📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Disrupted v1.6.0
更新履歴(changelog)
Updated for the 3.0 version of the base game. Added experimental dynamic loot abundance mode. It is now easier to trigger running-related medical conditions; 'Tension in legs' now applies an accumulating max-stamina debuff. Healing Factor perk level 5 now prevents death from lethal medical conditions. A temporary "slow dying" state is applied instead. Halved soap uses. Fixed the Sledge Saga Vol. 5 effect triggering from non-combat damage.
その他 Grease monkey additional effects v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Loot more money v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Mods are scarce v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Nerf repair kits stack number v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Nerfed armor temperature resistance v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Nerfed fortifying grip v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Nerfed water purifier mod v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Pseudo randomized feral sense v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Random zobmie speed v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Steel knuckles model replace v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Treasure maps encrypted v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Vending machines rebalance v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
その他 Vending machines rebalance(30 days restock) v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Visible target HP bar v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Nerf and randomizing animal harvesting v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
その他 Punishing weather effects v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
その他 Starvation weakness v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
その他 Nerfed fetch quest satchel navigation v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
その他 Visible target HP bar(Conditioned) v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
その他 Nerf crafting armor cloth and leather v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
その他 Crafting skill magazines extraction v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
その他 Nerfed building v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
その他 Stronger safes v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
その他 Persistent infection v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
その他 Unlockable navigation v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
その他 Adrenaline healing rework v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
その他 Nerfed traders spawning v2.0.2
⬇️ Nexus でダウンロードその他 Nerfed legendary parts v1.0.7
更新履歴(changelog)
Food healing speed is increased if its counter is above 50
その他 Slow healing v1.0.7
更新履歴(changelog)
Food healing speed is increased if its counter is above 50
その他 Farming and dew collectors rebalance v1.0.10
更新履歴(changelog)
Added zh_CN(simplified Chinese) translation Fixed description for Athetic armor set, Commando armor set Slightly decreased honey and antibiotics buff duration
その他 Attribute requirements v1.0.11
⬇️ Nexus でダウンロードその他 Nerfed repairing in combat v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
その他 Mutating Infection and Additional Zombie Behaviour v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
その他 Repair Kits v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン(284件)を表示
旧バージョン Disrupted v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Adrenaline healing rework v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Attribute requirements v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Crafting skill magazines extraction v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Farming and dew collectors rebalance v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Visible target HP bar v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Loot more money v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Mods are scarce v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed building v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed repairing in combat v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed fortifying grip v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed armor temperature resistance v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed traders spawning v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerfed water purifier mod v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Persistent infection v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Random zobmie speed v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Pseudo randomized feral sense v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Steel knuckles model replace v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Slow healing v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Stronger safes v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Unlockable navigation v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Vending machines rebalance v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Disrupted v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Attribute requirements v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
アーカイブ Slow healing v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Slow healing v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Disrupted v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Adrenaline healing rework v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Unlockable navigation v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Disrupted v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Nerfed repairing in combat v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Farming and dew collectors rebalance v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Farming and dew collectors rebalance v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Slow healing v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.0.7
更新履歴(changelog)
Food healing speed is increased if its counter is above 50
旧バージョン Slow healing v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Farming and dew collectors rebalance v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Disrupted v1.0.8
更新履歴(changelog)
Fixed accelerating food healing if counter is > 50 Changed salvage operation bonus to tarp harvesting to increase the amount of tarp each level after the first one
旧バージョン Attribute requirements v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.0.9
更新履歴(changelog)
Strength requirement to craft non-primitive armor changed from 7 to 8 Fixed ratchet unlock
旧バージョン Adrenaline healing rework v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Attribute requirements v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Crafting skill magazines extraction v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Farming and dew collectors rebalance v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Nerfed repairing in combat v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Persistent infection v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Unlockable navigation v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.0.10
更新履歴(changelog)
Added zh_CN(simplified Chinese) translation Fixed description for Athetic armor set, Commando armor set Slightly decreased honey and antibiotics buff duration
旧バージョン Disrupted v1.1.0
更新履歴(changelog)
Additional effects for hot, sweltering, cold and freezing debuffs Randomizing half of the amount of raw meat harvested from animals. Other animal harvested resources are cut by half. Perks increasing animal resources gives vanilla amount. Driving vehicles without Grease Monkey perk invovles acceleration penalty. Each level of this perk decreases the penalty. Crafting repair kits is more expensive. Levels 1,3 and 5 of Grease monkey makes the recipe cheaper. Fixed ammo vending machine pop-up name and spawn chance. Buffed breaching slugs damage accordingly to modified HP of locked safes Nerfed repair kits stack numer. Now they dont stack at all. Greatly increased amount of cloth and leather needed for crafting armor. Farmer boots increase chance to harvest 1 seed instead of giving chance to harvest additional (second) seed.
旧バージョン Vending machines rebalance v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Nerf repair kits stack number v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerf and randomizing animal harvesting v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Nerf crafting armor cloth and leather v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Punishing weather effects v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Stronger safes v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Grease monkey additional effects v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Farming and dew collectors rebalance v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
アーカイブ Disrupted v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.1.0
更新履歴(changelog)
Additional effects for hot, sweltering, cold and freezing debuffs Randomizing half of the amount of raw meat harvested from animals. Other animal harvested resources are cut by half. Perks increasing animal resources gives vanilla amount. Driving vehicles without Grease Monkey perk invovles acceleration penalty. Each level of this perk decreases the penalty. Crafting repair kits is more expensive. Levels 1,3 and 5 of Grease monkey makes the recipe cheaper. Fixed ammo vending machine pop-up name and spawn chance. Buffed breaching slugs damage accordingly to modified HP of locked safes Nerfed repair kits stack numer. Now they dont stack at all. Greatly increased amount of cloth and leather needed for crafting armor. Farmer boots increase chance to harvest 1 seed instead of giving chance to harvest additional (second) seed.
アーカイブ Nerf crafting armor cloth and leather v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Disrupted v1.1.1
更新履歴(changelog)
Medium armor require x5 of leather instead of x20
旧バージョン Disrupted v1.1.2
更新履歴(changelog)
6 out of 7 trasure maps are encrypeted and can only be read with a corresponding Treasure Hunter perk level.
旧バージョン Disrupted v1.1.2
更新履歴(changelog)
6 out of 7 trasure maps are encrypeted and can only be read with a corresponding Treasure Hunter perk level.
旧バージョン Treasure maps encrypted v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Treasure maps encrypted v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Attribute requirements v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Disrupted v1.1.3
更新履歴(changelog)
Fixed nerd armor Intellect requirement description in stats info
旧バージョン Attribute requirements v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
旧バージョン Disrupted v1.1.4
更新履歴(changelog)
Fixed bug when attribute buffs(cigar, helmet mods, lvl 5 charismatic nature) make crit resistance flicker between the real value and -100% of it
旧バージョン Disrupted v1.2
更新履歴(changelog)
Added medical conditions Nerfed legendary parts by introducing tier-specific loot stage restricted variations of legendary parts Changed the traders nerf: now only the pine forest doesnt have any trader. Wasteland has 2. Stronger safes alternate implementation: HP is back to vanilla, but tools block damage for locked safes is drastically reduced. Tarp is now stackable
旧バージョン Nerfed traders spawning v2.0
⬇️ Nexus でダウンロード旧バージョン Stronger safes v1.2
更新履歴(changelog)
Added medical conditions Nerfed legendary parts by introducing tier-specific loot stage restricted variations of legendary parts Changed the traders nerf: now only the pine forest doesnt have any trader. Wasteland has 2. Stronger safes alternate implementation: HP is back to vanilla, but tools block damage for locked safes is drastically reduced. Tarp is now stackable
旧バージョン Nerfed legendary parts v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Farming and dew collectors rebalance v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Stronger safes v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.2
更新履歴(changelog)
Added medical conditions Nerfed legendary parts by introducing tier-specific loot stage restricted variations of legendary parts Changed the traders nerf: now only the pine forest doesnt have any trader. Wasteland has 2. Stronger safes alternate implementation: HP is back to vanilla, but tools block damage for locked safes is drastically reduced. Tarp is now stackable
旧バージョン Disrupted v1.2
更新履歴(changelog)
Added medical conditions Nerfed legendary parts by introducing tier-specific loot stage restricted variations of legendary parts Changed the traders nerf: now only the pine forest doesnt have any trader. Wasteland has 2. Stronger safes alternate implementation: HP is back to vanilla, but tools block damage for locked safes is drastically reduced. Tarp is now stackable
旧バージョン Disrupted v1.2
更新履歴(changelog)
Added medical conditions Nerfed legendary parts by introducing tier-specific loot stage restricted variations of legendary parts Changed the traders nerf: now only the pine forest doesnt have any trader. Wasteland has 2. Stronger safes alternate implementation: HP is back to vanilla, but tools block damage for locked safes is drastically reduced. Tarp is now stackable
旧バージョン Disrupted v1.2.1
更新履歴(changelog)
Fixed bug when biome related coughing stayed after leaving the biome Fixed the yucca smoothie stats list not mentioning the electrolytes buff Fixed primitive armor crafting recipe requiring T3(The defalut) legendary parts instead of T0.
