zombie groups to the special spawners (business centers, bars, stadiums, ghost towns, etc.).
New special spawners will have some ferals or more radiated zombies (tier 5 poi) starting at gamestage 250.
(Req NEW GAME or save shouldn't be made during horde spawning or it being active) Further adjusted wandering hordes.
307 gamestages for wandering hordes, more zombies and less animals (especially at the start), some ferals later on.
Passing days effect gamestage two times stronger.
Shotguns and shotgun turrets have a chance to stun entities.
Added description to the potatoes and mushrooms about chance of additional yield with a hoe.
Added craftable birdnests, can be placed outside and on the ground blocks.
Man-made birdnests generate loot once after some time and can generate more after replenishing with corn seeds (upgrading).
Broken glass shards and windows deal some damage when walked on or close by.
Broken glass can be placed on the ground.
Broken industrial glass panels can be fired through.
Increased time before dropped backpack despawn from 20 min to 30 min.
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アーカイブ Some Small Fixes (A16.4) no new slots v1.3.2
📦 503.2 KB ⬇️ 2
更新履歴(changelog)
Removed previously added rare ferals from some special spawners.
Only wandering lumberjacks and burnt zombies have a slight chance to spawn as ferals from the start.
Added new zombie groups to the special spawners (business centers, bars, stadiums, ghost towns, etc.).
New special spawners will have some ferals or more radiated zombies (tier 5 poi) starting at gamestage 250.
(Req NEW GAME or save shouldn't be made during horde spawning or it being active) Further adjusted wandering hordes.
307 gamestages for wandering hordes, more zombies and less animals (especially at the start), some ferals later on.
Passing days effect gamestage two times stronger.
Shotguns and shotgun turrets have a chance to stun entities.
Added description to the potatoes and mushrooms about chance of additional yield with a hoe.
Added craftable birdnests, can be placed outside and on the ground blocks.
Man-made birdnests generate loot once after some time and can generate more after replenishing with corn seeds (upgrading).
Broken glass shards and windows deal some damage when walked on or close by.
Broken glass can be placed on the ground.
Broken industrial glass panels can be fired through.
Increased time before dropped backpack despawn from 20 min to 30 min.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.2
📦 503.5 KB ⬇️ 7
更新履歴(changelog)
Removed previously added rare ferals from some special spawners.
Only wandering lumberjacks and burnt zombies have a slight chance to spawn as ferals from the start.
Added new zombie groups to the special spawners (business centers, bars, stadiums, ghost towns, etc.).
New special spawners will have some ferals or more radiated zombies (tier 5 poi) starting at gamestage 250.
(Req NEW GAME or save shouldn't be made during horde spawning or it being active) Further adjusted wandering hordes.
307 gamestages for wandering hordes, more zombies and less animals (especially at the start), some ferals later on.
Passing days effect gamestage two times stronger.
Shotguns and shotgun turrets have a chance to stun entities.
Added description to the potatoes and mushrooms about chance of additional yield with a hoe.
Added craftable birdnests, can be placed outside and on the ground blocks.
Man-made birdnests generate loot once after some time and can generate more after replenishing with corn seeds (upgrading).
Broken glass shards and windows deal some damage when walked on or close by.
Broken glass can be placed on the ground.
Broken industrial glass panels can be fired through.
Increased time before dropped backpack despawn from 20 min to 30 min.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.2
📦 503.2 KB ⬇️ 5
更新履歴(changelog)
Removed previously added rare ferals from some special spawners.
Only wandering lumberjacks and burnt zombies have a slight chance to spawn as ferals from the start.
Added new zombie groups to the special spawners (business centers, bars, stadiums, ghost towns, etc.).
New special spawners will have some ferals or more radiated zombies (tier 5 poi) starting at gamestage 250.
(Req NEW GAME or save shouldn't be made during horde spawning or it being active) Further adjusted wandering hordes.
307 gamestages for wandering hordes, more zombies and less animals (especially at the start), some ferals later on.
Passing days effect gamestage two times stronger.
Shotguns and shotgun turrets have a chance to stun entities.
Added description to the potatoes and mushrooms about chance of additional yield with a hoe.
Added craftable birdnests, can be placed outside and on the ground blocks.
Man-made birdnests generate loot once after some time and can generate more after replenishing with corn seeds (upgrading).
Broken glass shards and windows deal some damage when walked on or close by.
Broken glass can be placed on the ground.
Broken industrial glass panels can be fired through.
Increased time before dropped backpack despawn from 20 min to 30 min.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.3
📦 503.9 KB ⬇️ 9
更新履歴(changelog)
Increased possible amount of loot in some bigger containers.
Added grain alcohol to the beverages lootsource.
Added feathers to the tree stump lootsource.
Slightly reduced amount of glass jars found in all lootsources.
Added scrap armor to the lootlist.
Added "Scrap Master" perk, which unlocks all scrap armor recipes upon learning. Requires armor crafting 7.
Changed "Leather Working" perk's requirement back to armor crafting level 5.
Iron armor pieces are now steel armor, changed recipes and prices.
Bandit armor pieces are now iron armor, can be crafted.
Iron armor schematics are now forging schematics, unlocking both steel and iron armor pieces.
