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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
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ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン StackSizer for 3.0 stable v1.3.1
更新履歴(changelog)
New: Per-override `allowCreative="true"` flag: a nullified item (override value `0`) marked this way can still be taken from the creative menu, while remaining nullified everywhere else. Set it in the config file or with `stacksizer override set <item> 0 creative`. The backpack wrench button can be repositioned: hold it for about two seconds, then drag it where you want; its position is saved per client. Fixed: Quest items are no longer force-stacked or resized, fixing shared fetch quests that miscounted picked-up items; setting an override on a quest item is now rejected too. Modifier items of different quality no longer merge into one stack when quick-moved out of a weapon. Sorting an inventory or container no longer shrinks stacks that are already larger than the configured stack size back down to it (previously any excess above the cap could be pushed out or lost in existing worlds); oversized stacks are now left untouched. Nullified items are now hidden everywhere they used to leak through: loot containers, dropped loot bags, world drops, and the creative menu; they also can't be spawned with `giveself`/`give` (the console explains why). A nullified item can no longer be picked up from any slot (creative menu, loot, storage, vehicle, etc.) with either click; dev/edit mode still behaves normally for admins. A nullified item dropped in the world could re-drop to the ground instead of vanishing if you walked over it while an item action was running (e.g. reloading); it now disappears in that case too. New: Per-override `allowCreative="true"` flag: a nullified item (override value `0`) marked this way can still be taken from the creative menu, while remaining nullified everywhere else. Set it in the config file or with `stacksizer override set <item> 0 creative`. The backpack wrench button can be repositioned: hold it for about two seconds, then drag it where you want; its position is saved per client. Fixed: Quest items are no longer force-stacked or …
旧バージョン(14件)を表示
アーカイブ StackSizer v1.0.0
⬇️ Nexus でダウンロードアーカイブ StackSizer v1.0.0
⬇️ Nexus でダウンロードアーカイブ StackSizer v1.0.0
⬇️ Nexus でダウンロードアーカイブ StackSizer v1.0.1
更新履歴(changelog)
- Fixed issue where there was no possibility to add mods to vehicles. - Molotov now properly stacking - Fixed sync issues on servers - Items with different levels that can stack, are not swallowing each other now - Minor code cleanup
アーカイブ StackSizer for 3.0 v1.1.0
更新履歴(changelog)
New: - Multiplier mode as an alternative to the global default (1-100, decimals are accepted like 2.7). - Optional "Stack leveled gear" switch - only fully-identical, unmodded gear merges, and it splits back out the moment one is used or modified. - Workstation tools become stackable in your inventory while that switch is on (the workstation slot still takes one item). - Modify is blocked on a stacked item so mods can't be duped or lost. Fixed: - Socket mods/dyes no longer get deleted when a shift-remove fails on a full inventory. - No more mod/dye duplication when removing from a stacked socket. - Shift+click no longer merges different-level or modded gear together. - Identical same-level gear re-stacks correctly when swapped. - Turning a flag off now properly reverts inflated stack sizes. - Late-loading items and multiplayer setups now get their stack sizes reliably. New: - Multiplier mode as an alternative to the global default (1-100, decimals are accepted like 2.7). - Optional "Stack leveled gear" switch - only fully-identical, unmodded gear merges, and it splits back out the moment one is used or modified. - Workstation tools become stackable in your inventory while that switch is on (the workstation slot still takes one item). - Modify is blocked on a stacked item so mods can't be duped or lost. Fixed: - Socket mods/dyes no longer get deleted when a shift-remove fails on a full inventory. - No more mod/dye duplication when removing from a stacked socket. - Shift+click no longer merges different-level or modded gear together. - Identical same-level gear re-stacks correctly when swapped. - Turning a flag off now properly reverts inflated stack sizes. - Late-loading items and multiplayer setups now get their stack sizes reliably.
アーカイブ StackSizer for 2.6 v1.1.0
更新履歴(changelog)
New: - Multiplier mode as an alternative to the global default (1-100, decimals are accepted like 2.7). - Optional "Stack leveled gear" switch - only fully-identical, unmodded gear merges, and it splits back out the moment one is used or modified. - Workstation tools become stackable in your inventory while that switch is on (the workstation slot still takes one item). - Modify is blocked on a stacked item so mods can't be duped or lost. Fixed: - Socket mods/dyes no longer get deleted when a shift-remove fails on a full inventory. - No more mod/dye duplication when removing from a stacked socket. - Shift+click no longer merges different-level or modded gear together. - Identical same-level gear re-stacks correctly when swapped. - Turning a flag off now properly reverts inflated stack sizes. - Late-loading items and multiplayer setups now get their stack sizes reliably. New: - Multiplier mode as an alternative to the global default (1-100, decimals are accepted like 2.7). - Optional "Stack leveled gear" switch - only fully-identical, unmodded gear merges, and it splits back out the moment one is used or modified. - Workstation tools become stackable in your inventory while that switch is on (the workstation slot still takes one item). - Modify is blocked on a stacked item so mods can't be duped or lost. Fixed: - Socket mods/dyes no longer get deleted when a shift-remove fails on a full inventory. - No more mod/dye duplication when removing from a stacked socket. - Shift+click no longer merges different-level or modded gear together. - Identical same-level gear re-stacks correctly when swapped. - Turning a flag off now properly reverts inflated stack sizes. - Late-loading items and multiplayer setups now get their stack sizes reliably.