旧バージョン Disrupted v1.2.1
更新履歴(changelog)
Fixed bug when biome related coughing stayed after leaving the biome Fixed the yucca smoothie stats list not mentioning the electrolytes buff Fixed primitive armor crafting recipe requiring T3(The defalut) legendary parts instead of T0.
旧バージョン Nerfed legendary parts v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Disrupted v1.2.2
更新履歴(changelog)
Fixed hypovitaminosis and severe hypovitaminosis conditions constantly flickering between treated and untreated versions when treatment is applied Fixed cognitive decline symptom still taking effect on a treated version of chronic traumatic encephalopathy condition
旧バージョン Disrupted v1.2.2
更新履歴(changelog)
Fixed hypovitaminosis and severe hypovitaminosis conditions constantly flickering between treated and untreated versions when treatment is applied Fixed cognitive decline symptom still taking effect on a treated version of chronic traumatic encephalopathy condition
旧バージョン Disrupted v1.2.2
更新履歴(changelog)
Fixed hypovitaminosis and severe hypovitaminosis conditions constantly flickering between treated and untreated versions when treatment is applied Fixed cognitive decline symptom still taking effect on a treated version of chronic traumatic encephalopathy condition
旧バージョン Disrupted v1.2.3
更新履歴(changelog)
Fixed the exp gain effect of the cognitive decline symptom Added new symptoms to the chronic dysentery and the liver abscess conditions Ankle brace buff does not convert related conditions to treated versions, but rather affect their timer Fixed pneumonia complications triggers Fixed sprained leg complications trigger Added recipes to lower down legendary parts tier Fixed skill magazinse crafting recipes tracking Fixed crafting blades magazine and required level to crafting knuckles magazine
旧バージョン Nerfed legendary parts v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Disrupted v1.2.3
更新履歴(changelog)
Fixed the exp gain effect of the cognitive decline symptom Added new symptoms to the chronic dysentery and the liver abscess conditions Ankle brace buff does not convert related conditions to treated versions, but rather affect their timer Fixed pneumonia complications triggers Fixed sprained leg complications trigger Added recipes to lower down legendary parts tier Fixed skill magazinse crafting recipes tracking Fixed crafting blades magazine and required level to crafting knuckles magazine
旧バージョン Vending machines rebalance(30 days restock) v1.0.0
更新履歴(changelog)
Crafting recipes, perk books and armor bonuses require certain attribute level to work. Map, time and compas are hidden by default and are only unlockable after certain workstation skill thresholds are met. Crafting recipes added to shave navigation unlocks between players. Zombie speed is random - from slowest to fastest. Sight is greatly enhanced for weaker zombies. Healing missing HP is slowed down. This affects built-in healing and healing from food. No free growing plants(except on POI). Farm plots require dew collectors to craft. Dew collectors require tarp to craft. Tarp can be gathered in world. Mods and mods schematics are extrimely rare to find in loot. Only 5 traders can spawn on the map. 4 in the wasteland, 1 in the snow biome. Repairing/upgrading block in combat debuff is introduced. Basic blocks have more ingredients in their recipe, and are longer to craft without the workbench. Nerfed water purifier and fortifying grip mods(They are still very helpful). Adrenaline healing perk book rework. Temp resistance for armor pieces are nerfed. Learned crafting skill magazines can be extracted. More money(old cash) and lockpicks in loot. Safes are 5 times stronger. Added recipe to craft dukes from old cash(1 to 1). Vending machines dont restock. Usually contain much more food. Ammo vending machine can spawn. Discounts are applicable to vending machines. HP bar is visible for targets with no additional info in it,
旧バージョン Disrupted v1.2.4
更新履歴(changelog)
Capitalized files naming and added decimal points to versions where it was missing to achieve compatibility with Linux based servers. To the main mod and all the pieces.
旧バージョン Attribute requirements v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Crafting skill magazines extraction v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Farming and dew collectors rebalance v1.0.7
更新履歴(changelog)
Food healing speed is increased if its counter is above 50
旧バージョン Mods are scarce v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Nerf and randomizing animal harvesting v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Nerf crafting armor cloth and leather v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Nerfed building v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Nerfed legendary parts v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Nerfed repairing in combat v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Nerfed traders spawning v2.0.1
⬇️ Nexus でダウンロード旧バージョン Nerfed traders spawning v2.0.1
⬇️ Nexus でダウンロード旧バージョン Persistent infection v1.0.2
更新履歴(changelog)
Adrenaline healing counter does not decay over time at 50 or lower, decays very slowly(25% of current version decay speed) from 50 to 200, and decays faster if above 200(125% speed)
旧バージョン Punishing weather effects v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Random zobmie speed v1.0.1
更新履歴(changelog)
Fixed ENG armor description Food healing counter decays twice as fast at full health
旧バージョン Slow healing v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Stronger safes v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Unlockable navigation v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Nerfed repairing in combat v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Disrupted v1.2.5
更新履歴(changelog)
Fixed insomnia symptom not working. Now resting buff accumulates at a default speed with insomnia only if pain suppression effect is active. Vitamin pills now raise vitamins level over time, also increasing temporary tolerance to the vitamin types greatly(Simiar to how food change vitamins level). Alcohol beverages now grant the pain suppression effect. Repair disabling debuff now lasts for 1 minute instead of 2 minutes.
旧バージョン Disrupted v1.2.5
更新履歴(changelog)
Fixed insomnia symptom not working. Now resting buff accumulates at a default speed with insomnia only if pain suppression effect is active. Vitamin pills now raise vitamins level over time, also increasing temporary tolerance to the vitamin types greatly(Simiar to how food change vitamins level). Alcohol beverages now grant the pain suppression effect. Repair disabling debuff now lasts for 1 minute instead of 2 minutes.
旧バージョン Disrupted v1.2.6
更新履歴(changelog)
Pain tolerance perk now affects some of the pain symptoms Wasteland and burnt biomes medical conditions acquiring is significantly slower when indoors. Added small chance to get infection(non-zombie) when treating injuries with a sewing kit. Physician perk levels decrease this chance. Changed hypovitaminosis icon to the more appropriate one. Small fix for the "Punishing weather effects" aspect to prevent it potentially duplicating effects in case mods order is non-trivial. Fixed radiation protection gas mask not giving full spectrum of protection in burnt forest biome. Fixed trigger for the after arthroscopy condition for a leg and an arm.
