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メイン SettingsRandomizer V0.11.0 - Game V3.0.0-V3.0.1 v0.11.0
更新履歴(changelog)
Your settings now survive an update. - NEW: randomizer.local.xml. Put your own changes in this file, beside the shipped randomizer.xml, and they are folded over it at load. It ships in no package, so no update can write over it, and it only needs the bits you actually changed: <randomizer> <schedule enabled="true" mode="morning" /> <locked><option name="DayNightLength" /></locked> </randomizer> This closes a real gap on DEDICATED SERVERS, where the shipped randomizer.xml IS the live config: before this, an admin's tuning lived in a file every update overwrote. Single-player was never affected - each save already keeps its own settings_randomizer.xml. - On a dedicated server the `randomizer` console command now writes to randomizer.local.xml instead of the shipped file, so live edits survive an update too. Trade-off: a setting written there pins that value, so a later change to our default no longer reaches you for that one setting. - Repeated <option> entries are matched on their name=, so overriding the second one leaves the first alone. An <option> the shipped file does not list is added. - A malformed randomizer.local.xml is logged and ignored, never fatal. - Build: SkipDeploy=true now works for this mod (it was silently ignored, and a build would write into the live Mods folder even while the game was open).
旧バージョン(5件)を表示
アーカイブ SettingsRandomizer V0.5.0 v0.5.0
更新履歴(changelog)
# Changelog — Settings Randomizer (7 Days to Die 3.0) DLL mod. Requires launching with **EasyAntiCheat OFF**. Extract the `SettingsRandomizer` folder into your `Mods/` folder. ## v0.5.0 - Added a console command (admin / host): `randomizer` (alias `rnd`) - `randomizer` or `randomizer now` — roll all unlocked settings immediately - `randomizer status` — show the schedule, the next auto-roll day, and a live sample of current values - `randomizer interval N | hour H | on | off | announce on/off | bloodmoon on/off` — configure the schedule - Tip: the Sandbox Options screen re-reads its values when it opens, so it can look unchanged right after a roll — use `randomizer status` to confirm a roll actually changed things. ## v0.4.0 - Auto-randomize now counts from when it starts, instead of fixed day multiples: - Fresh game, every 7 days -> first roll on **day 8**, then 15, 22, 29... - Enabled mid-game on day 30 -> first roll on **day 37** - The schedule anchor + last-roll day are saved per world (`schedule_state.xml`), so reloading a save no longer shifts the schedule. Turning the auto-randomizer off resets the anchor (re-enabling counts fresh from that day). ## v0.3.3 - Schedule popup toggles now use clear checkboxes (empty box = off, checked box = on) instead of a color-only checkmark. ## v0.3.0 - v0.3.2 - Added an in-game **Schedule** button on the Sandbox Options screen. It opens a popup to set the interval, hour, and enabled / announce / skip-blood-moon toggles without editing files or restarting — changes apply immediately and save to `randomizer.xml`. (Dedicated servers still use `randomizer.xml` directly.) ## v0.2.1 - Fixed a batch of on-screen XUi errors caused by the per-setting padlocks. ## v0.2.0 - Dedicated / hosted server support: the auto-randomizer runs on the server and syncs the changed values to clients using a stock game packet — **clients do not need the mod**. (Server must set `EACEnabled=false` in `serverconfig.xml`.) ## v0.1.0 - Initial relea…
アーカイブ SettingsRandomizer V0.7.1 v0.7.1
更新履歴(changelog)
==================================================================== v0.7.1 derives it from the Daylight Length setting, which the randomizer is free to roll:
アーカイブ SettingsRandomizer V0.8.1 v0.8.1
⬇️ Nexus でダウンロードアーカイブ SettingsRandomizer V0.9.0 v0.9.0
更新履歴(changelog)
Until now a roll told you only what a setting had become, never what it was. If you were in a menu, dead, or fighting when it landed, you had no way to find out what changed. - New "Last Roll" screen. Press ESC and pick Last Roll, right under Sandbox Settings. Lists every setting the last roll touched, with the value before and after: Zombie Day Speed: Walk -> Sprint XP Multiplier: 100% -> 150% - It never opens on its own — a re-roll can land mid-fight, so the toast and chat nudge you, and this is where you read the detail when it's safe to stop. Game pauses while it's open. Whole list, no cap. - New chat command: /lastroll — on a dedicated server this is the important one. The Last Roll screen has to be drawn by the mod, and on a dedicated server the mod installs server-side only so clients stay vanilla — so those players can't open it. /lastroll prints the full before → after list privately to that player, on a completely unmodded client, paginated (/lastroll 2) so even a ~140-setting roll reads in full. - On-screen summary now lists changes as before -> after. The chat announcement is a single line — what changed, how many, where to see it — because the game collapses every newline in a chat message into a space, so a multi-line list arrives as one run-on paragraph. Chat points at /lastroll instead of trying to be the report. - New console command: randomizer last (alias randomizer diff) prints the same list. - Undo keeps it honest. After randomizer undo the recorded roll is inverted, so it describes the change undo actually made, not the one it reversed. Undo again, it flips back. If an apply or hand-edit landed in between, the record is dropped rather than shown as a lie. Fixed: settings were reported with the game's debug text. The toast, chat summary and randomizer now printed a value's internal debug form instead of its label — a roll read XP Multiplier: 1.5 | default:1 instead of XP Multiplier: 150%. Now shows the same text the Sandbox Option…
アーカイブ SettingsRandomizer V0.10.0 v0.10.0
更新履歴(changelog)
Features: - Roll Now / Undo buttons on Last Roll screen (ESC menu). Change list repaints live. Undo again = redo. - Schedule Settings button — same Auto-Randomize popup as setup screen (mode, days, hour, mutations, chaos, drift, announce), now mid-world. Applies immediately + saves. - Live status line — what schedule is doing, when next roll lands. Fixes: - Padlocks ignored. After loading a world then returning to menu, locks turned red but didn't protect. Written to stale config copy. Affected every version since locks went per-save. (d9aa0b9) - New Game choices saved onto a different game. Mod read selected folder, but New Game screen still holds last game played (game keeps one pre-filled "game name"). Padlocks + Auto-Randomize landed in old save; Randomize rolled a third set. Symptom: "Randomize only ever changes 10 settings" = old save's mutation limit. Now asks setup screen itself, same as screen title does. (fbfd067) - Log names settings file in use every time setup screen decides. Scope notes: - Screen mod = singleplayer + host only. Dedicated clients stay vanilla, still use /lastroll. - Works on V3.0.0 and V3.0.1. No new network traffic.
MOD 解説
ストリーマーのように、スケジュールに従ってゲーム設定を自動的に再ランダム化します。「ランダム化」ボタンと、各オプションごとの鍵アイコンが「サンドボックスオプション」画面に追加されるほか、手動で、毎朝、あるいは「ブラッドムーン」のたびに作動する自動ランダム化機能も搭載されています。
原文(英語)を表示
Automatically re-roll your game settings on a schedule, streamer-style. Adds a Randomize button and per-option padlocks to the Sandbox Options screen, plus an auto-randomizer that fires manually, every morning, or after each blood moon.
導入前チェック(前提 / 競合 MOD)
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