📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🔗 必要なMOD(前提)
このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。
- AEC PROJECT - ALL-IN-ONE BOSS - SERVER-SIDE - BOSS SCALING UPDATE V3.0 — HIGHLY RECOMMENDED TO ADD BOSSES IN THIS MOD
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン AEC ENDGAME OVERHAUL 3.0.5 v3.0.5
更新履歴(changelog)
UPDATE 16/07/2026 : - Added tiered zombie <-> minion zombie <-> boss zombie recipes to simplify modifier crafting. - Changed first recipes for the Power Mutator and easier Empty Mutators. - Added server-side declaration localization for Events and Nemesis announcements. - Fixed server-side spawn pool selection to use the detected spawn-position biome (instead of group-name biome), ensuring correct biome/Game Stage weighting in multiplayer. - Updated the AEC HEAD CONVERTER UI. - Implemented a safeguard to prevent the Charismatic Nature perk from affecting game stage and blocking AEC progression. - Fixed missing localization entries. (AEC AIO BOSS 3.0.5) - Added AEC EO Tutorial Chapter 12: craft the Necroforge Workbench. - Reduced required levels for quest kill objectives. - Temporarily disabled Kill Replacement and Airdrop events. - Increased mushroom and headless hitbox (AEC AIO BOSS 3.0.5) - Added crafting groups to items (AEC AIO BOSS 3.0.5)
旧バージョン(17件)を表示
旧バージョン AEC ENDGAME OVERHAUL v2.5.0
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.5.1
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.5.2
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL - NO WEAPONS v2.5.2
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.5.3
⬇️ Nexus でダウンロードアーカイブ AEC ENDGAME OVERHAUL - NO WEAPONS v2.5.3
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.5.4
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.6.0
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.6.1
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.6.2
⬇️ Nexus でダウンロード旧バージョン AEC ENDGAME OVERHAUL v2.6.3
⬇️ Nexus でダウンロードアーカイブ AEC ENDGAME OVERHAUL v2.6.4
⬇️ Nexus でダウンロードアーカイブ AEC ENDGAME OVERHAUL 3.0 v3.0.0
更新履歴(changelog)
UPDATE 20/06/2026 : - Adds World/Biome invasion events : Mushrooms army, Soldiers army, Apes army, Headless army, Ghost army, Animals army, Archers army - Adds World/Biome hazard events : Mega-Horde, Heatmap Increase/Decrease, Zombies high concentration army, Ghost possession, Boss spawning - Scaled boss and minions T03-T15 - Adds a head converter - Removes all aec weapons/tools/armors - Adds ~3000 endgame modifiers - Heatmap Reworked - Dynamic quests T05-T15 dialogs depending on player GS - T08-RT15 designs reworked - Removes flooding logs - AEC AIO BOSS mandatory - AIO BOSS materials used in AEC ENDGAME OVERHAUL recipes - Various dialog text improvements. - Nemesis software Nemesis System (detailed): - Persistent world roster with controlled population: + Nemesis pool runs with dynamic bounds. + Rank distribution target is configurable per tier, with hard cap priority. - Persistent identity and progression per nemesis: + Each nemesis stores unique identity data (name, title, rank, entity class/tier, home coordinates, last known entity id). + Combat and simulation state is persisted (virtual HP/Attack/Defense/Speed, win/loss streaks, kill/death counters). + Title source is tracked (for example rank- or glory-driven title assignment). - Death lifecycle and slot recycling: + Permanent death threshold is rolled per nemesis between configurable limits. + After death/despawn, respawn is blocked by cooldown. + Empty slots are not instantly replaced. + Home-zone proximity spawns are rate-limited. - Grudge and revenge logic: + Nemesis can lock a grudge target and evaluate attacks on timed checks. + Repeated revenge pressure is throttled by per pair cooldown. + Freshly respawned players get anti-chain protection. - Family vengeance layer: + Nemesis kills can trigger untracked same-family retaliation near the killer. + Killing related non-nemesis AEC bosses can also trigger linked nemesis grudges. - Dynamic hierarchy conflicts: + Internal power struggles trigger on interval…
アーカイブ AEC ENDGAME OVERHAUL 3.0.1 v3.0.1
更新履歴(changelog)
UPDATE 21/06/2026 : - Decreased Zombie spawning in forest biome - Increased xp quantity to level up ~x3
アーカイブ AEC ENDGAME OVERHAUL 3.0.2 v3.0.2
更新履歴(changelog)
UPDATE 27/06/2026 : - Added stronger newbie protection for dangerous event spawns. - Players below Game Stage 100 are no longer subject to dangerous event targeting. - Players below Game Stage 600 no longer trigger Nemesis appearances when entering a Nemesis territory or a Nemesis Territory War area. - Territory Wars still happen and resolve normally, but low-tier players can no longer disturb them or pull Nemesis bosses onto themselves. - The heatmap system still works normally: kills still increase biome heat and can still raise the biome hazard level. - Heatmap decay has been increased from 2% per minute by default to 4% per minute, meaning biome danger cools down faster over time. - Events are now rarer overall, because heatmap pressure drops faster and low-tier players are protected from becoming valid event targets. - If the last heatmap-triggering kill was made by a protected low-tier player, that player is no longer used as the boss spawn target. - When a heatmap boss is ready to spawn, the system now looks for an eligible higher-stage player in the biome. - If no eligible player is present, the hazard level can still increase, but no boss will spawn on a protected low-tier player.
アーカイブ AEC ENDGAME OVERHAUL 3.0.3 v3.0.3
更新履歴(changelog)
UPDATE 30/06/2026 : - Event radio messages have been rewritten to feel more human and vanilla-friendly, with trader-flavored warnings based on the biome. - Master events now wait longer before the next event, with a random delay between 60 and 120 real-time minutes. - Newbie protection now prevents events from affecting the nearby spawn behavior of players below Game Stage 100. - Fixed a bug preventing the Necroforge from appearing in the Extreme Workstation recipe list.
アーカイブ AEC ENDGAME OVERHAUL 3.0.3 v3.0.4
⬇️ Nexus でダウンロード📦 このMODを含むコレクション (全1件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Tacos V3 pack by Hemlockness 👍7
MOD 解説
『AEC』のエンドゲーム刷新により、ゲームは完全な進行システムへと生まれ変わります。ゾンビはティアごとに進化し、出現パターンは動的に変化し、クエストによって難易度が調整され、装備も同様のスケーリングが適用されます。すべてのシステムが連動し、真のエンドゲームが実現されています。
原文(英語)を表示
AEC Endgame Overhaul transforms the game into a full progression system.Zombies evolve through tiers, spawns adapt dynamically, quests control difficulty, and gear follows the same scaling.Every system is connected, creating a true endgame
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
