📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🔗 必要なMOD(前提)
このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。
- Quartz — Only required for SMX
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン ZzzzPaddy AB Unlocked v1
⬇️ Nexus でダウンロードメイン E C H O - Adaptive Backpack Compatibility API V2 v1
⬇️ Nexus でダウンロードメイン E C H O - Adaptive Backpack v2.2.4
更新履歴(changelog)
Rebuilt for 7 Days to Die V3.3. Features, settings and saves are unchanged from 2.2.3. Equipped V3.3 backpacks add no slots. V3.3's Equippable backpacks resize the player bag every update. Adaptive Backpack now owns that resize: the bag stays at the configured capacity, never shrinks, and nothing drops. As of this version. RhaellaStark and Snipey360 are taking over maintaining and updating this mod.
オプション Echo Backpack Storage v1.0.0
⬇️ Nexus でダウンロード旧バージョン(13件)を表示
旧バージョン ZzzPaddy AdaptiveBackpack v1
⬇️ Nexus でダウンロード旧バージョン ZzzPaddy AdaptiveBackpack v2.0.0
更新履歴(changelog)
Version 2.0.0 - 7 Days to Die 3.0 Experimental Update - Updated Adaptive Backpack for 7 Days to Die 3.0 Experimental. - Added configurable backpack page count. - Added adaptive backpack scaling based on the detected UI grid. - Added automatic Pack Mule scaling based on final backpack size. - Added page fill display modes: count, percent, and off. - Added Death Backpack scaling, paging, and improved gear recovery. - Added support for recovering toolbelt, armor, clothing, and survival equipment after death. - Added console diagnostics: pab status, pab selftest, pab conflicts, and pab report. - Improved Move All and Take All handling across expanded backpack pages. - Improved vehicle, drone, and storage container handling. - Fixed Gyrocopter and 4x4 Truck slots above slot 45. - Fixed drone Shift+Click redirection after closing or recalling the drone. - Fixed page-count downgrade issues where old hidden backend slots could remain active. - Improved hidden slot and overflow protection. - Cleaned release package contents.
旧バージョン ZzzPaddy AdaptiveBackpack v2.0.2
更新履歴(changelog)
-Fixed a critical item duplication and item deletion issue when modifying items on hidden backpack pages. -Removing or swapping item mods on gear stored on page 2+ should no longer clone the item onto page 1. -Fixed hidden-page item modifications overwriting locked page 1 slots. -Backpack backend updates now use the real absolute slot numbers instead of guessing from the currently selected page. -Fixed internal backpack refreshes resetting the backpack back to page 1 during item modification flows. -Improved page-aware slot lock handling. -Locked slots now remain tied to their correct backpack page and slot. -Fixed slot locks being removed after visiting a trader. -Improved lock persistence across UI changes and trader interactions. -Sorting and Move All continue to respect locked slots across all backpack pages.
旧バージョン ZzzPaddy AdaptiveBackpack v2.0.3
更新履歴(changelog)
Improved backpack click-and-drag responsiveness. Reduced heavy backpack UI refreshes during normal item movement. Improved compatibility with Beyond Storage 3. Optimized backpack slot updates so only changed slots are written back. Reduced unnecessary Bag.SetSlots calls during live backpack updates. Fixed page-aware locked slots. Locked slots now stay tied to their real backpack slot instead of mirroring across all pages. Fixed locked slots being lost after leaving the world or restarting the game. Added persistent locked slot storage. Locked slots are now saved in Config/Persistent/SlotLocks.dat. Added automatic migration from the old lock storage file if it exists.