Clothing and military armor provide some insulation.
Military armor provides some water protection.
Not only hazmat chest armor but all hazmat pieces provide some water protection.
Inventory coin icon (money indicator) is golden coloured now.
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アーカイブ Some Small Fixes (A16.4) no new slots v1.3.3
📦 503.6 KB ⬇️ 1
更新履歴(changelog)
Increased possible amount of loot in some bigger containers.
Added grain alcohol to the beverages lootsource.
Added feathers to the tree stump lootsource.
Slightly reduced amount of glass jars found in all lootsources.
Added scrap armor to the lootlist.
Added "Scrap Master" perk, which unlocks all scrap armor recipes upon learning. Requires armor crafting 7.
Changed "Leather Working" perk's requirement back to armor crafting level 5.
Iron armor pieces are now steel armor, changed recipes and prices.
Bandit armor pieces are now iron armor, can be crafted.
Iron armor schematics are now forging schematics, unlocking both steel and iron armor pieces.
Clothing and military armor provide some insulation.
Military armor provides some water protection.
Not only hazmat chest armor but all hazmat pieces provide some water protection.
Inventory coin icon (money indicator) is golden coloured now.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.4
📦 506.2 KB ⬇️ 4
更新履歴(changelog)
Wooden bow, compound bow, crossbow and blunderbuss have crosshair on aim.
Buffed blunderbuss range and decreased reload time.
Added additional metal ammo for blunderbuss, made from lead, can stun entities.
Changed blunderbuss ordinary ammo stack from 128 to 250.
Fixed issue with projectiles going through entities without causing damage.
Increased pistol and magnum accuracy, decreased magnum's reload from 4s to 3.2s.
All firearms accuracy increases with better parts.
Magnum slows entities movement, same as shotgun.
Added critical chance (15%) for magnum shots, dealing additional damage (75).
Added magnum as rare military lootdrop.
Added high-capacity pistol with 30 rounds magazine.
Added high-capacity magnum with 9 rounds cylinder.
Added high-capacity smg with 50 rounds magazine.
Added high capacity ak47 with 40 rounds magazine.
Added high-capacity sniper rifle with 10 rounds magazine.
High-capacity firearms have slightly longer reload (except magnum) and degrade faster.
Added extended magazines perks for extended parts crafting, require gun smithing level 7.
Added high-capacity firearms to the lootlist and extended parts to the trade and loot lists.
Major burning caused by molotovs or other fire sources disables radiated zombies health regeneration (only while burning).
Swaped shells spread area of sawed and ordinary shotguns, sawed shotgun shots spread more now.
Shotgun slugs are slighly more accurate.
Added dragon's breath ammo for shotguns, deals more damage than ordinary shells and causes burning.
Added dragon's breath ammo to the trade and loot lists.
Slug crafting schematic is advanced shell crafting now, unlocks both slugs and dragon's breath ammo.
Rocket launcher's explosions slow entities, same as shotgun.
Rockets are now HE rockets, deal less damage to entities and a lot of damage to blocks.
Added frag rockets, deal less damage to blocks and a lot of damage to entities, can stun entities.
Added frag rockets to the trade and loot lists.
Fixed issue with ro…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.4
📦 505.9 KB ⬇️ 1
更新履歴(changelog)
Wooden bow, compound bow, crossbow and blunderbuss have crosshair on aim.
Buffed blunderbuss range and decreased reload time.
Added additional metal ammo for blunderbuss, made from lead, can stun entities.
Changed blunderbuss ordinary ammo stack from 128 to 250.
Fixed issue with projectiles going through entities without causing damage.
Increased pistol and magnum accuracy, decreased magnum's reload from 4s to 3.2s.
All firearms accuracy increases with better parts.
Magnum slows entities movement, same as shotgun.
Added critical chance (15%) for magnum shots, dealing additional damage (75).
Added magnum as rare military lootdrop.
Added high-capacity pistol with 30 rounds magazine.
Added high-capacity magnum with 9 rounds cylinder.
Added high-capacity smg with 50 rounds magazine.
Added high capacity ak47 with 40 rounds magazine.
Added high-capacity sniper rifle with 10 rounds magazine.
High-capacity firearms have slightly longer reload (except magnum) and degrade faster.
Added extended magazines perks for extended parts crafting, require gun smithing level 7.
Added high-capacity firearms to the lootlist and extended parts to the trade and loot lists.
Major burning caused by molotovs or other fire sources disables radiated zombies health regeneration (only while burning).
Swaped shells spread area of sawed and ordinary shotguns, sawed shotgun shots spread more now.
Shotgun slugs are slighly more accurate.
Added dragon's breath ammo for shotguns, deals more damage than ordinary shells and causes burning.
Added dragon's breath ammo to the trade and loot lists.
Slug crafting schematic is advanced shell crafting now, unlocks both slugs and dragon's breath ammo.
Rocket launcher's explosions slow entities, same as shotgun.
Rockets are now HE rockets, deal less damage to entities and a lot of damage to blocks.
Added frag rockets, deal less damage to blocks and a lot of damage to entities, can stun entities.
Added frag rockets to the trade and loot lists.