旧バージョン Disrupted v1.3.0
更新履歴(changelog)
2.0: Temperature effects reinvented: well insulated perk is restored(under general perks tab), armor gives heat and cold resistance once again, heat and cold resistance armor mods are back(badges icons are used, since the original icons were removed), heat and cold debuffs are restored - they are triggered by the specific condiitons of biomes and environment. 2.0: Removed T0 legendary parts. 2.0: Added vitamins to the new food items of the 2.0 2.0: Replaced coughing sounds with the vanilla coughing 2.0: Added strengh requirements to the sledgehammer saga entries Slightly reworked heat stroke treating conditions: sweltering effect is removed when digesting water; treating starts when not sweltering and indoors. Gas masks filters degradation is much slower indoors
アーカイブ Disrupted v1.3.0
更新履歴(changelog)
2.0: Temperature effects reinvented: well insulated perk is restored(under general perks tab), armor gives heat and cold resistance once again, heat and cold resistance armor mods are back(badges icons are used, since the original icons were removed), heat and cold debuffs are restored - they are triggered by the specific condiitons of biomes and environment. 2.0: Removed T0 legendary parts. 2.0: Added vitamins to the new food items of the 2.0 2.0: Replaced coughing sounds with the vanilla coughing 2.0: Added strengh requirements to the sledgehammer saga entries Slightly reworked heat stroke treating conditions: sweltering effect is removed when digesting water; treating starts when not sweltering and indoors. Gas masks filters degradation is much slower indoors
旧バージョン Disrupted v1.3.0
更新履歴(changelog)
2.0: Temperature effects reinvented: well insulated perk is restored(under general perks tab), armor gives heat and cold resistance once again, heat and cold resistance armor mods are back(badges icons are used, since the original icons were removed), heat and cold debuffs are restored - they are triggered by the specific condiitons of biomes and environment. 2.0: Removed T0 legendary parts. 2.0: Added vitamins to the new food items of the 2.0 2.0: Replaced coughing sounds with the vanilla coughing 2.0: Added strengh requirements to the sledgehammer saga entries Slightly reworked heat stroke treating conditions: sweltering effect is removed when digesting water; treating starts when not sweltering and indoors. Gas masks filters degradation is much slower indoors
旧バージョン Disrupted v1.3.1
更新履歴(changelog)
Pine forest, burnt forest and wasteland provide resistance to temperature effects with one exception: Cold Temperature coefficient is capped at 100 Restored the original icons for the Insulated Liner Mod and the Cooling Mesh Mod
旧バージョン Disrupted v1.3.2
更新履歴(changelog)
Fixed Well insulated perk level 3 removing sweltering/freezing effects and not activating hot/cold effects instead Removed level requirement from Well insulated perk Small tweaks and fixes to heat stroke treatment inner counter Added starvation weakness mechanics
旧バージョン Disrupted v1.3.3
更新履歴(changelog)
Fixed cold diseases trigger which wasnt functioning properly after logic refactoring related to the temperature rework.
旧バージョン Disrupted v1.3.4
更新履歴(changelog)
Weather(rain, storms) now affects the temperature coefficient.
旧バージョン Disrupted v1.3.5
更新履歴(changelog)
Starvation mechanics tweaks and fixes: no longer take starvation damage with active starvation weakness effect and not starving; added recovery hint to the description; adjusted sound effects; added UI tooltip for HP loss from starvation.
旧バージョン Disrupted v1.3.6
更新履歴(changelog)
Fixed pine forest storm not changing temperature coefficient. The burning shaft mod now provides warmth, similar to a torch. Fixed a few description typos.
旧バージョン Attribute requirements v1.0.7
更新履歴(changelog)
Food healing speed is increased if its counter is above 50
旧バージョン Disrupted v1.3.7
更新履歴(changelog)
Reworked and added back wetness system. Fixed sledge saga books not having strengh attribute requirement mentioned in the stats.
旧バージョン Attribute requirements v1.0.8
更新履歴(changelog)
Fixed accelerating food healing if counter is > 50 Changed salvage operation bonus to tarp harvesting to increase the amount of tarp each level after the first one
旧バージョン Disrupted v1.3.7
更新履歴(changelog)
Reworked and added back wetness system. Fixed sledge saga books not having strengh attribute requirement mentioned in the stats.
旧バージョン Disrupted v1.3.8
更新履歴(changelog)
Slightly nerfed tarp collection by introducing tarp fragments. They are now used to craft tarps in a 3:1 recipe.
旧バージョン Farming and dew collectors rebalance v1.0.8
更新履歴(changelog)
Fixed accelerating food healing if counter is > 50 Changed salvage operation bonus to tarp harvesting to increase the amount of tarp each level after the first one
旧バージョン Disrupted v1.3.9
更新履歴(changelog)
Tweaks and fixes for running related conditions.
旧バージョン Disrupted v1.3.10
更新履歴(changelog)
Vitamins level buff now only displays if below 10,000 Fixed vitamins continuing to be digested after death. Tweaked extreme coughing from smoke inhalation and pneumonia: fixed overlapping sound effects, fixed blur effect persisting after death. Added alternative rest buff source version.
旧バージョン Disrupted(alternative rest buff source) v1.3.10
更新履歴(changelog)
Vitamins level buff now only displays if below 10,000 Fixed vitamins continuing to be digested after death. Tweaked extreme coughing from smoke inhalation and pneumonia: fixed overlapping sound effects, fixed blur effect persisting after death. Added alternative rest buff source version.
旧バージョン Disrupted v1.3.11
更新履歴(changelog)
The biome condition for harvesting crops in the badge challenge has been removed.
旧バージョン Disrupted(alternative rest buff source) v1.3.11
更新履歴(changelog)
The biome condition for harvesting crops in the badge challenge has been removed.
旧バージョン Nerfed legendary parts v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Disrupted v1.3.12
更新履歴(changelog)
Added "survivors's appetite" game mechanic(More details in the description tab)
旧バージョン Disrupted(alternative rest buff source) v1.3.12
更新履歴(changelog)
Added "survivors's appetite" game mechanic(More details in the description tab)
旧バージョン Nerfed legendary parts v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Disrupted v1.3.13
更新履歴(changelog)
Survivor's Appetite tweaks: Now drains water as well Survivor's Appetite tweaks: Streamlined food and water consumption per stamina gained Survivor's Appetite tweaks: Slow metabolism is directly applied to food and water consumption per stamina gained Survivor's Appetite tweaks: 3% -> 1% per level(Decreased to counterbalance the additional thirst and potentially higher food consumption when recovering stamina)
旧バージョン Disrupted(alternative rest buff source) v1.3.13
更新履歴(changelog)
Survivor's Appetite tweaks: Now drains water as well Survivor's Appetite tweaks: Streamlined food and water consumption per stamina gained Survivor's Appetite tweaks: Slow metabolism is directly applied to food and water consumption per stamina gained Survivor's Appetite tweaks: 3% -> 1% per level(Decreased to counterbalance the additional thirst and potentially higher food consumption when recovering stamina)
旧バージョン Disrupted v1.3.14
更新履歴(changelog)
Fixed issue for non-host players not being able to apply gas mask filter cartrige Adjusted gas mask display times for different environments to better reflect how each one degrades the filter timer.
旧バージョン Disrupted(alternative rest buff source) v1.3.14
更新履歴(changelog)
Fixed issue for non-host players not being able to apply gas mask filter cartrige Adjusted gas mask display times for different environments to better reflect how each one degrades the filter timer.
旧バージョン Disrupted v1.3.15
更新履歴(changelog)
Tweaks for nausea and dehydration symptoms Fixed joint arthroscopy healing process requiring steroids treatment Fixed Fat embolism syndrome trigger Encumbrence now speeds up running related conditions appearance
旧バージョン Disrupted(alternative rest buff source) v1.3.15
更新履歴(changelog)
Tweaks for nausea and dehydration symptoms Fixed joint arthroscopy healing process requiring steroids treatment Fixed Fat embolism syndrome trigger Encumbrence now speeds up running related conditions appearance
旧バージョン Disrupted v1.3.16
更新履歴(changelog)
Combat now prevents repairing/upgrading blocks at night too (except during Blood Moons). The repair/upgrade restriction debuff duration is reduced by 1 second per level of Repair Tools crafting skill (debuff is disabled at max skill level). The entity's HP bar is only visible if: your Agility attribute is 8 or higher, or you have the Infiltrator perk at level 5. Fixed several localization mistakes.