旧バージョン ZzzPaddy AdaptiveBackpack v2.0.4
更新履歴(changelog)
- Added automatic carry-capacity buff scaling for Steroids, God Mode and Twitch Pack Mule. - Fixed an issue where using Steroids could make players encumbered on expanded backpacks until the steroid effect ended. - Added SteelShot UI Hybrid / SteelShot Backpack grid detection. - Added support for larger external backpack grids such as 12x7 layouts. - Fixed external UI/backpack layout detection so compatible backpack grid mods can be read correctly. - Added page-aware slot lock persistence. - Fixed slot locks being lost after leaving the world or restarting the game. - Fixed the top-left slot on page 1 losing its lock after exit/reload. - Fixed slot locks mirroring across all backpack pages. - Fixed sorting behavior so locked slots stay locked on their correct page. - Improved drag-and-drop responsiveness in the backpack. - Added persistent slot lock storage at Config/Persistent/SlotLocks.dat.
旧バージョン ZzzPaddy AdaptiveBackpack v2.0.5
更新履歴(changelog)
Fixed cross-page item modification duplication. Fixed an issue where installing/removing item mods from another backpack page could clone weapons, tools, armor, vehicles, or other moddable items. Modified items now stay in their original backpack slot instead of being moved or copied to the attachment page. Fixed temporary ghost items appearing on the wrong page while modifying items. Fixed lock overlays appearing on empty slots after cross-page item modification. Fixed page-aware slot locks so locked slots stay tied to the correct page. Fixed the first backpack slot sometimes losing or restoring the wrong lock state after relog. Improved persistent slot lock saving and loading. Fixed Take All / Move All stack behavior so matching stacks in the toolbelt are filled before creating new backpack stacks. Fixed storage/container open and close sounds. Fixed item transfer sounds for Shift-Click item movement. Fixed startup initialization on setups where the game reports an invalid assembly/mod path. Fixed a Harmony startup issue caused by changed 7 Days to Die 3.0 UI methods. Added support for Vanilla Vehicle Storage Mods. Vehicle and drone storage values are now treated as minimum/fallback values instead of fixed hard caps. Removed generated vehicle and drone size overrides from loot.xml. Vehicle-storage mods can now expand vehicle storage without Adaptive Backpack shrinking or blocking those extra slots. Drone storage can now preserve larger modded storage sizes. Updated pab status and pab selftest wording to show vehicle/drone values as minimums instead of fixed targets. Confirmed sound polish and Vanilla Vehicle Storage Mod behavior.
旧バージョン ZzzPaddy AdaptiveBackpack v2.0.6
更新履歴(changelog)
Fixed vehicle mod Shift+Click behavior while vehicle storage is open. Vehicle mods now install into the vehicle mod slots instead of being redirected into vehicle storage. Updated vehicle mod detection to use real vehicle modifier install tags such as vstorage, vengine, vfuel, vlight, vseat, vplow, and varmor. Improved compatibility with vanilla vehicle mods and modded vehicle modifier entries that use the normal vehicle install-tag system. Fixed the vehicle UI breaking or hiding the mod-slot area after installing a vehicle mod with Shift+Click. Removed an overly broad vehicle window refresh after vehicle mod installation so the mod-slot panel remains stable. Added a defensive ItemInfoPanel safety patch for stale price label bindings. Fixed a possible backpack/radial UI collapse caused by stale ItemInfo price label binding errors. If a stale price label binding fails, the invalid item-info selection is now cleared instead of breaking the whole backpack UI. Added safer handling around ItemInfoPanel binding failures without hiding unrelated errors.