Fixed issue with ro…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.4
📦 506.2 KB ⬇️ 12
更新履歴(changelog)
Wooden bow, compound bow, crossbow and blunderbuss have crosshair on aim.
Buffed blunderbuss range and decreased reload time.
Added additional metal ammo for blunderbuss, made from lead, can stun entities.
Changed blunderbuss ordinary ammo stack from 128 to 250.
Fixed issue with projectiles going through entities without causing damage.
Increased pistol and magnum accuracy, decreased magnum's reload from 4s to 3.2s.
All firearms accuracy increases with better parts.
Magnum slows entities movement, same as shotgun.
Added critical chance (15%) for magnum shots, dealing additional damage (75).
Added magnum as rare military lootdrop.
Added high-capacity pistol with 30 rounds magazine.
Added high-capacity magnum with 9 rounds cylinder.
Added high-capacity smg with 50 rounds magazine.
Added high capacity ak47 with 40 rounds magazine.
Added high-capacity sniper rifle with 10 rounds magazine.
High-capacity firearms have slightly longer reload (except magnum) and degrade faster.
Added extended magazines perks for extended parts crafting, require gun smithing level 7.
Added high-capacity firearms to the lootlist and extended parts to the trade and loot lists.
Major burning caused by molotovs or other fire sources disables radiated zombies health regeneration (only while burning).
Swaped shells spread area of sawed and ordinary shotguns, sawed shotgun shots spread more now.
Shotgun slugs are slighly more accurate.
Added dragon's breath ammo for shotguns, deals more damage than ordinary shells and causes burning.
Added dragon's breath ammo to the trade and loot lists.
Slug crafting schematic is advanced shell crafting now, unlocks both slugs and dragon's breath ammo.
Rocket launcher's explosions slow entities, same as shotgun.
Rockets are now HE rockets, deal less damage to entities and a lot of damage to blocks.
Added frag rockets, deal less damage to blocks and a lot of damage to entities, can stun entities.
Added frag rockets to the trade and loot lists.
Fixed issue with ro…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.4
📦 505.9 KB ⬇️ 2
更新履歴(changelog)
Wooden bow, compound bow, crossbow and blunderbuss have crosshair on aim.
Buffed blunderbuss range and decreased reload time.
Added additional metal ammo for blunderbuss, made from lead, can stun entities.
Changed blunderbuss ordinary ammo stack from 128 to 250.
Fixed issue with projectiles going through entities without causing damage.
Increased pistol and magnum accuracy, decreased magnum's reload from 4s to 3.2s.
All firearms accuracy increases with better parts.
Magnum slows entities movement, same as shotgun.
Added critical chance (15%) for magnum shots, dealing additional damage (75).
Added magnum as rare military lootdrop.
Added high-capacity pistol with 30 rounds magazine.
Added high-capacity magnum with 9 rounds cylinder.
Added high-capacity smg with 50 rounds magazine.
Added high capacity ak47 with 40 rounds magazine.
Added high-capacity sniper rifle with 10 rounds magazine.
High-capacity firearms have slightly longer reload (except magnum) and degrade faster.
Added extended magazines perks for extended parts crafting, require gun smithing level 7.
Added high-capacity firearms to the lootlist and extended parts to the trade and loot lists.
Major burning caused by molotovs or other fire sources disables radiated zombies health regeneration (only while burning).
Swaped shells spread area of sawed and ordinary shotguns, sawed shotgun shots spread more now.
Shotgun slugs are slighly more accurate.
Added dragon's breath ammo for shotguns, deals more damage than ordinary shells and causes burning.
Added dragon's breath ammo to the trade and loot lists.
Slug crafting schematic is advanced shell crafting now, unlocks both slugs and dragon's breath ammo.
Rocket launcher's explosions slow entities, same as shotgun.
Rockets are now HE rockets, deal less damage to entities and a lot of damage to blocks.
Added frag rockets, deal less damage to blocks and a lot of damage to entities, can stun entities.
Added frag rockets to the trade and loot lists.
Fixed issue with ro…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.5
📦 507.5 KB ⬇️ 8
更新履歴(changelog)
Adjusted crosshair values for bows, crossbow and blunderbuss.
Fixed blunderbuss reload happening much faster than animation.
Added high capacity auto turret, fires more rounds before reload and has a chance to crit (same as player's smg).
Added slug thrower and dragon's breath shotgun turrets.
Added new turrets to the tradelist.
Increased electric ranged traps perk to level 5, unlocks new turrets.
Iron darts can be fired by nailgun.
Fixed issue with incorrect ammo for dart trap.
Added entity damage modifier to construction and mining tools skills.
Staying close to fire for too long will disable cooling effects gained from drinks.
Added herbal remedy drink, grants some wellness and cures both food poisoning and dysentery.
Added herbal remedy to trade and loot lists.
Renamed "Herbal Antibiotics Recipe" to "Herbalism Schematic", unlocks both herbal antibioticks and remedies.
Both "The Survivor" and "Camel" perks grant "wellness gain" modifier.
Added description about "wellness gain" modifier effecting only wellness from eating or drinking.
Fixed issue with game ignoring "robust" and "run forest run" perks changes sometimes.
Increased most loot containers maximum possible loot by 1.
