tehAon’s Vanilla Fixes – Six Base-Game Bugs Patched

tehAon’s Vanilla Fixes – Six Base-Game Bugs Patched

Six bugs in the base game, o...

MOD ID: 12332作者: tehaonカテゴリ: Questsバージョン: 1.3.0更新日: 2026-10-16(今日更新)用途: クライアント向け人気スコア: 0
#クエスト#UI#建築#クライアント向け

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

Bug FixesQuality of LifeAI-Generated Content

📂 ファイル・バージョン

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メイン Vanilla Fixes V1.3.0 (Game V3.0.0 - V3.3.0) v1.3.0
📦 53.6 KB ⬇️ 1
更新履歴(changelog)
- Two new repairs, six in all. 1.2.0 was never released on its own, so both arrive here.
- NEW: a quest from an item now resets and locks its building. Read a quest note in a mine, a base dug into the ground or on a hill above the target, and the base game's rally marker reset nothing: loot, doors and sleepers stayed as the last visitor left them, and anyone else could take the same building. The location the server sends for an item-started quest has no height, so your game stored your own altitude, and the server looked for the building at that height. The quest now carries the building's real height, the value a trader quest already has. Quests saved before you install this are mended the next time their rally marker is pressed. Client side. Setting: fixPoiReset.
- NEW: wild animals and roaming zombies come back again. The game counts what each 80 m square has out per spawn group and never lowered that count for a captured animal (one wild chicken caught ended rabbits and chickens in that square for good) or for anything that died while its square's corner chunk was unloaded. Both slots are now given back, and squares already stuck are put right by a slow recount. Server side (and single player). Settings: fixSpawnSlots, recountSpawnSlots.
- Both are no-ops wherever the base game already works, and each correction is one line in the log. The startup manifest now lists six repairs.
- Two things in a save can now change: a square's spawn count (only ever lowered, only to what exists) and a note quest's stored building height (moved inside the building). Nothing else is written.
- Tested live: a T6 infested note read underground picked a factory that had already been cleared and wrecked; pressing the rally marker brought its doors, chairs and everything else that had been broken back. The spawn slot self-test passes on real V3.0.0 to V3.3.0 dedicated servers; the POI repair's self-test passes on V3.2.0 against all 368 Navezgane quest buildings.
- Works on game V3.0…
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旧バージョン(3件)を表示
アーカイブ Vanilla Fixes V1.0.0 v1.0.0
📦 33.6 KB ⬇️ 39
更新履歴(changelog)
**Renamed from Item-Started Quest Fix, and widened from two repairs to four.** The two bugs this mod
already fixed are base-game bugs, not any mod's; so are the two it absorbs. Keeping them in separate
downloads meant four pages, four changelogs and four install decisions for one answer: *the base game
is broken here, and here is the patch.*
Absorbed:
- **Treasure maps read at or below y = 10 never get a location** (new). `CalculateTreasurePoint`'s
low-altitude guard reads `vector.y`, which is `startPosition.y` — the player's altitude — because
`GetTreasureOffset` always returns `y = 0`. It was meant to test the candidate point's own height.
Below the line every one of the 750 draws behind a request fails, the server never answers, and the
map item is consumed for a quest that can never resolve. Measured on V3.1.0 b14, stock Navezgane:
**0/20 placed at y ≤ 10 across 15 000 draws; 20/20 at y = 10.5 in ~70.** Three blocks of altitude.
- **The modded-forge smelting panel** (was a separate mod). With Smelter Type on craft-from-backpack,
any forge not literally named `forge` keeps a panel the game already switched off; the no-smelting
twin window is generated by learning the delta from vanilla's own `workstation_forge` pair.
- **The server-side Stay Within repair** (was a separate mod), as `Config/quests.xml`. It selects on
the shape of the bug rather than on quest ids, so it repairs whatever is broken on your server, and
fixes every player from one server install with EAC left on.
New in the bundle:
- **A startup manifest.** One line per repair, every start: name, ARMED/OFF, the side it acts on, and
what it does. Four silent fixes are unsupportable without it — a repaired quest is indistinguishable
from one that was never broken.
- **Per-fix switches** — `fixStayWithin`, `fixTreasureMap`, `fixForgeWindow` — so one repair can be
disabled without giving up the rest.
- **Compat guards extended** to every new member the added patches bind to.
**Why a bundle does not rot.**…
⬇️ Nexus でダウンロード
アーカイブ Vanilla Fixes V1.1.0 (Game V3.0.0 - V3.2.0) v1.1.0
📦 34.5 KB ⬇️ 75
更新履歴(changelog)
**Now claims V3.0.0-V3.2.0.** No behaviour changed; the four repairs are the same code. What changed
is that the 3.2 claim is now backed by a playtest instead of a guess.
Verified on a real V3.2.0 (b10) dedicated server, joined from a V3.2.0 (b10) client — the same build,
because a client can only join a server of the same build and a mismatch hangs it silently:
- The bug is **still present in 3.2**. The server logged `NullReferenceException` at
`NetPackageQuestGotoPoint.ProcessPackage`. TFP has not fixed it; all six patched types are
byte-identical 3.1 -> 3.2.
- The repair **fires and works**. The client re-asked at 10s, 20s and 30s and then showed the travel
prompt, and the server logged one fresh NullReferenceException per retry — four in total for the
original request plus three retries. That one-to-one match is the proof the request really is
being re-sent rather than the client only logging to itself.
- The DLL resolves against every version it claims: 3.0.0, 3.0.1, 3.1 and 3.2.0.
Built against V 3.0.0 (b259), the oldest version claimed, so no reference can bind to a type newer
than the oldest supported build.
⬇️ Nexus でダウンロード
アーカイブ Vanilla Fixes V1.1.1 (Game V3.0.0 - V3.3.0) v1.1.1
📦 35.9 KB ⬇️ 45
更新履歴(changelog)
- Works on game 3.3. On 3.3, 1.1.0 switched itself off completely: 3.3 renamed the one game method the forge-window repair sits in front of, the startup check saw it missing, and the mod refused to patch anything, so the other three repairs went with it.
- All four repairs work on 3.3. The forge-window repair now fronts whichever method the running game has.
- A repair the game outgrows no longer takes the others with it. Each one is checked on its own at startup; one that cannot run says so in the log and shows as UNAVAILABLE in the fix manifest, and the rest are patched in as usual.
- All four bugs are still in game 3.3: the vanilla code at each of the four sites is unchanged from 3.2.
- The repairs themselves have not been exercised in a 3.3 game yet.
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MOD 解説

ベースゲームに6つのバグ、MODが1つ。場所が指定されないアイテムからのクエストで、「この範囲内に留まる」の表示が緑色に変わらなかったり、建物がリセットされなかったりするもの。y=10より下で読み込まれた宝の地図で、宝箱が出現しないもの。MOD化されたフォージが機能していない。

原文(英語)を表示

Six bugs in the base game, one mod. A quest from an item that never gets a location, whose Stay Within never turns green, or whose building never resets. A treasure map read below y=10 that never places its chest. A modded forge's dead

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