📝 このMODの解説記事
まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。
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🔗 必要なMOD(前提)
このMODの動作には、以下のMODが別途必要とされています。各ページで最新の要件をご確認ください。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン NaturalSelection-v1.2.0.zip v1.2.0
⬇️ Nexus でダウンロード旧バージョン(10件)を表示
アーカイブ Natural Selection v1.0.0.1
更新履歴(changelog)
- Hotfix: removed one line I added for testing purposes.
アーカイブ Natural Selection v1.0.1.0
⬇️ Nexus でダウンロードアーカイブ Natural Selection v1.0.1.1
更新履歴(changelog)
- Added additional spawning.xml definitions for when players use other mods that vastly increase zombie spawn rates/maximums, to balance out the population of animals. - Split spawning.xml off the main folder, into a folder that loads last, and removed the conditional that was meant to ensure animal spawning changes from other mods took priority. If someone does NOT want the increased animal spawn rates/maximums from this mod for whatever reason, they can easily edit those files or delete that folder. - Hotfix (I just woke up, bear with me)
旧バージョン Natural Selection v1.0.1.2
更新履歴(changelog)
- Lowered the previously obscene spawn maximums to the point animals can still form groups over time, but without overpopulating areas very quickly, which was also causing unexpected behavior (bunny stacks?!!!). Hosts are encouraged to further tweak these values to their liking. (Thanks Yumi) - Reminder: update Singularity to see gregarious animals form groups. Before 1.2.0.0 they didn't have that behavior.
アーカイブ Natural Selection v1.1.0.0
更新履歴(changelog)
IMPORTANT: **remove zzzzzzzIncreasedAnimalSpawning.** If you still want higher spawn rates, you can keep it, but you should update it to the most recent version. It is now an optional addon, so you must do this manually. - Natural Selection is no longer merely an AI overhaul: it also tweaks animal entitygroups of each biome for balance and to increase animal diversity. - Thanks to the new feature added to Singularity in 1.3.0.0, NS now applies reasonable limits to animal groups so they can't grow forever. The new system also makes it more likely for groups of different sizes to exist simultaneously. - Tweaked animal spawn rates and chances of animals being gregarious to accomplish multiple things: - animals that are typically solitary (like boars), can't so easily be found in groups now. - the pine forest biome is a lot less challenging, better balanced. - animals that can't easily be found in large groups in the pine forest may form larger groups in other biomes. For example: in the pine forest, wolves are mostly alone, or sometimes in packs of 2 or 3, but their packs can grow much more rapidly in the snow biome, so they can eventually get to a size of 7 or 8. - if you clear an area of predators, it now stays cleared for at least a day, so you don't have to worry about predators showing up all the time (unless they happen to pass by as they move around the map).
アーカイブ Increased Animal Spawn Rates v1.1.0.0
更新履歴(changelog)
IMPORTANT: **remove zzzzzzzIncreasedAnimalSpawning.** If you still want higher spawn rates, you can keep it, but you should update it to the most recent version. It is now an optional addon, so you must do this manually. - Natural Selection is no longer merely an AI overhaul: it also tweaks animal entitygroups of each biome for balance and to increase animal diversity. - Thanks to the new feature added to Singularity in 1.3.0.0, NS now applies reasonable limits to animal groups so they can't grow forever. The new system also makes it more likely for groups of different sizes to exist simultaneously. - Tweaked animal spawn rates and chances of animals being gregarious to accomplish multiple things: - animals that are typically solitary (like boars), can't so easily be found in groups now. - the pine forest biome is a lot less challenging, better balanced. - animals that can't easily be found in large groups in the pine forest may form larger groups in other biomes. For example: in the pine forest, wolves are mostly alone, or sometimes in packs of 2 or 3, but their packs can grow much more rapidly in the snow biome, so they can eventually get to a size of 7 or 8. - if you clear an area of predators, it now stays cleared for at least a day, so you don't have to worry about predators showing up all the time (unless they happen to pass by as they move around the map).
アーカイブ Natural Selection v1.1.1.0
更新履歴(changelog)
- Adjusted detection ranges and chaseTimeMax for all animals.
旧バージョン Natural Selection v1.1.2.0
更新履歴(changelog)
- Further adjusted detection ranges and chasing times of boars and snakes to make them more defensive/opportunistic - Removed Stags and Does from the list of potential targets boars can try to hunt
旧バージョン Natural Selection v1.1.3
更新履歴(changelog)
- Switched to SemVer. - Removed `safeDistance` parameter from all animals so they use the default value (they keep a bit more distance now). - Fixed: Grace no longer groups up with boars sometimes, and attacks them on sight instead.
📦 このMODを含むコレクション (全4件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Smorgasbord v3 by FinFNS 👍4
- zelles modpack by epicwumaogamer 👍1
- Blooded Rise V2 by ExiledTruth34 👍1
- BetterTrueSurvival by Makemedinner 👍1
MOD 解説
動物の挙動をよりリアルにし、互いに、またゾンビともより活発にやり取りするようになります。3.X に対応しています。
原文(英語)を表示
Makes animals behave in more believable ways and interact more with each other, and with zombies. Compatible with 3.X
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