Removed rare books drop from junk loot sources (trash cans, trash piles, etc.).
Challenges and treasure maps can only stack by 1 (was interfering with lootrules).
"Dilettante Tinkerer" perk is setting value of repair loss instead of adding to it.
"Fixer" perk have 5 levels instead of 4, grants more repair amount with each rank.
Repair kits restore less, for balance with "Dilettante Tinkerer", as repair loss doesn't effect assembled tools or weapons.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.5
📦 507.1 KB ⬇️ 2
更新履歴(changelog)
Adjusted crosshair values for bows, crossbow and blunderbuss.
Fixed blunderbuss reload happening much faster than animation.
Added high capacity auto turret, fires more rounds before reload and has a chance to crit (same as player's smg).
Added slug thrower and dragon's breath shotgun turrets.
Added new turrets to the tradelist.
Increased electric ranged traps perk to level 5, unlocks new turrets.
Iron darts can be fired by nailgun.
Fixed issue with incorrect ammo for dart trap.
Added entity damage modifier to construction and mining tools skills.
Staying close to fire for too long will disable cooling effects gained from drinks.
Added herbal remedy drink, grants some wellness and cures both food poisoning and dysentery.
Added herbal remedy to trade and loot lists.
Renamed "Herbal Antibiotics Recipe" to "Herbalism Schematic", unlocks both herbal antibioticks and remedies.
Both "The Survivor" and "Camel" perks grant "wellness gain" modifier.
Added description about "wellness gain" modifier effecting only wellness from eating or drinking.
Fixed issue with game ignoring "robust" and "run forest run" perks changes sometimes.
Increased most loot containers maximum possible loot by 1.
Removed rare books drop from junk loot sources (trash cans, trash piles, etc.).
Challenges and treasure maps can only stack by 1 (was interfering with lootrules).
"Dilettante Tinkerer" perk is setting value of repair loss instead of adding to it.
"Fixer" perk have 5 levels instead of 4, grants more repair amount with each rank.
Repair kits restore less, for balance with "Dilettante Tinkerer", as repair loss doesn't effect assembled tools or weapons.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.6
📦 513.1 KB ⬇️ 14
更新履歴(changelog)
Added lockpick aka "Safe Cracker", opens safes, drawers, tables, chests. Does not work on doors.
Added lockpicks for trade and lootlists.
Added perk for unlocking lockpick crafting, requires misc crafting 3.
Added one new custom challenge.
Added radiated pigs, rarely spawn only in wasteland biome.
Added radiated vultures, spawn in wasteland biome and later hordes.
Blade trap slows enemies and deal a little bit of damage even without working.
Blade trap can be upgraded with steel polish to the stainless steel version.
Iron darts can stack up to 1000 instead of 500.
Added  chemistry station craft for gas from wheels.
Wheels rarely can drop from cars at the last hit.
Baskets are scrapable into plastic instead of iron.
Baskets can be repaired with plastic instead of repair kit.
Potted plants not placed by player can drop fertillizer on the last hit.
Boots provide a little bit more protection than shoes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.6
📦 512.8 KB ⬇️ 5
更新履歴(changelog)
Added lockpick aka "Safe Cracker", opens safes, drawers, tables, chests. Does not work on doors.
Added lockpicks for trade and lootlists.
Added perk for unlocking lockpick crafting, requires misc crafting 3.
Added one new custom challenge.
Added radiated pigs, rarely spawn only in wasteland biome.
Added radiated vultures, spawn in wasteland biome and later hordes.
Blade trap slows enemies and deal a little bit of damage even without working.
Blade trap can be upgraded with steel polish to the stainless steel version.
Iron darts can stack up to 1000 instead of 500.
Added  chemistry station craft for gas from wheels.
Wheels rarely can drop from cars at the last hit.
Baskets are scrapable into plastic instead of iron.
Baskets can be repaired with plastic instead of repair kit.
Potted plants not placed by player can drop fertillizer on the last hit.
Boots provide a little bit more protection than shoes.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.7
📦 519.5 KB ⬇️ 2
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.7
📦 519.2 KB ⬇️ 2
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.7
📦 519.5 KB ⬇️ 4
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.7
📦 519.2 KB ⬇️ 1
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.7
📦 519.5 KB ⬇️ 3
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.7
📦 519.2 KB ⬇️ 3
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.7
📦 519.5 KB ⬇️ 30
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.7
📦 519.2 KB ⬇️ 8
更新履歴(changelog)
Increased zombies lower body parts protection against dismemberment.
Increased football players, bikers, soldiers, utility workers head protection against dismemberment.
Fat cop's head and arms can be dismemberred now.
Feral spiders, strippers and cheerleaders can spawn either as spiders or as walkers.
Added feral utility workers to hordes spawnlists.
Ordinary pigs can rarely spawn in the forest biome.
Slightly increased drop chance of schematics from mailboxes.
Added a rare drop chance of medicine skill books from medicine cabinets.
Added a rare drop chance of scrap brass from some lootsources.
Added paper to the toilet lootdrop.
Coffins have their own lootgroup now.
Added coffe beans to some food lootsources.
Office chairs are scrapable into iron.
