7 Days to Die Random Start for v3.2.0 B10

7 Days to Die Random Start for v3.2.0 B10

7 Days to Die Random Start f...

MOD ID: 12471作者: Bit Wreckedカテゴリ: Gameplayバージョン: 1.2.3更新日: 2026-09-23(2週間前)用途: 汎用人気スコア: 0
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メイン HistoricalRandomStart - 7DTD - 3.2.0 b10 v1.2.3
📦 53.8 KB ⬇️ 25
更新履歴(changelog)
1.2.3 — Fixed existing-user upgrades so an old HRS runtime is no longer left installed just because the Bridge folder already exists.
1.2.3 — Manager now verifies the actual installed HRS files against the desired release instead of using folder existence as a version check.
1.2.3 — Existing HRS installations can now be safely upgraded when ownership of the installed files is confirmed.
1.2.3 — Upgrade operations replace only HRS-owned static files and preserve Bridge policy/result state.
1.2.3 — Unknown, conflicting, incomplete, or unsafe installation states continue to fail closed instead of being overwritten.
1.2.3 — Deployment inventory is rechecked after installation or upgrade and must match the desired release before continuing.
1.2.3 — Fixed trader-route resume after reload when the player QuestJournal is temporarily unavailable during initialization.
1.2.3 — Trader routing now survives logout/reload while still stopping normally after the route reaches a terminal state.
1.2.3 — Fixed Intro to Buried Supplies remaining locked to Pine Forest after HRS routed the player to a trader in another starting biome.
1.2.3 — Intro Buried Supplies now uses the recorded HRS starting biome for Snow, Pine Forest, Desert, Wasteland, and Burnt Forest starts.
1.2.3 — Added a narrowly scoped Harmony patch for the introductory quest biome correction.
1.2.3 — Uses the official Harmony installation supplied with 7 Days to Die and does not bundle a separate Harmony DLL.
1.2.3 — Vanilla quest XML is not globally modified; the correction applies only to the expected fresh HRS introductory quest state.
1.2.3 — Standard mode, unrelated saves, and unrelated quests remain untouched by the introductory quest patch.
1.2.3 — Preserves normal starting progression after relocation and hands control back to vanilla progression after the introductory flow.
1.2.3 — Random relocation remains one-shot and does not repeat after reload, death, or normal respawn.
1.2.3 — Updated manager wording and…
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MOD 解説

『7 Days to Die』v3.2.0 B10のランダムスタート ― 新しい世界にスポーンしたとき、自分がどこにたどり着くのか全く分からなかった頃を覚えていますか? あの頃、心の中で「一体ここはどこなんだ?」と思っていたのを覚えています。私にとって、それこそがゲームの醍醐味の一つでした!

原文(英語)を表示

7 Days to Die Random Start for v3.2.0 B10 - Remember back when we spawned in a new world and we did not know where we would end up? I remember thinking to myself back then "Where the hell am I?" To me, that was a big part of the game!

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