アーカイブ Disrupted(alternative rest buff source) v1.3.16
更新履歴(changelog)
Combat now prevents repairing/upgrading blocks at night too (except during Blood Moons). The repair/upgrade restriction debuff duration is reduced by 1 second per level of Repair Tools crafting skill (debuff is disabled at max skill level). The entity's HP bar is only visible if: your Agility attribute is 8 or higher, or you have the Infiltrator perk at level 5. Fixed several localization mistakes.
旧バージョン Disrupted(alternative rest buff source) v1.3.16
更新履歴(changelog)
Combat now prevents repairing/upgrading blocks at night too (except during Blood Moons). The repair/upgrade restriction debuff duration is reduced by 1 second per level of Repair Tools crafting skill (debuff is disabled at max skill level). The entity's HP bar is only visible if: your Agility attribute is 8 or higher, or you have the Infiltrator perk at level 5. Fixed several localization mistakes.
旧バージョン Nerfed repairing in combat v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
旧バージョン Nerfed legendary parts v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Farming and dew collectors rebalance v1.0.8
更新履歴(changelog)
Fixed accelerating food healing if counter is > 50 Changed salvage operation bonus to tarp harvesting to increase the amount of tarp each level after the first one
旧バージョン Disrupted v1.3.17
更新履歴(changelog)
Medical conditions and vitamin levels (below 10,000) must be diagnosed to be revealed. Players can diagnose their own medical conditions and those of allies if they have the Physician perk at the level corresponding to the condition's tier (1-3). Players can diagnose their own medical conditions and those of allies if they've read enough Medical Journals(25,50 and 75). Perception reduces the number of Medical Journals needed to diagnose diseases. Symptom Mitigation: Strength reduces combat penalties from certain symptoms. Symptom Mitigation: Agility reduces mobility penalties from certain symptoms. Magazines can now be extracted without character interaction. The adrenaline healing status effect has been removed from the HUD. Added tooltips to symptoms where it makes sense.
旧バージョン Disrupted(alternative rest buff source) v1.3.17
更新履歴(changelog)
Medical conditions and vitamin levels (below 10,000) must be diagnosed to be revealed. Players can diagnose their own medical conditions and those of allies if they have the Physician perk at the level corresponding to the condition's tier (1-3). Players can diagnose their own medical conditions and those of allies if they've read enough Medical Journals(25,50 and 75). Perception reduces the number of Medical Journals needed to diagnose diseases. Symptom Mitigation: Strength reduces combat penalties from certain symptoms. Symptom Mitigation: Agility reduces mobility penalties from certain symptoms. Magazines can now be extracted without character interaction. The adrenaline healing status effect has been removed from the HUD. Added tooltips to symptoms where it makes sense.
旧バージョン Unlockable navigation v1.0.4
更新履歴(changelog)
In-combat repair disabling debuff dont appear for a brief moment during the night
旧バージョン Adrenaline healing rework v1.0.3
更新履歴(changelog)
Disabled rotation for ally icons on the map
旧バージョン Disrupted v1.1.18
⬇️ Nexus でダウンロード旧バージョン Disrupted(alternative rest buff source) v1.1.18
⬇️ Nexus でダウンロード旧バージョン Disrupted v1.1.19
⬇️ Nexus でダウンロード旧バージョン Disrupted(alternative rest buff source) v1.1.19
⬇️ Nexus でダウンロード旧バージョン Disrupted v1.3.20
更新履歴(changelog)
Fixed Pulmonary embolism treatment conditions.
旧バージョン Disrupted(alternative rest buff source) v1.3.20
更新履歴(changelog)
Fixed Pulmonary embolism treatment conditions.
旧バージョン Disrupted v1.3.21
更新履歴(changelog)
Laceration and Fatigued complications can now occur before the main timer reaches zero. Fixed Fatigued complications triggering only once. Added the Hangover medical condition. Fixed various typos. Fixed Burnt and Frostbite smoothie vitamins.
旧バージョン Disrupted(alternative rest buff source) v1.3.21
更新履歴(changelog)
Laceration and Fatigued complications can now occur before the main timer reaches zero. Fixed Fatigued complications triggering only once. Added the Hangover medical condition. Fixed various typos. Fixed Burnt and Frostbite smoothie vitamins.
旧バージョン Nerfed repairing in combat v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Disrupted v1.3.22
更新履歴(changelog)
Fixed the issue where "coughing with blood" effect did not wear off after applying treatment to its corresponding medical condition mid-effect.
旧バージョン Disrupted(alternative rest buff source) v1.3.22
更新履歴(changelog)
Fixed the issue where "coughing with blood" effect did not wear off after applying treatment to its corresponding medical condition mid-effect.
旧バージョン Disrupted(alternative rest buff source) v1.3.23
更新履歴(changelog)
Replaced player icon on the map
旧バージョン Unlockable navigation v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
旧バージョン Disrupted v1.3.24
更新履歴(changelog)
Insulated Liner Mod now provides protection from rain. Cooling Mesh Mod now retains wetness longer. Siphoning Strikes Perk now contributes to the food healing counter instead of healing directly. Healing from the Adrenaline Healing Perk and from meals (after a certain threshold) now drains food if the Survivor's Appetite effect is active. Reduced power attack damage to locked safes. Pack Mule Perk crafting speed bonus now applies to 10-minute block crafts.
旧バージョン Disrupted(alternative rest buff source) v1.3.24
更新履歴(changelog)
Insulated Liner Mod now provides protection from rain. Cooling Mesh Mod now retains wetness longer. Siphoning Strikes Perk now contributes to the food healing counter instead of healing directly. Healing from the Adrenaline Healing Perk and from meals (after a certain threshold) now drains food if the Survivor's Appetite effect is active. Reduced power attack damage to locked safes. Pack Mule Perk crafting speed bonus now applies to 10-minute block crafts.
旧バージョン Slow healing v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
旧バージョン Disrupted(alternative rest buff source) v1.3.24
更新履歴(changelog)
Insulated Liner Mod now provides protection from rain. Cooling Mesh Mod now retains wetness longer. Siphoning Strikes Perk now contributes to the food healing counter instead of healing directly. Healing from the Adrenaline Healing Perk and from meals (after a certain threshold) now drains food if the Survivor's Appetite effect is active. Reduced power attack damage to locked safes. Pack Mule Perk crafting speed bonus now applies to 10-minute block crafts.
旧バージョン Disrupted v1.3.25
更新履歴(changelog)
Fixed an issue where bed rest and painkillers did not convert Post-thrombotic Syndrome to its treated version, preventing it from being surgically removed.
旧バージョン Disrupted(alternative rest buff source) v1.3.25
更新履歴(changelog)
Fixed an issue where bed rest and painkillers did not convert Post-thrombotic Syndrome to its treated version, preventing it from being surgically removed.
旧バージョン Disrupted v1.3.26
更新履歴(changelog)
Removed the audio effect for the pain symptom for now, as it was buggy in multiplayer.
旧バージョン Disrupted(alternative rest buff source) v1.3.26
更新履歴(changelog)
Removed the audio effect for the pain symptom for now, as it was buggy in multiplayer.
旧バージョン Disrupted v1.3.27
更新履歴(changelog)
Blood loss conditions can now be treated without the Resting buff. Added POI bedrolls to the list of possible Resting buff sources. The smallest possible zombie infection amount is now 0.0% instead of 0.2%. Slightly reworked the Blood Draw Kit mechanics to prevent duplication of blood bags. Gas masks now use the biomes gear icons. Adjusted the vitamin amount in the "Frostbite Smoothie" to match the new recipe. The Junk Miner perk now provides a boost to tarp harvesting, though to a lesser extent than the Salvage Operations perk. These bonuses do not stack. The Super Corn Seeds recipe now requires irradiated mushrooms instead of rotten flesh. Reduced the crafting time for the radiation protection gas mask. Slightly adjusted compass obfuscation. Added "T3" to the name of the highest tier legendary parts.