Old metal chairs are scrapable into iron instead of wood and drop iron and plastic on the last hit.
Night stands, cupboards, wooden chairs and tables, desks, sofa couches, cold beer shop signs drop or can drop nails on the last hit.
Wrench can be repaired with repair kit instead of steel.
Disassembling  washing mashines, trash compactors and ovens with the wrench also provides some additional iron.
Fixed previously wrongly added food poisoning removal to the mega crush drink.
Added coffee to the beverages lootsource.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.8
📦 519.8 KB ⬇️ 1
更新履歴(changelog)
Added a 35% chance for honey to cure the second stage of infection.
Decreased strippers zombies health, especially spider strippers.
A chance for pipes to drop from sinks on the last hit.
Mattresses can be scrapped for cloth.
Further decreased drop chance of empty jars.
Increased shovels and pickaxes powerful swings damage against entities.
Increased shovels powerful swings attack range.
Increased dismemberment chance for shovels attacks.
Increased damage for pickaxes swings striking heads.
Added critical chance for pickaxes strikes against entities.
Added additional item description about pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.8
📦 519.5 KB ⬇️ 1
更新履歴(changelog)
Added a 35% chance for honey to cure the second stage of infection.
Decreased strippers zombies health, especially spider strippers.
A chance for pipes to drop from sinks on the last hit.
Mattresses can be scrapped for cloth.
Further decreased drop chance of empty jars.
Increased shovels and pickaxes powerful swings damage against entities.
Increased shovels powerful swings attack range.
Increased dismemberment chance for shovels attacks.
Increased damage for pickaxes swings striking heads.
Added critical chance for pickaxes strikes against entities.
Added additional item description about pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.8
📦 519.5 KB ⬇️ 4
更新履歴(changelog)
Added a 35% chance for honey to cure the second stage of infection.
Decreased strippers zombies health, especially spider strippers.
A chance for pipes to drop from sinks on the last hit.
Mattresses can be scrapped for cloth.
Further decreased drop chance of empty jars.
Increased shovels and pickaxes powerful swings damage against entities.
Increased shovels powerful swings attack range.
Increased dismemberment chance for shovels attacks.
Increased damage for pickaxes swings striking heads.
Added critical chance for pickaxes strikes against entities.
Added additional item description about pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.8
📦 519.5 KB ⬇️ 5
更新履歴(changelog)
Added a 35% chance for honey to cure the second stage of infection.
Decreased strippers zombies health, especially spider strippers.
A chance for pipes to drop from sinks on the last hit.
Mattresses can be scrapped for cloth.
Further decreased drop chance of empty jars.
Increased shovels and pickaxes powerful swings damage against entities.
Increased shovels powerful swings attack range.
Increased dismemberment chance for shovels attacks.
Increased damage for pickaxes swings striking heads.
Added critical chance for pickaxes strikes against entities.
Added additional item description about pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.8
📦 519.8 KB ⬇️ 11
更新履歴(changelog)
Added a 35% chance for honey to cure the second stage of infection.
Decreased strippers zombies health, especially spider strippers.
A chance for pipes to drop from sinks on the last hit.
Mattresses can be scrapped for cloth.
Further decreased drop chance of empty jars.
Increased shovels and pickaxes powerful swings damage against entities.
Increased shovels powerful swings attack range.
Increased dismemberment chance for shovels attacks.
Increased damage for pickaxes swings striking heads.
Added critical chance for pickaxes strikes against entities.
Added additional item description about pickaxes and shovels.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.3.9
📦 520.2 KB ⬇️ 9
更新履歴(changelog)
Fixed issue with fuel slots not responding to mouse clicking (new inventory slots version).
Reworked new inventory slots UI, rescaled and placed at the bottom (new inventory slots version).
Removed lousy slots from minibike inventory storage (new inventory slots version).
Added one more, working inventory column to the minibike storage.
Seperated critical strikes effects of iron pickaxe and steel pickaxe. Critical strike of steel pickaxe deals much more damage.
Further boosted pickaxes powerful swings head damage.
Further increased shovels powerful attacks range and dismemberment chance.
Fixed issue with chainsaw's bleeding debuff not applying to entities.
Boosted "Winded" speed debuff. Shovels and auger are using this debuff now to slow entities down.
Increased auger's damage against entities.
Auger has a low chance to cause dismemberment now.
Added "Concussed" debuff, which works same as "Stunned", but can only be caused by special weapons dealing head damage.
All clubs and claw hammer attacks aiming at head have a chance to cause "Concussed" debuff.
Shovels and pickaxes powerful swings have a chance to cause "Concussed" debuff by dealing head damage.
Added "Vicious Wounds" debuff, working as machetes critical strikes. Dealing instant damage and additional bleeding effect.
Burnt zombies have their own special lootgroup for drop.
Added recipes to craft curtains blocks.
Added recipe for crafting molotov from grain alcohol.
Increased health gained by "Resting" buff. Decreased wellness gained by "Resting" and "Using the toilet" effects.
Metal blunderbuss ammunition can only be crafted at the workbench now.
"Secret Stash" perk has 4 levels instead of 3 now.
