深い裂傷

Buff詳細

内部名buffLaceration
表示名深い裂傷
バージョンV2.6
iconui_game_symbol_laceration
属性数6
設定ノード数6
受動効果数3
トリガー効果数17

Buff設定ノード

ノード詳細
damage_typeBashing-
stack_typereplace-
duration0-
display_value.lacerationDurationDisplay-
display_value_formattime-
tagsdeathpenalty_injured-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1BuffBlink基本値に設定2buffLaceration
2HealthMaxBlockage基本値に加算@.lacerationHealthBlockage-
3BuffResistance基本値に加算-.15buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時AddBuff-
2自己Buff開始時AddBuff-
3onSelfBuffStackAddBuff-
4自己Buff開始時AddBuff-
5onSelfBuffStackAddBuff-
6自己Buff開始時CVar変更
cvar=$lacerationCounteroperation=設定value=7208
-
7onSelfBuffStackCVar変更
cvar=$lacerationCounteroperation=設定value=7208
-
8自己Buff更新時CVar変更
cvar=$lacerationCounteroperation=減算value=@$critHitNaturalHealingRate
-
9自己Buff更新時Buff除去
name=CVarComparecvar=$lacerationCounteroperation=以下value=0
10自己Buff解除時CVar除去
cvar=$lacerationCounter.lacerationHealthBlockage
-
11自己Buff開始時CVar変更
cvar=.lacerationHealthBlockageoperation=設定value=@$lacerationCounter
-
12自己Buff開始時CVar変更
cvar=.lacerationHealthBlockageoperation=除算value=288
-
13自己Buff更新時CVar変更
cvar=.lacerationHealthBlockageoperation=設定value=@$lacerationCounter
-
14自己Buff更新時CVar変更
cvar=.lacerationHealthBlockageoperation=除算value=288
-
15自己Buff更新時CVar変更
cvar=.lacerationDurationDisplayoperation=設定value=@$lacerationCounter
-
16自己Buff更新時CVar変更
cvar=.lacerationDurationDisplayoperation=除算value=@$critHitNaturalHealingRate
-
17自己Buff解除時CVar除去
cvar=.lacerationDurationDisplay
-