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自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
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📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン Damned Paths Overhaul vv3.0
⬇️ Nexus でダウンロードアップデート Patch vv3.0
⬇️ Nexus でダウンロード旧バージョン(19件)を表示
アーカイブ Damned Paths Overhaul Mod vEarly-Release-v0.2
⬇️ Nexus でダウンロード旧バージョン Damned Paths Overhaul Mod vv2.6Exp
⬇️ Nexus でダウンロード旧バージョン Damned Paths Overhaul Mod vEarly-Release-v0.3
更新履歴(changelog)
**Damned Paths – Early Release 0.3** *Compatible with 7 Days to Die v2.6 Experimental* --- ## Changes & Improvements **Reduced Awakening Detection** * Significantly reduced the noise and heat generation produced when activating Awakening abilities. **Third-Person Ability Activation Fix** * Fixed an issue where abilities would automatically activate when entering Third-Person view (for example while driving). * Abilities will now remain disabled unless manually activated. **Curse Protection Shield Fix** * Fixed an issue where the Curse Protection Shield would not drain while Awakening was active without having Perk Level 5. * The shield now functions only when Perk Level 5 is unlocked, as intended. **Vampire Sun Radiation Adjustment** * The Sun Radiation Curse will not trigger if the character’s Wetness level exceeds 90%. * During rainy conditions, vampires may remain outside once Wetness reaches 90% or higher. --- ## Equipment & Clothing System Overhaul **New Class Accessories** * Introduced new accessories for each class. * Some accessories are currently required to activate Awakening powers. * Additional accessories are planned for future abilities. * Players are strongly recommended to wear the full accessory set at all times. * Accessories replace vanilla clothing while providing equivalent buffs. **Vanilla Clothing Removal** * All vanilla clothing has been removed from the game. * Higher-tier accessories can now be found through world loot. **Class Clothing System** * The Awakening Necklace has been removed. * Awakening abilities are now tied to the new class clothing sets. * Each class now has its own dedicated clothing set. * These items can be found in world loot with improved stats and tiers. **Important Gameplay Requirement** * To ensure abilities function correctly, the full class clothing set must be worn at all times. * Wearing partial sets or none at all may disable Awakening powers or cause unintended behaviour. --- ## K…
旧バージョン Damned Paths Overhaul Mod vEarly-Release-v0.4
更新履歴(changelog)
Short Update, Early Release 0.4 Compatible with 7 Days to Die v2.6 Experimental Lots of feedback has come in and I hear you all. Because of that, I’ve made this special update to reflect the suggestions and feedback you’ve been giving. I really appreciate everyone taking the time to share their thoughts. We’re getting very close to releasing the stable version. Changes in this update: Added localisation for Blood Jars Reworked both Sun Adaptation and Moon Adaptation skill perks to make them easier based on your feedback Added starting resources: Vampires: 5× Blood Jars and 5× Blood Bags Werewolves: 10× Compressed Meat Updated a lot of UI information to make the mod easier to understand All drugs are now craftable, giving boosts to Awakening powers or Prototype abilities, and allowing class changes (Vampire or Werewolf cannot change back to Human) Important: This update does not require a world wipe Please join the Discord and continue giving feedback — it helps a lot and directly shapes the updates. Thank you all for the support.
アーカイブ Damned Paths Overhaul Mod v1
更新履歴(changelog)
Complete rework ( check Description ) Update Changelog Vampires & Werewolves Curse Suppression Overhaul: Removed the requirement for Level 1 Curse Suppression. Vampires can now safely consume Blood without penalty. Werewolves can now safely consume Raw Meat without penalty. Werewolf Awakening: Buffed combat performance during Awakening. Significant increase to Block Damage and Entity Damage. Improved scaling, providing a much-needed power boost at low Awakening levels. Loot & Economy Cobalt Steel Weapons: Fixed a coding error in the loot tables. Weapon drop rates should now correctly reflect their intended rarity. Forged Cobalt Steel: Reduced overall drop chances to balance high-tier progression. Relic Scaling: Reduced natural drop rates for Relics. Increased crafting requirements for Tier 1 Relics by 5. Total cost: 10 Normal Relics are now required. Bug Fixes Cursed Audio: Fixed a persistent bug where the Burning Sound effect would continue looping even after a curse was removed. Fixed the Uncommon trait issue for number 6, that was not adding the attributes when learned.