Nerfed zero level "Secret Stash" perk. Now only general items for secret stash without "Secret Stash" perk.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.3.9
📦 520.1 KB ⬇️ 2
更新履歴(changelog)
Fixed issue with fuel slots not responding to mouse clicking (new inventory slots version).
Reworked new inventory slots UI, rescaled and placed at the bottom (new inventory slots version).
Removed lousy slots from minibike inventory storage (new inventory slots version).
Added one more, working inventory column to the minibike storage.
Seperated critical strikes effects of iron pickaxe and steel pickaxe. Critical strike of steel pickaxe deals much more damage.
Further boosted pickaxes powerful swings head damage.
Further increased shovels powerful attacks range and dismemberment chance.
Fixed issue with chainsaw's bleeding debuff not applying to entities.
Boosted "Winded" speed debuff. Shovels and auger are using this debuff now to slow entities down.
Increased auger's damage against entities.
Auger has a low chance to cause dismemberment now.
Added "Concussed" debuff, which works same as "Stunned", but can only be caused by special weapons dealing head damage.
All clubs and claw hammer attacks aiming at head have a chance to cause "Concussed" debuff.
Shovels and pickaxes powerful swings have a chance to cause "Concussed" debuff by dealing head damage.
Added "Vicious Wounds" debuff, working as machetes critical strikes. Dealing instant damage and additional bleeding effect.
Burnt zombies have their own special lootgroup for drop.
Added recipes to craft curtains blocks.
Added recipe for crafting molotov from grain alcohol.
Increased health gained by "Resting" buff. Decreased wellness gained by "Resting" and "Using the toilet" effects.
Metal blunderbuss ammunition can only be crafted at the workbench now.
"Secret Stash" perk has 4 levels instead of 3 now.
Nerfed zero level "Secret Stash" perk. Now only general items for secret stash without "Secret Stash" perk.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.4.0
📦 520.5 KB ⬇️ 1
更新履歴(changelog)
Medicine provides more action exp upon usage.
Added first aid bandage to appropriate lootsources.
Slightly increased drop of grain alcohol in different lootsources.
Removed empty jars drop from medicine lootsource.
Added "Resting" buff to the church pews.
Lockpick's (aka Safe cracker) craft now require 2 mechanical parts instead of 2 forged iron.
Added additional recipe for lockpicks craft from repair kit and mechanical parts.
Crafting bandana is now armor/clothing perk instead of miscellaneous.
Duct tape craft requires 2 cloth instead of 1.
Further boosted blunderbuss damage. Craft requires 2 duct tapes instead of 1.
Slightly boosted shotgun shells damage.
Cans of chicken, beef and lamb reduce hydration for -6 upon consumption instead of -10.
Fixed wrenching door knobs from wrong doors. Doors provide additional resources upon wrenching.
Faucets not placed by player can be wrenched for additional resources.
Changed claw hammer's materials damage bonuses. No more shoveling dirt with claw hammer.
Increased wood damage modifier of wrench for doors wrenching.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.4.0
📦 520.4 KB ⬇️ 1
更新履歴(changelog)
Medicine provides more action exp upon usage.
Added first aid bandage to appropriate lootsources.
Slightly increased drop of grain alcohol in different lootsources.
Removed empty jars drop from medicine lootsource.
Added "Resting" buff to the church pews.
Lockpick's (aka Safe cracker) craft now require 2 mechanical parts instead of 2 forged iron.
Added additional recipe for lockpicks craft from repair kit and mechanical parts.
Crafting bandana is now armor/clothing perk instead of miscellaneous.
Duct tape craft requires 2 cloth instead of 1.
Further boosted blunderbuss damage. Craft requires 2 duct tapes instead of 1.
Slightly boosted shotgun shells damage.
Cans of chicken, beef and lamb reduce hydration for -6 upon consumption instead of -10.
Fixed wrenching door knobs from wrong doors. Doors provide additional resources upon wrenching.
Faucets not placed by player can be wrenched for additional resources.
Changed claw hammer's materials damage bonuses. No more shoveling dirt with claw hammer.
Increased wood damage modifier of wrench for doors wrenching.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.4.0
📦 520.6 KB ⬇️ 14
更新履歴(changelog)
Medicine provides more action exp upon usage.
Added first aid bandage to appropriate lootsources.
Slightly increased drop of grain alcohol in different lootsources.
Removed empty jars drop from medicine lootsource.
Added "Resting" buff to the church pews.
Lockpick's (aka Safe cracker) craft now require 2 mechanical parts instead of 2 forged iron.
Added additional recipe for lockpicks craft from repair kit and mechanical parts.
Crafting bandana is now armor/clothing perk instead of miscellaneous.
Duct tape craft requires 2 cloth instead of 1.
Further boosted blunderbuss damage. Craft requires 2 duct tapes instead of 1.
Slightly boosted shotgun shells damage.
Cans of chicken, beef and lamb reduce hydration for -6 upon consumption instead of -10.
Fixed wrenching door knobs from wrong doors. Doors provide additional resources upon wrenching.
Faucets not placed by player can be wrenched for additional resources.
Changed claw hammer's materials damage bonuses. No more shoveling dirt with claw hammer.
