脚部添木処置

Buff詳細

内部名buffLegSplinted
表示名脚部添木処置
バージョンV2.6
iconui_game_symbol_splint
属性数4
設定ノード数3
受動効果数3
トリガー効果数35

Buff設定ノード

ノード詳細
duration0-
display_value.legHurtDurationDisplay-
display_value_formattime-

Buff受動効果 (passive_effect)

#nameoperationvaluetags
1HealthMaxBlockage基本値に加算@.LegHurtHealthBlockage-
2Mobility基本値に加算-.15-
3JumpStrength割合を減算0.06-

Buffトリガー効果 (triggered_effect)

#triggeraction詳細requirement
1自己Buff開始時CVar変更
cvar=$legTreatedCritHealingBaseoperation=設定value=1
name=ProgressionLevelprogression_name=perkPhysicianoperation=より小さいvalue=1target=instigator
2自己Buff開始時CVar変更
cvar=$legTreatedCritHealingBaseoperation=設定value=1.15
name=ProgressionLevelprogression_name=perkPhysicianoperation=等しいvalue=1target=instigator
3自己Buff開始時CVar変更
cvar=$legTreatedCritHealingBaseoperation=設定value=1.25
name=ProgressionLevelprogression_name=perkPhysicianoperation=等しいvalue=2target=instigator
4自己Buff開始時CVar変更
cvar=$legTreatedCritHealingBaseoperation=設定value=1.5
name=ProgressionLevelprogression_name=perkPhysicianoperation=以上value=3target=instigator
5自己Buff更新時CVar変更
cvar=$legTreatedCritHealingoperation=設定value=@$legTreatedCritHealingBase
-
6自己Buff更新時CVar変更
cvar=$legTreatedCritHealingoperation=加算value=@$treatedCritHealingBonuses
-
7自己Buff更新時CVar変更
cvar=$legTreatedCritHealingoperation=設定value=@$treatedCritHealing
name=CVarComparecvar=$treatedCritHealingoperation=より大きいvalue=@$legTreatedCritHealing
8自己Buff解除時CVar除去
cvar=$legTreatedCritHealingBase$legTreatedCritHealing.legTotalHealingRate
-
9自己Buff解除時CVar除去
cvar=$legHurtCounter.LegHurtHealthBlockage
name=!HasBuffbuff=buffLegBroken
|
name=ProgressionLevelprogression_name=perkPhysicianoperation=以上value=3target=instigator
10自己Buff開始時AddBuff-
11自己Buff開始時Buff除去-
12自己Buff開始時CVar変更
cvar=.legTotalHealingRateoperation=設定value=@$critHitNaturalHealingRate
-
13自己Buff開始時CVar変更
cvar=.legTotalHealingRateoperation=加算value=2
-
14自己Buff開始時CVar変更
cvar=.legTotalHealingRateoperation=乗算value=@$legTreatedCritHealing
-
15自己Buff開始時CVar変更
cvar=.legTotalHealingRateoperation=除算value=@$minerHealing
name=CVarComparecvar=$minerCheckoperation=より大きいvalue=0
16自己Buff更新時CVar変更
cvar=.legTotalHealingRateoperation=設定value=@$critHitNaturalHealingRate
-
17自己Buff更新時CVar変更
cvar=.legTotalHealingRateoperation=加算value=2
-
18自己Buff更新時CVar変更
cvar=.legTotalHealingRateoperation=乗算value=@$legTreatedCritHealing
-
19自己Buff更新時CVar変更
cvar=.legTotalHealingRateoperation=除算value=@$minerHealing
name=CVarComparecvar=$minerCheckoperation=より大きいvalue=0
20自己Buff更新時CVar変更
cvar=$legHurtCounteroperation=減算value=@.legTotalHealingRate
name=!EntityHasMovementTagtags=running
21onSelfJumpステータス変更
stat=Healthoperation=減算value=1
-
22onSelfJumpAddBuff-
23onSelfFallImpactCVar変更
cvar=$legHurtCounteroperation=加算value=12
name=CVarComparecvar=_fallSpeedoperation=以上value=.07
24onSelfFallImpactAddBuff
name=CVarComparecvar=_fallSpeedoperation=以上value=.07
25自己Buff更新時CVar変更
cvar=$legHurtCounteroperation=設定value=7208
name=CVarComparecvar=$legHurtCounteroperation=より大きいvalue=7208
26自己Buff更新時CVar変更
cvar=.legHurtDurationDisplayoperation=設定value=@$legHurtCounter
-
27自己Buff更新時CVar変更
cvar=.legHurtDurationDisplayoperation=除算value=@.legTotalHealingRate
-
28自己Buff解除時CVar除去
cvar=.legHurtDurationDisplay
-
29自己Buff更新時CVar除去
cvar=$legHurtCounter
-
30自己Buff更新時CVar除去
cvar=$legHurtCounter.legTotalHealingRate.LegHurtHealthBlockage
-
31自己Buff更新時Buff除去-
32自己Buff開始時CVar変更
cvar=.LegHurtHealthBlockageoperation=設定value=@$legHurtCounter
-
33自己Buff開始時CVar変更
cvar=.LegHurtHealthBlockageoperation=除算value=360
-
34自己Buff更新時CVar変更
cvar=.LegHurtHealthBlockageoperation=設定value=@$legHurtCounter
-
35自己Buff更新時CVar変更
cvar=.LegHurtHealthBlockageoperation=除算value=360
-