旧バージョン Disrupted(alternative rest buff source) v1.3.27
更新履歴(changelog)
Blood loss conditions can now be treated without the Resting buff. Added POI bedrolls to the list of possible Resting buff sources. The smallest possible zombie infection amount is now 0.0% instead of 0.2%. Slightly reworked the Blood Draw Kit mechanics to prevent duplication of blood bags. Gas masks now use the biomes gear icons. Adjusted the vitamin amount in the "Frostbite Smoothie" to match the new recipe. The Junk Miner perk now provides a boost to tarp harvesting, though to a lesser extent than the Salvage Operations perk. These bonuses do not stack. The Super Corn Seeds recipe now requires irradiated mushrooms instead of rotten flesh. Reduced the crafting time for the radiation protection gas mask. Slightly adjusted compass obfuscation. Added "T3" to the name of the highest tier legendary parts.
旧バージョン Farming and dew collectors rebalance v1.0.9
更新履歴(changelog)
Strength requirement to craft non-primitive armor changed from 7 to 8 Fixed ratchet unlock
旧バージョン Nerfed legendary parts v1.0.5
更新履歴(changelog)
Disabled POI farm plots from being planted on
旧バージョン Disrupted v1.3.28
更新履歴(changelog)
Fixed potential issue with storm weather being stuck on a player. Temporarily rolled back using biome gear icons for gas masks.
旧バージョン Disrupted(alternative rest buff source) v1.3.28
更新履歴(changelog)
Fixed potential issue with storm weather being stuck on a player. Temporarily rolled back using biome gear icons for gas masks.
旧バージョン Disrupted v1.4.0
更新履歴(changelog)
Added "auto-leveling" mechanics for zombies. (See the description tab for more details.) Added new in-combat zombie behaviors: random stumbling, ability to mimic some player noises, anabiotic recovery, and heavy zombies can knock down players. Added the Frostbite medical condition. Added chance to find mods in buried treasure chest with Treasure Hunter perk level 3 Added limitations on leveling secondary attributes. The Super Corn seed recipe now requires a Rad Mushroom. Harvesting Super Corn now has a chance to yield a Rad Mushroom. Radiation Mushrooms now have a small chance of giving the player the Rad Pneumonitis medical condition. The chance is lowered with the Healing Factor perk levels. Increased the grace period before players can develop heat- or cold-related conditions. Cardio perk levels 1 and 2 are now more effective at preventing running-related conditions. Adrenaline's healing counter now decays progressively faster the higher the counter is. Changed Adrenaline healing: the amount healed is now random within certain limits. Lower HP means a higher possible healing limit. Fixed an issue where players had to re-equip armor with temperature resistance mods for them to work properly on re-entering the game. Fixed Fat Embolism Syndrome being visible to players without a diagnosis. Fixed Rad Pneumonitis localization. Fixed the Fat Embolism Syndrome symptom being visible to players without a diagnosis. Implemented slight performance optimizations for temperature effect calculations. Improved compatibility with weather and biome progression mods. The "Low Finesse" symptom now negatively affects lockpicking. Player chacacter can feel lonely. Removed custom icons, ingame icons are reused instead. Requires 2.3 version of the base game.
旧バージョン Disrupted v1.4.0
更新履歴(changelog)
Added "auto-leveling" mechanics for zombies. (See the description tab for more details.) Added new in-combat zombie behaviors: random stumbling, ability to mimic some player noises, anabiotic recovery, and heavy zombies can knock down players. Added the Frostbite medical condition. Added chance to find mods in buried treasure chest with Treasure Hunter perk level 3 Added limitations on leveling secondary attributes. The Super Corn seed recipe now requires a Rad Mushroom. Harvesting Super Corn now has a chance to yield a Rad Mushroom. Radiation Mushrooms now have a small chance of giving the player the Rad Pneumonitis medical condition. The chance is lowered with the Healing Factor perk levels. Increased the grace period before players can develop heat- or cold-related conditions. Cardio perk levels 1 and 2 are now more effective at preventing running-related conditions. Adrenaline's healing counter now decays progressively faster the higher the counter is. Changed Adrenaline healing: the amount healed is now random within certain limits. Lower HP means a higher possible healing limit. Fixed an issue where players had to re-equip armor with temperature resistance mods for them to work properly on re-entering the game. Fixed Fat Embolism Syndrome being visible to players without a diagnosis. Fixed Rad Pneumonitis localization. Fixed the Fat Embolism Syndrome symptom being visible to players without a diagnosis. Implemented slight performance optimizations for temperature effect calculations. Improved compatibility with weather and biome progression mods. The "Low Finesse" symptom now negatively affects lockpicking. Player chacacter can feel lonely. Removed custom icons, ingame icons are reused instead. Requires 2.3 version of the base game.
旧バージョン Disrupted v1.4.1
更新履歴(changelog)
Desert storm now cant make you wet, and is heating you instead of cooling down. Armor temperature resistance is now determined by its tier. Primitive armor provides a weaker temperature resistance. Fixed an issue where the Heat Exhaustion condition would not trigger medical condition notification buff. Autoleveling bonuses are now only applied at level 6 and above. Nerfed pack mule perk damage mitigation(See description tab for details). Tier 3 Legendary parts now require to be found in specific biome(Wasteland). Or with alternatively by utilizing the Treasure Hunter perk level 5.
旧バージョン Disrupted(alternative rest buff source) v1.4.1
更新履歴(changelog)
Desert storm now cant make you wet, and is heating you instead of cooling down. Armor temperature resistance is now determined by its tier. Primitive armor provides a weaker temperature resistance. Fixed an issue where the Heat Exhaustion condition would not trigger medical condition notification buff. Autoleveling bonuses are now only applied at level 6 and above. Nerfed pack mule perk damage mitigation(See description tab for details). Tier 3 Legendary parts now require to be found in specific biome(Wasteland). Or with alternatively by utilizing the Treasure Hunter perk level 5.
旧バージョン Nerfed legendary parts v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Disrupted v1.4.2
更新履歴(changelog)
Fixed missing temperature armor mods icons for 2.4. Fixed heat vulnurability symptom for the Heat Exhaustion condition. Fixed heavy zombies KO not pushing player. Removed the "Death XP Penalty Protection" buff application at the start of a new game.
旧バージョン Disrupted(alternative rest buff source) v1.4.2
更新履歴(changelog)
Fixed missing temperature armor mods icons for 2.4. Fixed heat vulnurability symptom for the Heat Exhaustion condition. Fixed heavy zombies KO not pushing player. Removed the "Death XP Penalty Protection" buff application at the start of a new game.
旧バージョン Disrupted v1.4.3
更新履歴(changelog)
"Permanent" medical conditions stay after death. God mode now can be used to remove all medical conditions. Whole tarp cant be harvested from collapsed dew collectors now. Additional tarp fragment can be harvested instead. Crafting a wooden crate now requires 5 mins instead of 10. Forge recipe now requires 10 wood instead of a wood log.
旧バージョン Disrupted(alternative rest buff source) v1.4.3
更新履歴(changelog)
"Permanent" medical conditions stay after death. God mode now can be used to remove all medical conditions. Whole tarp cant be harvested from collapsed dew collectors now. Additional tarp fragment can be harvested instead. Crafting a wooden crate now requires 5 mins instead of 10. Forge recipe now requires 10 wood instead of a wood log.
旧バージョン Disrupted v1.4.4
更新履歴(changelog)
Desert is slightly more chill during the night. Plague spitters only appear at night, and Frostclaws only appear during the day. The general spawn rate for these zombies is reduced. Their walk types are "downgraded".
旧バージョン Disrupted v1.4.4
更新履歴(changelog)
Desert is slightly more chill during the night. Plague spitters only appear at night, and Frostclaws only appear during the day. The general spawn rate for these zombies is reduced. Their walk types are "downgraded".