Increased wood damage modifier of wrench for doors wrenching.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.4.0
📦 520.5 KB ⬇️ 8
更新履歴(changelog)
Medicine provides more action exp upon usage.
Added first aid bandage to appropriate lootsources.
Slightly increased drop of grain alcohol in different lootsources.
Removed empty jars drop from medicine lootsource.
Added "Resting" buff to the church pews.
Lockpick's (aka Safe cracker) craft now require 2 mechanical parts instead of 2 forged iron.
Added additional recipe for lockpicks craft from repair kit and mechanical parts.
Crafting bandana is now armor/clothing perk instead of miscellaneous.
Duct tape craft requires 2 cloth instead of 1.
Further boosted blunderbuss damage. Craft requires 2 duct tapes instead of 1.
Slightly boosted shotgun shells damage.
Cans of chicken, beef and lamb reduce hydration for -6 upon consumption instead of -10.
Fixed wrenching door knobs from wrong doors. Doors provide additional resources upon wrenching.
Faucets not placed by player can be wrenched for additional resources.
Changed claw hammer's materials damage bonuses. No more shoveling dirt with claw hammer.
Increased wood damage modifier of wrench for doors wrenching.
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) v1.4.1
📦 524.3 KB ⬇️ 1
更新履歴(changelog)
Futher boosted action expirience gained by using Medicine.
Bandage (not first aid bandage) doesn't provide Medicine action expirience anymore.
Splint recipe costs 4 cloth instead of 2, 2 duct tapes instead of 1.
Stun, bleeding and internal bleeding effect wellness more.
Added missing coloured variants, like brown tank top or blue puffer coat, etc.
Added purple variant to all clothes types.
Fixed clipping issue between jackets and gloves clothes.
Added white suite jacket, white suite pants and white dress boots variants.
Added coloured variants of simple jackets, BDU pants and shirt.
Added missing clothes variants to the loot and trade lists.
Added black variants for all leather crafted clothes and armor.
Leather Poncho can't be crafted without "Leather Working" perk or specific schematic anymore.
Added "Wilderness Survival Book" schematic, which unlocks leather duster and leather poncho recipes.
Added "Tailoring" perk, perk unlocks craft of white and black clothes variants (not special ones).
Added "Dyeing Clothes" perk, perk unlocks craft of coloured clothes variants.
Can't repair any cloth clothes without "Tailoring" perk or leather clothes without "Leather Working" perk (some can be repaired after reading schematics).
Jackets provide less insulation than other warmer clothes.
Overalls provide more insulation than other pants.
Running shoes decrease temperature instead of providing warmth and require cloth instead of leather to repair.
Cowboy boots don't effect temperature, but protects against water.
Fiber crafted hats provide less insulation than leather cowboy hats.
Increased amount of cloth and leather required to repair items.
Decreased cloth price, sells in bundles now.
Cloth armor pieces require more cloth to craft.
Decreased potted plants durability from 200 to 100.
Renamed "Car radiator" into "Radiator". Radiator can be rarely harvested from air conditioners.
Increased level requirement for "Miscellaneous craft" perk, as it is used for general clothes cr…
⬇️ Nexus でダウンロード
アーカイブ Some Small Fixes (A16.4) no new slots v1.4.1
📦 524.2 KB ⬇️ 1
更新履歴(changelog)
Futher boosted action expirience gained by using Medicine.
Bandage (not first aid bandage) doesn't provide Medicine action expirience anymore.
Splint recipe costs 4 cloth instead of 2, 2 duct tapes instead of 1.
Stun, bleeding and internal bleeding effect wellness more.
Added missing coloured variants, like brown tank top or blue puffer coat, etc.
Added purple variant to all clothes types.
Fixed clipping issue between jackets and gloves clothes.
Added white suite jacket, white suite pants and white dress boots variants.
Added coloured variants of simple jackets, BDU pants and shirt.
Added missing clothes variants to the loot and trade lists.
Added black variants for all leather crafted clothes and armor.
Leather Poncho can't be crafted without "Leather Working" perk or specific schematic anymore.
Added "Wilderness Survival Book" schematic, which unlocks leather duster and leather poncho recipes.
Added "Tailoring" perk, perk unlocks craft of white and black clothes variants (not special ones).
Added "Dyeing Clothes" perk, perk unlocks craft of coloured clothes variants.
Can't repair any cloth clothes without "Tailoring" perk or leather clothes without "Leather Working" perk (some can be repaired after reading schematics).
Jackets provide less insulation than other warmer clothes.
Overalls provide more insulation than other pants.
Running shoes decrease temperature instead of providing warmth and require cloth instead of leather to repair.
Cowboy boots don't effect temperature, but protects against water.
Fiber crafted hats provide less insulation than leather cowboy hats.
Increased amount of cloth and leather required to repair items.
Decreased cloth price, sells in bundles now.
Cloth armor pieces require more cloth to craft.
Decreased potted plants durability from 200 to 100.
Renamed "Car radiator" into "Radiator". Radiator can be rarely harvested from air conditioners.
Increased level requirement for "Miscellaneous craft" perk, as it is used for general clothes cr…
⬇️ Nexus でダウンロード
旧バージョン Some Small Fixes (A16.4) no new slots v1.4.1
📦 524.2 KB ⬇️ 38
更新履歴(changelog)
Futher boosted action expirience gained by using Medicine.
