GenesisGapFill

GenesisGapFill

GenesisFill automatically sm...

MOD ID: 12914作者: MrFallBoyカテゴリ: Visuals and Graphicsバージョン: 1.0.0.0更新日: 2026-10-04(今日更新)用途: クライアント向け人気スコア: 0
#グラフィック#UI#建築#クライアント向け

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🔑 Nexus連携(高評価・追跡)

🏷 タグ

GameplayQuality of Life

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メイン GenesisFill v1
📦 6.9 KB ⬇️ 50
更新履歴(changelog)
# GENESISFILL – PATCH 1
### Automatic Terrain-to-Block Gap Smoothing
**NEW**
- Added the initial standalone **GenesisFill** module.
- Automatically improves terrain transitions around newly placed building blocks.
- No hotkey or manual interaction required.
- GenesisFill reacts directly during normal block placement.
- Detects when a newly placed construction block is directly adjacent to terrain.
- Automatically adjusts the placed block's density so nearby voxel terrain can form a smoother transition around it.
- Uses the existing 7 Days to Die terrain density system instead of replacing or spawning terrain blocks.
- Density correction is applied as part of the normal block placement process.
- Uses the current V3.2.0 b10 block-change and multiplayer synchronization path.
- The placed `BlockValue` itself is not replaced or modified by GenesisFill.
- No automatic terrain blocks are created.
- No terrain blocks are removed.
- No additional savegame data or savegame migration is required.
**SAFETY**
- Terrain blocks themselves are not modified by the fill operation.
- Air and water targets are ignored.
- Blocks using TileEntities are excluded from automatic density modification.
- Functional blocks with persistent data are protected from the fill operation.
- Multi-block objects are currently excluded as a safety measure.
- GenesisFill does not alter inventories, workstation data or other persistent block data.
- Structural Integrity remains controlled entirely by the normal 7 Days to Die system.
**TECHNICAL**
- Developed specifically against **7 Days to Die V3.2.0 b10**.
- Replaces the incompatible legacy `Terrain Block Gap Fill / DVS_Terrainfill` approach.
- Does not use the obsolete `BlockChangeInfo.pos` field.
- Uses the current `BlockChangeInfo` / `BlockValueRef` structure.
- Automatic processing is tied to actual block placement instead of `EntityPlayerLocal.Update`.
- No continuous per-frame terrain scanning.
- No player raycast monitoring.
- No configurable h…
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MOD 解説

GenesisFillは、新しく配置されたビルディングブロックの周囲の地形の変化を自動的に滑らかにします。ブロックを通常通り配置するだけで、周辺の地形が瞬時に調整され、ホットキーや手動での修正を必要とせずに、より滑らかで自然な接続が実現します。

原文(英語)を表示

GenesisFill automatically smooths terrain transitions around newly placed building blocks. Place your block normally and nearby terrain adjusts instantly for a cleaner, more natural connection without hotkeys or manual repair.

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