旧バージョン Disrupted v1.4.5
更新履歴(changelog)
Only one attribute can advance beyond level 3 until it’s mastered.
旧バージョン Disrupted(alternative rest buff source) v1.4.5
更新履歴(changelog)
Only one attribute can advance beyond level 3 until it’s mastered.
旧バージョン Disrupted v1.4.6
更新履歴(changelog)
Perk book descriptions now mention the corresponding attributes that unlock their bonuses. Certain medical buffs from food and drink (diuretics, anticoagulants, alcohol) now provide small penalties. The Healing Factor perk is now less effective at preventing some medical conditions. In return, it helps treat them at level 5.
旧バージョン Disrupted(alternative rest buff source) v1.4.6
更新履歴(changelog)
Perk book descriptions now mention the corresponding attributes that unlock their bonuses. Certain medical buffs from food and drink (diuretics, anticoagulants, alcohol) now provide small penalties. The Healing Factor perk is now less effective at preventing some medical conditions. In return, it helps treat them at level 5.
旧バージョン Disrupted(alternative rest buff source) v1.4.7
更新履歴(changelog)
Fixed the Duke note
旧バージョン Disrupted v1.4.8
更新履歴(changelog)
Temperature changing effects have more info now.
旧バージョン Disrupted(alternative rest buff source) v1.4.8
更新履歴(changelog)
Temperature changing effects have more info now.
旧バージョン Disrupted v1.4.9
更新履歴(changelog)
Added individual repair kits for each item. The Grease Monkey perk provides a discount on them. Fixed a rare issue where rain did not apply the appropriate debuffs. The Rested buff duration is now limited to a maximum of 1 hour. Walking on broken glass while barefoot now causes damage. Dew collectors now take slightly longer to gather water.
旧バージョン Disrupted(alternative rest buff source) v1.4.9
更新履歴(changelog)
Added individual repair kits for each item. The Grease Monkey perk provides a discount on them. Fixed a rare issue where rain did not apply the appropriate debuffs. The Rested buff duration is now limited to a maximum of 1 hour. Walking on broken glass while barefoot now causes damage. Dew collectors now take slightly longer to gather water.
旧バージョン Disrupted v1.4.9
更新履歴(changelog)
Added individual repair kits for each item. The Grease Monkey perk provides a discount on them. Fixed a rare issue where rain did not apply the appropriate debuffs. The Rested buff duration is now limited to a maximum of 1 hour. Walking on broken glass while barefoot now causes damage. Dew collectors now take slightly longer to gather water.
旧バージョン Disrupted(alternative rest buff source) v1.4.9
更新履歴(changelog)
Added individual repair kits for each item. The Grease Monkey perk provides a discount on them. Fixed a rare issue where rain did not apply the appropriate debuffs. The Rested buff duration is now limited to a maximum of 1 hour. Walking on broken glass while barefoot now causes damage. Dew collectors now take slightly longer to gather water.
旧バージョン Disrupted v1.4.10
更新履歴(changelog)
Fixed NPCs being effected by the broken glass surface.
旧バージョン Disrupted(alternative rest buff source) v1.4.10
更新履歴(changelog)
Fixed NPCs being effected by the broken glass surface.
旧バージョン Disrupted v1.4.10
更新履歴(changelog)
Fixed NPCs being effected by the broken glass surface.
旧バージョン Disrupted v1.4.11
更新履歴(changelog)
Daily rest now can speed up healing from food. Bucketed water can now be boiled to provide an additional source of water.
旧バージョン Disrupted(alternative rest buff source) v1.4.11
更新履歴(changelog)
Daily rest now can speed up healing from food. Bucketed water can now be boiled to provide an additional source of water.
旧バージョン Disrupted v1.4.12
更新履歴(changelog)
Fixed a base game issue where traders would not give quests if the player met them in an 'incorrect' order.
旧バージョン Disrupted(alternative rest buff source) v1.4.12
更新履歴(changelog)
Fixed a base game issue where traders would not give quests if the player met them in an 'incorrect' order.
旧バージョン Disrupted v1.4.13
更新履歴(changelog)
Fixed potential issue with attributes leveling limitation.
旧バージョン Disrupted(alternative rest buff source) v1.4.13
更新履歴(changelog)
Fixed potential issue with attributes leveling limitation.
旧バージョン Disrupted v1.5.0
更新履歴(changelog)
Removed custom temperature effects. Added vitamin amounts to the new meals. Applied attribute limitations to the new recipes. Nails: Crafting now requires an anvil. Nails: Can now be harvested with a low chance from some furniture. Grass Cordage: Added as a new resource. It replaces grass fibers in several recipes where appropriate. Removed several redundant non-workbench duplicate block recipes. Added nails as an ingredient to several recipes to compensate for their increased availability. Wooden Spikes: Now require Grass Cordage to craft, but their crafting time has been reverted to the vanilla value. Filling empty jars now produces "Ditch Water". This water can be boiled to drink more safely, but is inferior to regular pure water. It can only be used in non-consumable recipes.
旧バージョン Disrupted(alternative rest buff source) v1.5.0
更新履歴(changelog)
Removed custom temperature effects. Added vitamin amounts to the new meals. Applied attribute limitations to the new recipes. Nails: Crafting now requires an anvil. Nails: Can now be harvested with a low chance from some furniture. Grass Cordage: Added as a new resource. It replaces grass fibers in several recipes where appropriate. Removed several redundant non-workbench duplicate block recipes. Added nails as an ingredient to several recipes to compensate for their increased availability. Wooden Spikes: Now require Grass Cordage to craft, but their crafting time has been reverted to the vanilla value. Filling empty jars now produces "Ditch Water". This water can be boiled to drink more safely, but is inferior to regular pure water. It can only be used in non-consumable recipes.
旧バージョン Disrupted v1.5.1
更新履歴(changelog)
Fixed biome plants. Opening a raw meat bundle recovers a grass cordage. Fetch quest rewards are impoved to match the clear quests rewards.
旧バージョン Disrupted(alternative rest buff source) v1.5.1
更新履歴(changelog)
Fixed biome plants. Opening a raw meat bundle recovers a grass cordage. Fetch quest rewards are impoved to match the clear quests rewards.
旧バージョン Disrupted v1.5.2
更新履歴(changelog)
Fixed temperature resistance related medical conditions symptoms that were not working after the 1.5.0 update. Stomach discomfort duration is halved.
旧バージョン Disrupted(alternative rest buff source) v1.5.2
更新履歴(changelog)
Fixed temperature resistance related medical conditions symptoms that were not working after the 1.5.0 update. Stomach discomfort duration is halved.
旧バージョン Disrupted v1.5.3
更新履歴(changelog)
Depression can now be treated by resting in a bed. Alcohol treatment is twice as fast. Fallout Flush recipe changes: 1 Acid is replaced with 2 Honey. Radiated Mushroom ingredients are now affected by the Master Chef perk. Fixed Bar Brawling vol. 7 Fortitude requirement.
旧バージョン Disrupted(alternative rest buff source) v1.5.3
更新履歴(changelog)
Depression can now be treated by resting in a bed. Alcohol treatment is twice as fast. Fallout Flush recipe changes: 1 Acid is replaced with 2 Honey. Radiated Mushroom ingredients are now affected by the Master Chef perk. Fixed Bar Brawling vol. 7 Fortitude requirement.
旧バージョン Attribute requirements v1.0.9
更新履歴(changelog)
Strength requirement to craft non-primitive armor changed from 7 to 8 Fixed ratchet unlock
旧バージョン Disrupted v1.5.4
更新履歴(changelog)
Workbench requires much less nails to craft. Fixed some skill books localizations.
旧バージョン Disrupted(alternative rest buff source) v1.5.4
更新履歴(changelog)
Workbench requires much less nails to craft. Fixed some skill books localizations.