Bandage (not first aid bandage) doesn't provide Medicine action expirience anymore.
Splint recipe costs 4 cloth instead of 2, 2 duct tapes instead of 1.
Stun, bleeding and internal bleeding effect wellness more.
Added missing coloured variants, like brown tank top or blue puffer coat, etc.
Added purple variant to all clothes types.
Fixed clipping issue between jackets and gloves clothes.
Added white suite jacket, white suite pants and white dress boots variants.
Added coloured variants of simple jackets, BDU pants and shirt.
Added missing clothes variants to the loot and trade lists.
Added black variants for all leather crafted clothes and armor.
Leather Poncho can't be crafted without "Leather Working" perk or specific schematic anymore.
Added "Wilderness Survival Book" schematic, which unlocks leather duster and leather poncho recipes.
Added "Tailoring" perk, perk unlocks craft of white and black clothes variants (not special ones).
Added "Dyeing Clothes" perk, perk unlocks craft of coloured clothes variants.
Can't repair any cloth clothes without "Tailoring" perk or leather clothes without "Leather Working" perk (some can be repaired after reading schematics).
Jackets provide less insulation than other warmer clothes.
Overalls provide more insulation than other pants.
Running shoes decrease temperature instead of providing warmth and require cloth instead of leather to repair.
Cowboy boots don't effect temperature, but protects against water.
Fiber crafted hats provide less insulation than leather cowboy hats.
Increased amount of cloth and leather required to repair items.
Decreased cloth price, sells in bundles now.
Cloth armor pieces require more cloth to craft.
Decreased potted plants durability from 200 to 100.
Renamed "Car radiator" into "Radiator". Radiator can be rarely harvested from air conditioners.
Increased level requirement for "Miscellaneous craft" perk, as it is used for general clothes cr…
⬇️ Nexus でダウンロード
旧バージョン Some Small Fixes (A16.4) v1.4.1
📦 524.3 KB ⬇️ 109
更新履歴(changelog)
Futher boosted action expirience gained by using Medicine.
Bandage (not first aid bandage) doesn't provide Medicine action expirience anymore.
Splint recipe costs 4 cloth instead of 2, 2 duct tapes instead of 1.
Stun, bleeding and internal bleeding effect wellness more.
Added missing coloured variants, like brown tank top or blue puffer coat, etc.
Added purple variant to all clothes types.
Fixed clipping issue between jackets and gloves clothes.
Added white suite jacket, white suite pants and white dress boots variants.
Added coloured variants of simple jackets, BDU pants and shirt.
Added missing clothes variants to the loot and trade lists.
Added black variants for all leather crafted clothes and armor.
Leather Poncho can't be crafted without "Leather Working" perk or specific schematic anymore.
Added "Wilderness Survival Book" schematic, which unlocks leather duster and leather poncho recipes.
Added "Tailoring" perk, perk unlocks craft of white and black clothes variants (not special ones).
Added "Dyeing Clothes" perk, perk unlocks craft of coloured clothes variants.
Can't repair any cloth clothes without "Tailoring" perk or leather clothes without "Leather Working" perk (some can be repaired after reading schematics).
Jackets provide less insulation than other warmer clothes.
Overalls provide more insulation than other pants.
Running shoes decrease temperature instead of providing warmth and require cloth instead of leather to repair.
Cowboy boots don't effect temperature, but protects against water.
Fiber crafted hats provide less insulation than leather cowboy hats.
Increased amount of cloth and leather required to repair items.
Decreased cloth price, sells in bundles now.
Cloth armor pieces require more cloth to craft.
Decreased potted plants durability from 200 to 100.
Renamed "Car radiator" into "Radiator". Radiator can be rarely harvested from air conditioners.
Increased level requirement for "Miscellaneous craft" perk, as it is used for general clothes cr…
⬇️ Nexus でダウンロード
旧バージョン Some Small Fixes (A16.4) v1.4.2
📦 526.4 KB 
更新履歴(changelog)
Further adjusted biomes temperature.
Returned strong weather fluctuations to the wasteland biome.
Decreased chance of zombies to spawn as spider variants.
Added patch to remove spider variants from the game (changes crawling posture to the walking one).
"Scavenging" skill affects not only quality of loot drop, but also quantity.
Added honey to the farmer zombies loot drop.
Added a small chance for feathers to drop from bigger trees, not only on the last hit, but also while being hit.
Added drop of wood and nails at the last hit of shipping crates.
Added rotten food loot group drop for stove types loot containers.
⬇️ Nexus でダウンロード

MOD 解説

このMODは、『7 Days to Die』A16.4バージョン向けの小さな変更点をまとめたものです。私が実際にプレイしながら、その流れに合わせて調整を加えていったもので、16.4バージョン専用に作成しました。ゲームに関するその他の良い変更案があれば、ぜひご提案ください。ただし、小さな変更に限ります。

原文(英語)を表示

This mod is a combination of small changes for 7 Days to Die A16.4 version. It was made specifically for 16.4 by me while playing and changing things with a flow. Fill free to suggest other good changes for the game, it should be small

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