旧バージョン ZzzPaddy AdaptiveBackpack v2.1
更新履歴(changelog)
-> New Features <- Added a dedicated Adaptive Backpack tab to the in-game Options menu. Backpack pages can now be changed live from 1–9 without restarting the game or reloading the world. Added selectable Automatic, Vanilla, SteelShotUI, and dynamically detected inventory UI profiles. UI profile changes can be applied live while keeping occupied slots protected. Added live settings for page switching, page fill display, compatibility messages, debug logging, and UI test mode. -> Inventory & Slot Locks <- Improved multi-page Move All, Take All, Shift+Click, and Toolbelt transfers. Restored Vanilla-style Move All ordering, starting from the first backpack slot. Fixed Slot Locks from one page incorrectly affecting matching positions on another page. Improved Slot Lock persistence across sorting, UI refreshes, relogs, and game restarts. Page reductions are now blocked while removed pages still contain items. Improved capacity checks to prevent hidden overflow and item loss during partial transfers. -> Vehicles, Drone & Storage <- Improved Drone Move All ordering across the complete backpack. Added better support for Drone and vehicle storage expansions. Drone storage safely returns to its normal capacity after removing an expansion. Improved vehicle and Drone modification-window handling. Expanded vehicle slots remain interactive after installing or removing Vehicle Storage Mods. -> Compatibility <- Improved SteelShotUI integration with its own UI profile and Slot Lock handling. Added automatic detection for compatible custom backpack grids. Improved compatibility with programmatic sorting mods and ignored-slot masks. M00 StowIt v1.1.33 and newer is supported. Additional stability and item-safety improvements for containers, vehicles, Drones, and multi-page inventories.
旧バージョン ZzzPaddy AdaptiveBackpack v2.1.1
更新履歴(changelog)
Added a manual Grid Override for Vanilla UI. Added Automatic, Fit, and Native grid modes. Added configurable 3–12 rows and 4–16 columns. Added responsive Vanilla grids for 21:9 and 32:9 displays. Grid changes now recalculate backpack capacity, Pack Mule scaling, and Death Backpack capacity. Added occupied-slot protection when reducing grid capacity. Grid Override and Responsive Widescreen Grid are now clearly marked and enforced as Vanilla UI-only. SteelShot, SMX, Project Z, and other custom UIs retain their detected native grids. Fixed expanded Gyrocopter and 4x4 slots not being clickable on first opening. Fixed the visual delay after completing an item modification. Improved Vanilla grid and inventory-header alignment.
旧バージョン ZzzPaddy AdaptiveBackpack v2.2
更新履歴(changelog)
Version 2.2 - Verified for 7 Days to Die 3.0 and 3.1. - Fixed Use, Read, Eat, and Drink actions becoming stuck after inventory-capacity edge cases, including expanded 15-slot Toolbelts. - Fixed Death Backpack recovery using the hidden internal Toolbelt dummy slot, which could make an item appear missing until the next relog. - Strictly isolated vehicle Bag refreshes from Death Backpacks, preventing hidden Death Backpack pages from being cleared while the window was open. - Fixed Death Backpack Take All after manual recovery and relog: items that cannot fit now remain in the Death Backpack without temporary disappearance, duplication, or loss. - Vehicle storage capacity is now initialized during EntityVehicle.PostInit and before Vanilla SetBag builds the UI. - Fixed fresh 4x4 Truck and Gyrocopter slots 46+ being non-interactive until the first relog. - Vehicle Storage Mod expansion and removal now retain immediate interaction with all valid slots. - Reduced high-frequency vehicle test diagnostics while retaining useful initialization details behind debugLogging. - Death Backpack Take All now limits player-backpack destinations and conservation accounting to the configured visible backpack capacity, preventing post-relog hidden backend slots from swallowing items. - Vehicle Shift-click source detection now uses the active vehicle Bag/container relationship, so first-session slots 46+ work even when Vanilla assigns the wrong StackLocation. - Updated local compile references and compatibility verification for 7 Days to Die 3.1 b14. - Added an atomic Death Backpack Take All conservation guard that compares the complete player/bag item ledger before and after the committed transfer. - Any item rejected or dropped by an internal post-relog target write is restored to the Death Backpack instead of being silently lost. - Vehicle bags are now expanded to their complete configured/modded capacity before Vanilla SetBag creates its slot controllers. - Fixed Gyrocopter and 4x4 s…
旧バージョン E C H O - Adaptive Backpack v2.2.1
更新履歴(changelog)
Version 2.2.1 - Added optional controller paging, enabled by default and configurable live under Options > Adaptive Backpack. - LT / L2 and RT / R2 now switch player Backpack pages in the inventory, storage, vehicle, and Drone screens. - LT / L2 and RT / R2 switch the independent Death Backpack pages while a Death Backpack is open. - Moving the right stick left or right switches crafting categories one step at a time. - Preserved L1 / LB and R1 / RB for the game's Vanilla top-menu tabs. - Prevented Backpack trigger paging from also changing the Basics, Resources, and other crafting categories. - Keyboard and mouse paging controls remain unchanged. - Sort All now limits sorting to Adaptive Backpack's owned slot range and preserves extra hidden backend slots used by wallet and specialist inventory mods. - Added Compatibility API v2 for inventory, sorting, storage, and UI mod authors. - Added public layout, page, capacity, slot-lock, snapshot, commit, refresh, and page-selection methods. - API commits preserve locked, Pack Mule-restricted, and foreign hidden backend slots automatically.
