Pick Locked Doors ― The Freedom to "Open and Close" Locked Doors

While exploring shared community builds or dungeons, have you ever run into a situation where “this door is open, yet it’s treated as ‘locked’ so I can’t close it…”? Pick Locked Doors (Author: aedenthorn / Category: Gameplay) appears to be a MOD born precisely to solve that frustration.

What kind of MOD is it?

Its original main purpose is reportedly to “let you close doors within existing prefabs that are stuck open and locked.” On top of that, for locked doors in general, it seems you can now perform picking with the same feeling as opening a storage chest with a lockpick.

One thing to note: it’s explained that a door you pick open with this MOD cannot be locked again. It’s best to think of it purely as something that expands your freedom to “open and close” doors.

Main Features

  • It seems you can unlock locked doors with a lockpick (by default, the corresponding resource item).
  • Via config.json, you can reportedly edit the item used, the time picking takes, and the lockpick’s break chance. The config file appears to be generated inside the MOD folder once you launch the game after installing the MOD.
  • Furthermore, according to the author (noted as untested), if you add properties like the following in XML for each door type, you should be able to configure settings individually per door type.
<property name="LockPickItem" value="resourceLockPick"/>
<property name="LockPickTime" value="15"/>
<property name="LockPickBreakChance" value="0.75"/>

Installation Tips

  • As a general procedure, you place the MOD folder into the game’s Mods folder.
  • As a technical note, it’s clearly stated that you need to disable Easy Anti-Cheat (EAC). Since turning EAC off means you can no longer connect to vanilla official online servers and the like, it seems intended for use in single player or on your own server.
  • The source code appears to be published on the author’s GitHub (7D2DMods). If you want to check the behavior in detail, take a look there.
  • *Be sure to check the supported version on the Nexus download page, and we recommend backing up your save data before installing.

Who is it for?

  • Detail-oriented players who get bothered by “doors that are open but can’t be closed” while exploring prefabs
  • Those who want to enjoy opening and closing locked doors as “a little extra step in exploration” using a lockpick
  • Those who want to tweak the unlocking item, required time, and break chance to their liking via config/XML

On the other hand, since disabling EAC is a prerequisite, it’s fair to say this MOD isn’t suited for those who want to play in an EAC-enabled environment.

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