旧バージョン Damned Paths Overhaul Mod v2
⬇️ Nexus でダウンロードアーカイブ Damned Paths Overhaul Mod v3
⬇️ Nexus でダウンロードアーカイブ Damned Paths Overhaul Mod vEarly-Release-v0.5
⬇️ Nexus でダウンロードアーカイブ Damned Paths Overhaul Mod vEarlyRelease-v0.5
⬇️ Nexus でダウンロードアーカイブ Damned Paths Overhaul Mod vv0.5
更新履歴(changelog)
UI & Information Updated and corrected UI descriptions across the interface Fixed incorrect and misleading information related to Awakening Boost (Human Drug / Perks) for all classes Core Mechanics Awakening Trigger merged with Helmet Light Now provides a permanent flashlight To disable: Install a Helmet Light in head armor Toggle with: Press F or Hold F (depends on slot placement) Removed Awakening Trigger from several class accessories Removed Helmet Light Mod from Werewolf startup equipment Loot & Progression Added a very small chance to find Cobalt Melee Weapons in POI main chests: Starts at Tier 2 chests Scales up to 5% at Tier 5 Not affected by loot stage High risk early game can now be rewarded Relics System All melee weapons and tools can now accept Relics Cobalt weapons → gain full evolution (effects + visuals) Vanilla weapons → receive stat bonuses only (no special effects or visual changes) Updated Lunar Tear Relic No longer affects standard blocks Now works on world objects Grants Awakening when destroying objects Class Changes Vampire Can now access traders at any time Werewolf Slightly increased jump strength during Awakening Other Classes Trader access remains restricted at night Summary UI clarity improved Awakening system streamlined Relics expanded across all weapons Early-game risk/reward improved Class balance adjusted
アーカイブ Mods(Patch 18.04) v1
更新履歴(changelog)
Complete rework ( check Description ) Update Changelog Vampires & Werewolves Curse Suppression Overhaul: Removed the requirement for Level 1 Curse Suppression. Vampires can now safely consume Blood without penalty. Werewolves can now safely consume Raw Meat without penalty. Werewolf Awakening: Buffed combat performance during Awakening. Significant increase to Block Damage and Entity Damage. Improved scaling, providing a much-needed power boost at low Awakening levels. Loot & Economy Cobalt Steel Weapons: Fixed a coding error in the loot tables. Weapon drop rates should now correctly reflect their intended rarity. Forged Cobalt Steel: Reduced overall drop chances to balance high-tier progression. Relic Scaling: Reduced natural drop rates for Relics. Increased crafting requirements for Tier 1 Relics by 5. Total cost: 10 Normal Relics are now required. Bug Fixes Cursed Audio: Fixed a persistent bug where the Burning Sound effect would continue looping even after a curse was removed. Fixed the Uncommon trait issue for number 6, that was not adding the attributes when learned.
アーカイブ Mods(Patch 18.04) v1
更新履歴(changelog)
Complete rework ( check Description ) Update Changelog Vampires & Werewolves Curse Suppression Overhaul: Removed the requirement for Level 1 Curse Suppression. Vampires can now safely consume Blood without penalty. Werewolves can now safely consume Raw Meat without penalty. Werewolf Awakening: Buffed combat performance during Awakening. Significant increase to Block Damage and Entity Damage. Improved scaling, providing a much-needed power boost at low Awakening levels. Loot & Economy Cobalt Steel Weapons: Fixed a coding error in the loot tables. Weapon drop rates should now correctly reflect their intended rarity. Forged Cobalt Steel: Reduced overall drop chances to balance high-tier progression. Relic Scaling: Reduced natural drop rates for Relics. Increased crafting requirements for Tier 1 Relics by 5. Total cost: 10 Normal Relics are now required. Bug Fixes Cursed Audio: Fixed a persistent bug where the Burning Sound effect would continue looping even after a curse was removed. Fixed the Uncommon trait issue for number 6, that was not adding the attributes when learned.
アーカイブ Damned Paths Overhaul Mod vv0.6
更新履歴(changelog)
Big update with fixes, reworks, balance changes, and new content. Fixes Fixed Cobalt tools not being craftable at the correct progression level Fixed Wilding Root Relic not granting Human Predator perks in the Electric Scythe Fixed repeating Vampire burning audio Fixed blood harvesting logic Awakening Rework Awakening now only drains while active Higher tier food now gives more Awakening Vampire/Werewolf ambient voice sounds removed Awakening activation is now only audible to the player using it Full Werewolf transformation remains audible nearby Vampire / Werewolf Changes Vampires can consume blood without Curse Suppression Werewolves can consume raw meat without Curse Suppression Vampire protection durations doubled Blood bag harvesting from corpses removed Relic Expansion Relics now support all ranged weapons, including turrets Relics now support vanilla melee weapons/tools Vanilla weapons get relic stats + visuals, but no evolution or class perks (Cobalt exclusive) Weapon/tool icons now visually change with relics Added relic dye visuals New Added Relic Fragments, found throughout the world and used for crafting relics Added more localisation and workstation progression info Balance Relic bonuses have been heavily reworked and are still under review
アーカイブ Damned Paths Overhaul Mod vv0.6
更新履歴(changelog)