旧バージョン E C H O - Adaptive Backpack v2.2.2
更新履歴(changelog)
VERSION 2.2.2 — TAKE ALL PERFORMANCE & E C H O PROFILE ------------------------------------------------------- - Eliminated the reported 1–2 second Take All frame freeze. - Ordinary, non-paged loot now uses the native game transfer route. - Deferred redundant per-item page-fill refreshes after bulk transfers. - Retained special safety handling for paged and death-backpack containers. - Added timing diagnostics for Take All operations over 50 ms. - Added dedicated supported detection for E C H O // Hybrid UI. - Preserved E C H O's custom backpack slots and red lock-field design. - Verified with normal opening and Take All from a Grace boss loot bag.
旧バージョン E C H O - Adaptive Backpack v2.2.3
更新履歴(changelog)
ECHO Adaptive Backpack 2.2.3 - Integrates the user-confirmed Controller Test 5: analog threshold detection instead of the unreliable WasPressed/threshold combination. - Right stick left/right changes recipe categories; up/down changes recipe pages. Slow movement works, holding does not repeat, and returning to centre rearms input. - Accepts slight off-axis movement; rejects ambiguous diagonals. Shared per-frame gesture handling prevents duplicate category/page consumption. - Applies to personal crafting and supported workstation recipe lists. Respects UI shortcut blocking, including text-entry contexts. - Workstation LB/RB changes categories; personal-crafting LB/RB retains top-tab navigation. LT/RT backpack paging is retained. - Integrates Wallet Reopen Test 1 into the main DLL: bag-size normalization preserves larger existing arrays and private tail slots instead of compacting them into visible inventory. - Retains the confirmed Take-All freeze fix, native ECHO UI profile, sorting/lock protection and item-action diagnostics. Validation: Controller Test 5 and Take-All confirmed by users. Hidden Wallet + Dump'n'Run deposit/close/reopen fix is included but still awaits reporter confirmation. The dedicated-server item-use support case remains unresolved; no claim that this release fixes it. The wallet guard is conservative: it does not infer that extra slots are disposable overflow. Do not reduce configured capacity with items still in removed pages or manually resize important saves without a backup.
📦 このMODを含むコレクション (全2件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Smorgasbord v3.2 by FinFNS 👍14
- Simple 7DtD by kamisama7986
MOD 解説
『7 Days to Die』3.0+向け、設定可能で状況に応じたバックパック拡張機能。ページ分割されたインベントリ、パックミュールのスケーリング、よりスマートな「デス・バックパック」の回収、車両・ドローン・保管庫の取り扱いに関する安全性の向上、および「すべて移動」「すべて取得」機能の修正を追加します。デフォルトのUIに対応。その他のUIも対応。
原文(英語)を表示
A configurable, adaptive backpack expansion for 7 Days to Die 3.0+. Adds paged inventory, Pack Mule scaling, smarter Death Backpack recovery, safer vehicle/drone/storage handling, and Move All/Take All fixes. Vanilla UI supported; other UI
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
