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メイン RocketCar_v0.1.0_gameV3.0.0-V3.3.0.zip v0.1.0
更新履歴(changelog)
First version. - The Rocket Car: an electric open-wheel two-seater with jets on compressed air, on the game's own vehicle physics. - Sprint boosts on the air tank, which refills by itself while you drive; an empty tank locks boost until Sprint is let go. - Hop jumps (higher when held). Hop again in the air: with A or D a kickflip, with W or S a front or back flip, with nothing held a second jump. Quick and late presses both work, and every flip gets the height to finish before the ground. - The four ground jets fire pair by pair: the pair that pushes a flip round, the other pair to catch it, all four for the lift and the soft landing. - Falling hard, the jets fire by themselves and it lands soft. On its roof or side, Hop rolls it back onto its wheels. - Suction fans keep it on its wheels in hard turns and under boost, and hold it upside down under a ceiling. - Electric: the fuel tank is its battery (about 36 km a charge). A Charger block wired to any power source charges a car parked within 4 m, empty to full in 90 s. Charge cells (two from a lead car battery) recharge it from the radial menu or the vehicle window. - 8000 health and a quarter of the game's crash damage. A raised underside so small hills do not hang it up. - Learned with the 4x4 (Vehicles 70), crafted at a workbench. Seats two, with storage. Air gauge on the HUD. `rcar` console command for tuning. - Game 3.0 to 3.3. Server and every client, EAC off. English, Russian and Simplified Chinese.
MOD 解説
An electric open-wheel jet car. Boost on compressed air, jump, kickflip and front or back flip in mid-air, land soft on its jets, and stay planted in hard turns on its suction fans. Charge it at its own charger block or with charge cells.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