Big update with fixes, reworks, balance changes, and new content. Fixes Fixed Cobalt tools not being craftable at the correct progression level Fixed Wilding Root Relic not granting Human Predator perks in the Electric Scythe Fixed repeating Vampire burning audio Fixed blood harvesting logic Awakening Rework Awakening now only drains while active Higher tier food now gives more Awakening Vampire/Werewolf ambient voice sounds removed Awakening activation is now only audible to the player using it Full Werewolf transformation remains audible nearby Vampire / Werewolf Changes Vampires can consume blood without Curse Suppression Werewolves can consume raw meat without Curse Suppression Vampire protection durations doubled Blood bag harvesting from corpses removed Relic Expansion Relics now support all ranged weapons, including turrets Relics now support vanilla melee weapons/tools Vanilla weapons get relic stats + visuals, but no evolution or class perks (Cobalt exclusive) Weapon/tool icons now visually change with relics Added relic dye visuals New Added Relic Fragments, found throughout the world and used for crafting relics Added more localisation and workstation progression info Balance Relic bonuses have been heavily reworked and are still under review
アーカイブ Damned Paths Overhaul Mod vv0.6
更新履歴(changelog)
Big update with fixes, reworks, balance changes, and new content. Fixes Fixed Cobalt tools not being craftable at the correct progression level Fixed Wilding Root Relic not granting Human Predator perks in the Electric Scythe Fixed repeating Vampire burning audio Fixed blood harvesting logic Awakening Rework Awakening now only drains while active Higher tier food now gives more Awakening Vampire/Werewolf ambient voice sounds removed Awakening activation is now only audible to the player using it Full Werewolf transformation remains audible nearby Vampire / Werewolf Changes Vampires can consume blood without Curse Suppression Werewolves can consume raw meat without Curse Suppression Vampire protection durations doubled Blood bag harvesting from corpses removed Relic Expansion Relics now support all ranged weapons, including turrets Relics now support vanilla melee weapons/tools Vanilla weapons get relic stats + visuals, but no evolution or class perks (Cobalt exclusive) Weapon/tool icons now visually change with relics Added relic dye visuals New Added Relic Fragments, found throughout the world and used for crafting relics Added more localisation and workstation progression info Balance Relic bonuses have been heavily reworked and are still under review
アーカイブ Damned Paths Overhaul Mod vv0.6
更新履歴(changelog)
Big update with fixes, reworks, balance changes, and new content. Fixes Fixed Cobalt tools not being craftable at the correct progression level Fixed Wilding Root Relic not granting Human Predator perks in the Electric Scythe Fixed repeating Vampire burning audio Fixed blood harvesting logic Awakening Rework Awakening now only drains while active Higher tier food now gives more Awakening Vampire/Werewolf ambient voice sounds removed Awakening activation is now only audible to the player using it Full Werewolf transformation remains audible nearby Vampire / Werewolf Changes Vampires can consume blood without Curse Suppression Werewolves can consume raw meat without Curse Suppression Vampire protection durations doubled Blood bag harvesting from corpses removed Relic Expansion Relics now support all ranged weapons, including turrets Relics now support vanilla melee weapons/tools Vanilla weapons get relic stats + visuals, but no evolution or class perks (Cobalt exclusive) Weapon/tool icons now visually change with relics Added relic dye visuals New Added Relic Fragments, found throughout the world and used for crafting relics Added more localisation and workstation progression info Balance Relic bonuses have been heavily reworked and are still under review
旧バージョン Damned Paths Core vv3.0
⬇️ Nexus でダウンロードアーカイブ Damned Paths Core vv3.0
⬇️ Nexus でダウンロードアーカイブ Patch 08/07/2026 v1
更新履歴(changelog)
Complete rework ( check Description ) Update Changelog Vampires & Werewolves Curse Suppression Overhaul: Removed the requirement for Level 1 Curse Suppression. Vampires can now safely consume Blood without penalty. Werewolves can now safely consume Raw Meat without penalty. Werewolf Awakening: Buffed combat performance during Awakening. Significant increase to Block Damage and Entity Damage. Improved scaling, providing a much-needed power boost at low Awakening levels. Loot & Economy Cobalt Steel Weapons: Fixed a coding error in the loot tables. Weapon drop rates should now correctly reflect their intended rarity. Forged Cobalt Steel: Reduced overall drop chances to balance high-tier progression. Relic Scaling: Reduced natural drop rates for Relics. Increased crafting requirements for Tier 1 Relics by 5. Total cost: 10 Normal Relics are now required. Bug Fixes Cursed Audio: Fixed a persistent bug where the Burning Sound effect would continue looping even after a curse was removed. Fixed the Uncommon trait issue for number 6, that was not adding the attributes when learned.
MOD 解説
『Damned Paths』は、ゲームプレイを全面的に刷新し、ヴァンパイア、ワーウルフ、プレデターといったクラスをコア体験に導入することで、ゲームをまったく新しいサバイバル体験へと変貌させつつ、デフォルトのアイテムやゲームプレイの感覚はそのまま維持しています。
原文(英語)を表示
Damned Paths is a complete gameplay overhaul that injects Vampire,Werewolf and Predator classes into the core experience, transforming the game into an entirely new survival dynamic while keeping vanilla items familiar and gameplay similar.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