旧バージョン Attribute requirements v1.0.10
更新履歴(changelog)
Added zh_CN(simplified Chinese) translation Fixed description for Athetic armor set, Commando armor set Slightly decreased honey and antibiotics buff duration
旧バージョン Disrupted v1.5.5
更新履歴(changelog)
Night bed rest is now more effective. Slight rework to the stomach discomfort mechanics: consecutive dirty water consmptions progressively increase duration of the status. More healthy water sources reset the increased duration. Extened the status description.
旧バージョン Disrupted(alternative rest buff source) v1.5.5
更新履歴(changelog)
Night bed rest is now more effective. Slight rework to the stomach discomfort mechanics: consecutive dirty water consmptions progressively increase duration of the status. More healthy water sources reset the increased duration. Extened the status description.
旧バージョン Disrupted v1.5.6
更新履歴(changelog)
Food healing now scales dynamically instead of through thresholds. Healing speed is unique at all time. Healing status effect description reflects the change. Added medical properties to honey brisket and honey tea. Changed legendary parts loot stage requirements: T1 is available from 30 to 75 loot stage. T2 is from 75 to 180.
旧バージョン Disrupted(alternative rest buff source) v1.5.6
更新履歴(changelog)
Food healing now scales dynamically instead of through thresholds. Healing speed is unique at all time. Healing status effect description reflects the change. Added medical properties to honey brisket and honey tea. Changed legendary parts loot stage requirements: T1 is available from 30 to 75 loot stage. T2 is from 75 to 180.
旧バージョン Slow healing v1.0.6
更新履歴(changelog)
Adjusted harvesting tarp to prevent cheesing by repairing the block. Now drops upon the block destruction. Fixed how salvange operations perk affect harvesting tarp. Now its amount is multiplied correctly.
旧バージョン Disrupted v1.5.7
更新履歴(changelog)
Added sound effects to symptoms affecting max health. Fixed chronic compartment syndrome treated version display. Adjusted stomach discomfort (the last time, I hope): duration added is changed to 10 seconds per sip, passive drain is removed, added water loss for stamina recovery; the amplitude now increases by 10% with each sip and can be reset to the base amplitude by drinking non-dirty water. Crafting jars is now unlocked at 28 workstation skill. Crafting lockpicks now requires 2 nails as an ingredient.
旧バージョン Disrupted(alternative rest buff source) v1.5.7
更新履歴(changelog)
Added sound effects to symptoms affecting max health. Fixed chronic compartment syndrome treated version display. Adjusted stomach discomfort (the last time, I hope): duration added is changed to 10 seconds per sip, passive drain is removed, added water loss for stamina recovery; the amplitude now increases by 10% with each sip and can be reset to the base amplitude by drinking non-dirty water. Crafting jars is now unlocked at 28 workstation skill. Crafting lockpicks now requires 2 nails as an ingredient.
旧バージョン Disrupted v1.5.8
更新履歴(changelog)
Raw eggs and animal fat now give the "Emergency Calories" status effect. Healing status effect now dynamicly shows current healing rate from food.
旧バージョン Disrupted(alternative rest buff source) v1.5.8
更新履歴(changelog)
Raw eggs and animal fat now give the "Emergency Calories" status effect. Healing status effect now dynamicly shows current healing rate from food.
旧バージョン Disrupted v1.5.9
更新履歴(changelog)
Added Primitive Mastery feature: by focusing on using attribute-related weapons, you can gain a temporary buff of +1 to the corresponding attribute. This is early game and probably relevant on low experience settings only.
旧バージョン Disrupted(alternative rest buff source) v1.5.9
更新履歴(changelog)
Added Primitive Mastery feature: by focusing on using attribute-related weapons, you can gain a temporary buff of +1 to the corresponding attribute. This is early game and probably relevant on low experience settings only.
旧バージョン Disrupted v1.5.9
更新履歴(changelog)
Added Primitive Mastery feature: by focusing on using attribute-related weapons, you can gain a temporary buff of +1 to the corresponding attribute. This is early game and probably relevant on low experience settings only.
旧バージョン Disrupted(alternative rest buff source) v1.5.9
更新履歴(changelog)
Added Primitive Mastery feature: by focusing on using attribute-related weapons, you can gain a temporary buff of +1 to the corresponding attribute. This is early game and probably relevant on low experience settings only.
旧バージョン Disrupted v1.5.10
更新履歴(changelog)
Fixed biome spawns names after TFP changed the names of special zombies in the snow and desert biomes.
アーカイブ Disrupted(alternative rest buff source) v1.5.10
更新履歴(changelog)
Fixed biome spawns names after TFP changed the names of special zombies in the snow and desert biomes.
旧バージョン Disrupted v1.5.11
更新履歴(changelog)
Added Cargo Cult. Slightly adjusted the bed rest mechanic to prevent conflicts with other mods. Removed the alternative version of the mod. King-size beds now provide the same bonus as resting during the night.
旧バージョン Disrupted v1.5.12
更新履歴(changelog)
Fixed russian ans schineese localization for the stomach discomfort description.
旧バージョン Disrupted v1.5.13
更新履歴(changelog)
Fixed an issue where dry plants had a chance to drop nails. Fixed crawler zombie being able to switch to a bipedal walk type.
旧バージョン Disrupted v1.5.14
更新履歴(changelog)
The general perk book's description now mentions how to determine the required attribute level for a perk book volume. Honey jars can now be found among candies in vending machines in smaller quantities.
旧バージョン Disrupted v1.5.15
更新履歴(changelog)
Reworked glass melting: sand is now smelted into stone. You need to unlock the Unrefined Glass Mixture, which is made from sand, nitrate powder, and clay, to convert sand into glass. Crafting jars is unlocked from the start.
旧バージョン Disrupted v1.5.16
更新履歴(changelog)
Actualized vitamin capacity in food. Full-sized couches can now be used to get the rest buff. Harvesting king-size beds yields cotton. Fixed repair disabling status being triggered by attacking corpses. Fixed earning primitive mastery points by attacking corpses.
旧バージョン Disrupted v1.5.17
更新履歴(changelog)
Vitamin consumption is decreased at low vitamin levels.
旧バージョン Disrupted v1.5.18
更新履歴(changelog)
Perk books now have an alternative use on RMB. This consumes them and grants their effect for 6 minutes regardless of the player's attributes. Unrefined glass mixture is now always unlocked, but can only be crafted at a chemistry station.
アーカイブ Disrupted v1.5.20
更新履歴(changelog)
Zombie Aggression effect has been reworked into Mutating Infection. In addition to increasing zombie aggression, it now also increases infection risk. Moving to more difficult biomes reduces both zombie aggression chances and the increased infection risk. Radiation Pneumonitis now also serves as an alternative way to counteract the Mutating Infection effect. The infection cure effect now displays time remaining instead of the percentage of infection it cures. The infection cure effect now stacks in terms of healing speed - up to 1% every 2 minutes. The infection cure effect description now reflects its current healing rate. Each day, the player has a 2% chance to be able to cure the infection with antibiotics during that day. Reduced the contribution of bladed weapons toward the Primitive Mastery (Agility) bonus.
旧バージョン Disrupted v1.5.20
更新履歴(changelog)
Zombie Aggression effect has been reworked into Mutating Infection. In addition to increasing zombie aggression, it now also increases infection risk. Moving to more difficult biomes reduces both zombie aggression chances and the increased infection risk. Radiation Pneumonitis now also serves as an alternative way to counteract the Mutating Infection effect. The infection cure effect now displays time remaining instead of the percentage of infection it cures. The infection cure effect now stacks in terms of healing speed - up to 1% every 2 minutes. The infection cure effect description now reflects its current healing rate. Each day, the player has a 2% chance to be able to cure the infection with antibiotics during that day. Reduced the contribution of bladed weapons toward the Primitive Mastery (Agility) bonus.
旧バージョン Disrupted v1.5.21
更新履歴(changelog)
Fixed Primitive Master bonuses applying again after their duration is over.
