NearbyCrafting

NearbyCrafting

Craft, repair, and upgrade u...

MOD ID: 10757作者: rcfmartinカテゴリ: Craftingバージョン: 1.0.3更新日: 2026-07-03(1週間前)用途: 汎用人気スコア: 0
#クラフト#UI

📝 このMODの解説記事

まだ解説記事はありません。読みたい方はリクエストできます(運営が記事化を検討します)。

🔑 Nexus連携(高評価・追跡)

🏷 タグ

Quality of Life

📂 ファイル・バージョン

ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。

メイン NearbyCrafting 1.1.0 - 7D2D v3.0 v1.1.0
⬇️ 1,150
更新履歴(changelog)
[1.1.0] - 2026-07-06
Added
- Craft from your drone's cargo. With the drone near you, crafting, repairing, refueling, and reloading can pull materials straight from its storage. New enableFromDrone option (default on), server-authoritative in multiplayer. Removals sync to the server, so no item duplication.
Fixed
- Drone crafting now works on dedicated servers. The owner check used the drone's belongsPlayerId, which isn't in the drone's spawn data and is resolved lazily client-side (often unset on a dedicated server), so your own drone was filtered out. It now matches on the synced OwnerID, the same way the vehicle path does.
enableFromDrone is included in the server-to-client config push, so the server's value is authoritative like the other options.
Note
- Drone crafting is evaluated on the crafting player's client, so every client needs the mod (not just the server), same as the rest of the mod.
⬇️ Nexus でダウンロード
旧バージョン(5件)を表示
アーカイブ NearbyCrafting 1.0.0 - 7D2D v3.0 (b252) v1.0.0
⬇️ 6
⬇️ Nexus でダウンロード
旧バージョン NearbyCrafting 1.0.1 - 7D2D v3.0 (b252) v1.0.1
⬇️ 1,184
⬇️ Nexus でダウンロード
旧バージョン NearbyCrafting 1.0.2 - 7D2D v3.0 (b252) v1.0.2
⬇️ 2,520
更新履歴(changelog)
[1.0.2] - 2026-06-20
Fixed
- Recipes consuming **double** resources in multiplayer. When an ingredient was covered by the
**toolbelt/hotbar**, it was also removed a second time from a nearby container, so a craft cost
twice its listed price (and canceling refunded only the standard amount). The brittle
`RemoveItems` IL transpiler was replaced with a prefix that debits backpack → toolbelt → nearby
storage for the *remaining* amount at each step, so each ingredient is removed exactly once and
it no longer relies on IL matching.
- A **tracked recipe** showed its ingredients as `0/N` when the resources were in a nearby
container (e.g. `0/2` even though you could craft it). The tracker HUD now adds the
nearby-storage count and recomputes completeness on each refresh, so it matches the crafting
window.
- Party **allies** could not craft/repair/upgrade using resources in a friend's **locked**
containers. Access now mirrors the game's own check (owner, password holders, **or** an ally of
the owner).
- Crops not growing: the nearby-storage scan (`ReloadStorages`) took a per-chunk **read lock** that was
not released in a `finally`; an exception mid-scan could leak the lock and block writes to that
chunk. The scan is now wrapped in try/catch/finally so the lock is always released, and a bad
chunk is logged and skipped instead of aborting the scan.
⬇️ Nexus でダウンロード
旧バージョン NearbyCrafting 1.0.3 - 7D2D v3.0 v1.0.3
⬇️ 1,737
更新履歴(changelog)
[1.0.3] - 2026-06-28
Fixed
Item duplication from vehicles in multiplayer. Crafting, repairing, upgrading, reloading, or refueling with materials stored in a vehicle removed them only on your client, never on the server. Because a vehicle's inventory is server-authoritative, the materials reappeared on the next resync, so you got the crafted result for free. The mod now pushes the vehicle inventory change to the server (the same sync the game's own vehicle storage uses), so the items are removed for real. Nearby containers were never affected (they already synced correctly).
⬇️ Nexus でダウンロード
旧バージョン NearbyCrafting 1.0.4 - 7D2D v3.0 v1.0.4
⬇️ 1,584
更新履歴(changelog)
[1.0.4] - 2026-07-02
Fixed
- Config settings were ignored in multiplayer. Every option (allowLockedContainers, allowAllContainers, range, enableFromVehicles, the enableFor* toggles, modEnabled) is evaluated on the crafting player's own client, so on a dedicated server the client read its own local config.xml and ignored the server's. Setting, for example, allowLockedContainers=false on the server did nothing. The server now pushes its config to every client as they join, so the server's config.xml is authoritative and all options take effect in multiplayer.
Note
- In multiplayer, set your options in the server's config.xml; client copies are overwritten by the server's on join.
⬇️ Nexus でダウンロード

📦 このMODを含むコレクション (全3件)

このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。

MOD 解説

近くの収納コンテナや車両にある資源を使って、まずバックパックにすべて詰め込む必要なく、アイテムの製作、修理、強化を行うことができます。

原文(英語)を表示

Craft, repair, and upgrade using the resources in your nearby storage containers and vehicles, without hauling everything into your backpack first.

導入前チェック(前提 / 競合 MOD)

情報はまだありません。導入済みの方はコメントで情報をお寄せください。

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。