旧バージョン Disrupted v1.5.22
更新履歴(changelog)
Adjusted some strength-related perks and perk books to give combat benefits to mining/harvesting tools. Added alternative repair kits to T2–T3 weapons and armor that are made of weapon and armor parts. Weapon, tool, and armor repair kits restore an amount of durability equal to level one of the item you repair.
旧バージョン Disrupted v1.5.23
更新履歴(changelog)
Added an energy system. Electrical equipment and the stun baton now require charge, which can be replenished using car batteries.
旧バージョン Disrupted v1.5.24
更新履歴(changelog)
Imroved the Energy bar UI. Dont utilize cat batteries if youre wet.
旧バージョン Disrupted v1.5.25
更新履歴(changelog)
The UI now reflects active energy drain as well. The impact driver and nailgun now drain energy when used. Manual use of junk turrets also drains energy. Junk turrets and the junk drone can no longer be deployed with 0 energy. Active turrets are disabled when energy reaches 0.
旧バージョン Disrupted v1.5.27
更新履歴(changelog)
Fixed red errors related to harvesting tools magazine crafting. Vitamins and the infection immunity effect now also protect against additional infection.
旧バージョン Disrupted v1.5.28
更新履歴(changelog)
Armor description part that mentions attributes requirements is now highlighted. Added icons to all repair kits to make their identification eaiser.
旧バージョン Disrupted v1.5.29
更新履歴(changelog)
Farming in harsh biomes is less profitable. Reading seed crafting skill magazines at max skill level provides temporary mitigation of this penalty. Repair kits made from weapon, tool, and armor parts now require the corresponding magazine as an ingredient. Other magazines now provide bonuses at max skill level. Candles, torches, and weapons with the burning shaft modification now consume Fuel. Fuel can be replenished using oil shale, gas cans, or oil. Fixed vitamin pills not providing full protection against infection. Fixed universal T1 repair kit using a vehicle icon. Medical condition checks are now performed less frequently, reducing performance impact.
旧バージョン Disrupted v1.5.30
更新履歴(changelog)
Added missing parts-based repair kit recipes for the iron crossbow and wooden bow. Burning shaft is now switchable.
旧バージョン Disrupted v1.5.30
更新履歴(changelog)
Added missing parts-based repair kit recipes for the iron crossbow and wooden bow. Burning shaft is now switchable.
旧バージョン Disrupted v1.5.31
更新履歴(changelog)
Added a feature allowing players to toggle enemy HP bars when available through perks. Added a feature allowing players to toggle food-based health regeneration from all sources. Both features are accessible while empty-handed by pressing "F" while standing or crouching.
旧バージョン Disrupted v1.5.32
更新履歴(changelog)
Fixed torch not consuming fuel if the burning shaft mod was disabled previously.
旧バージョン Disrupted v1.5.33
更新履歴(changelog)
Candles, torches, and lanterns placed by players now last for 1 hour. Candles and torches disappear after that period, while lanterns become inactive and can be harvested and reused. Torches and similar items consume more Fuel when held while wet. Fixed torches having an incorrect additional flame on their handles.
旧バージョン Disrupted v1.5.34
更新履歴(changelog)
Anabiotic zombies now receive increased damage resistance while downed. Fixed sinks creating stone blocks when falling. Crawlers no longer stumble.
旧バージョン Disrupted v1.5.35
更新履歴(changelog)
Added “Worn” versions of weapons and tools. Primitive weapons and tools found in loot are now replaced with worn versions of higher-tier items. Players now start with a duffle bag that allows them to choose one supporting item. Fixed the nearest trader being shown on the map after completing the tutorial questline.
旧バージョン Disrupted v1.5.36
更新履歴(changelog)
Added missing localization for the previous update.
旧バージョン Disrupted v1.5.37
更新履歴(changelog)
Decreased the amount of parts gained on scrapping higher tier ranged weapons.
旧バージョン Disrupted v1.5.39
更新履歴(changelog)
Added the Close Quarters Adrenaline effect to improve early-game knuckle combat.
旧バージョン Disrupted v1.5.40
更新履歴(changelog)
Reduced the Close Quarters Adrenaline damage multiplier from 3 to 2.2. Fighting under the effects of Close Quarters Adrenaline builds up a short Fatigued status effect. Reduced the durability of starter kit worn iron knuckles from 200 to 150. Added more variations of worn armor pieces. They can now be found in garbage piles.
旧バージョン Disrupted v1.5.41
更新履歴(changelog)
Close Quarters Adrenaline changes: damage multiplier increased from 2.2 to 2.5. The effect now only appears up to and including level 5. Fixed Emergency Calories duration not resetting upon death. Fixed scrapping grass cordage yielding more grass than required to craft it.
旧バージョン Disrupted v1.5.42
更新履歴(changelog)
Fixed chance of zombie infection to appear upon receiving Fatigued status effect after Close Quarters Adrenaline fades.
旧バージョン Disrupted v1.5.43
更新履歴(changelog)
Nerfed Sledge Saga Vol. 5: players must now take a hit to activate the double experience bonus for one kill. Nerfed the full stamina recovery perk book series completion bonus: it is now based on a progressive chance system. Fixed using motor tools refilling the character's fuel meter.
旧バージョン Disrupted v1.5.44
更新履歴(changelog)
Backpacks in the world can now be harvested and later used as containers. 10% chance to harvest.
旧バージョン Disrupted v1.5.44
更新履歴(changelog)
Backpacks in the world can now be harvested and later used as containers. 10% chance to harvest.
旧バージョン Disrupted v1.5.45
更新履歴(changelog)
Fixed some of the sports bags dropping 2 bags instead of 1.
旧バージョン Disrupted v1.5.45
更新履歴(changelog)
Fixed some of the sports bags dropping 2 bags instead of 1.
旧バージョン Disrupted v1.5.46
更新履歴(changelog)
Fixed some edge cases with toggling the burning shaft mod.
旧バージョン Disrupted v1.5.47
更新履歴(changelog)
Added Hygiene. Map markers cannot be tracked unless the compass is unlocked. Map markers cannot be centered on the map unless the map is unlocked. Waypoints are only displayed on screen when they are within 200 m of the player. New zombie behavior: normal female zombies now have a rare chance to summon a zombie dog or zombie vulture. Honey and honey-based meals no longer return empty jars when consumed. Pallets now have a low chance to drop nails when harvested. Increased the chance to harvest bags from 10% to 15%. Increased cloth yield when scrapping bags from 3 to 20. Adjusted the amount of duct tape required to upgrade the Old World Shrine. Location tier and difficulty tracking are now hidden. Players are now briefly informed of the medical condition that caused their death upon respawning.
旧バージョン Disrupted v1.5.48
更新履歴(changelog)
Fixed some of the consumables not triggering low hygiene related check. Slightly adjusted sources of contamination.
旧バージョン Disrupted v1.5.48
更新履歴(changelog)
Fixed some of the consumables not triggering low hygiene related check. Slightly adjusted sources of contamination.
アーカイブ Disrupted v1.6.0
更新履歴(changelog)
Updated for the 3.0 version of the base game. Added experimental dynamic loot abundance mode. It is now easier to trigger running-related medical conditions; 'Tension in legs' now applies an accumulating max-stamina debuff. Healing Factor perk level 5 now prevents death from lethal medical conditions. A temporary "slow dying" state is applied instead. Halved soap uses. Fixed the Sledge Saga Vol. 5 effect triggering from non-combat damage.
MOD 解説
できるだけオリジナル版に忠実でありつつ、ゲームのバランスを調整しようとする試みです。変更点の多くはゲームをよりハードコアなものにするため、このMOD(レット)はベテランプレイヤーにおすすめです。ゲームのプレイ環境が大幅に厳しくなります。
原文(英語)を表示
An attempt to balance the game while staying as close to vanilla as possible. Most changes make the game more hardcore, so this mod(let) is recommended for veteran players. Makes the game much more restrictive.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