アーカイブ StackSizer for 2.6 v1.1.1
更新履歴(changelog)
Allow same-level leveled items to re-stack in workstation output/combine grids Held light items (like candle) no longer treated as building blocks Fix freshly crafted gear not stacking onto identical pre-existing output stacks Hard-block opening the Modify window on a stacked leveled item
アーカイブ StackSizer for 3.0 v1.1.1
更新履歴(changelog)
Allow same-level leveled items to re-stack in workstation output/combine grids Held light items (like candle) no longer treated as building blocks Fix freshly crafted gear not stacking onto identical pre-existing output stacks Hard-block opening the Modify window on a stacked leveled item
アーカイブ StackSizer for 3.0 stable v1.2.0
更新履歴(changelog)
New: 3.0 stable is here! Translations are here - please note, that all translations has been done using AI, they might not be accurate. If you want to contribute, drop a note on Discord or in discussion here. When vanilla only is checked, apply to all is disabled to avoid confusions. In 3.0 some items now have different stats - switch for enable stacking such items with level, while enabled - items with same level will not stack until have same stats. Otherwhise all items with same level will be stacked, and all unique stats will be combined to general default. (do not apply to 2.6, as there is no different stats for different items.) Fixed: While checking option in UI, or changing value, there is no need to click "Apply" except for overrides, all other options are applied and synced automatically.
アーカイブ StackSizer for 2.6 stable v1.2.0
更新履歴(changelog)
New: 3.0 stable is here! Translations are here - please note, that all translations has been done using AI, they might not be accurate. If you want to contribute, drop a note on Discord or in discussion here. When vanilla only is checked, apply to all is disabled to avoid confusions. In 3.0 some items now have different stats - switch for enable stacking such items with level, while enabled - items with same level will not stack until have same stats. Otherwhise all items with same level will be stacked, and all unique stats will be combined to general default. (do not apply to 2.6, as there is no different stats for different items.) Fixed: While checking option in UI, or changing value, there is no need to click "Apply" except for overrides, all other options are applied and synced automatically.
アーカイブ StackSizer for 3.0 stable v1.2.0
更新履歴(changelog)
New: 3.0 stable is here! Translations are here - please note, that all translations has been done using AI, they might not be accurate. If you want to contribute, drop a note on Discord or in discussion here. When vanilla only is checked, apply to all is disabled to avoid confusions. In 3.0 some items now have different stats - switch for enable stacking such items with level, while enabled - items with same level will not stack until have same stats. Otherwhise all items with same level will be stacked, and all unique stats will be combined to general default. (do not apply to 2.6, as there is no different stats for different items.) Fixed: While checking option in UI, or changing value, there is no need to click "Apply" except for overrides, all other options are applied and synced automatically.
アーカイブ StackSizer for 2.6 stable v1.3.0
更新履歴(changelog)
New: "Allow stacks above 65534" opt-in for stacks beyond the vanilla save limit. While it's off, the global default and overrides are capped at 65534 so saves stay vanilla-compatible and never silently lose items. With it on, stacks above 65534 are preserved across saves, reloads and network sync. Such saves need StackSizer to load them, and every multiplayer client and the server must run the same build. Turning the switch off splits oversized stacks back into safe stacks non-destructively - across empty slots instead of truncated, with any remainder kept rather than discarded when there's no room. In multiplayer this applies to every player, including those joining later. The switch notes once when turned on that oversized stacks are preserved while StackSizer stays installed, and reports once when turning it off splits them. The on note also cautions that turning the option off can lose items that no longer fit when your belt and backpack are full. "Single durability item in belt" opt-in (off by default): items that wear (weapons, tools, etc.) are limited to one per toolbelt slot. Placing a larger stack keeps one item there and returns the rest to your backpack. Splitting an oversized stack shows an in-game popup; if there was no free belt/backpack slot for the overflow it warns you to make room before saving. Lowering stack sizes never rewrites your live inventory: stacks already above the reduced cap are left exactly as they are (no forced split, no item loss) and a popup just tells you they exist. They shrink to the new limit only when you move them. The mod's UI, tooltips, and messages now follow the in-game language; untranslated text falls back to English. Leveled modifiers now follow the "Stack leveled gear" switch: they stack only when it's on, and only with the same level, just like leveled gear. The item info panel now shows the stack count for leveled/quality gear (as "level/count"), matching the inventory tiles. Fixed: Replacing a belt item with a sa…
アーカイブ StackSizer for 3.0 stable v1.3.0
更新履歴(changelog)
New: "Allow stacks above 65534" opt-in for stacks beyond the vanilla save limit. While it's off, the global default and overrides are capped at 65534 so saves stay vanilla-compatible and never silently lose items. With it on, stacks above 65534 are preserved across saves, reloads and network sync. Such saves need StackSizer to load them, and every multiplayer client and the server must run the same build. Turning the switch off splits oversized stacks back into safe stacks non-destructively - across empty slots instead of truncated, with any remainder kept rather than discarded when there's no room. In multiplayer this applies to every player, including those joining later. The switch notes once when turned on that oversized stacks are preserved while StackSizer stays installed, and reports once when turning it off splits them. The on note also cautions that turning the option off can lose items that no longer fit when your belt and backpack are full. "Single durability item in belt" opt-in (off by default): items that wear (weapons, tools, etc.) are limited to one per toolbelt slot. Placing a larger stack keeps one item there and returns the rest to your backpack. Splitting an oversized stack shows an in-game popup; if there was no free belt/backpack slot for the overflow it warns you to make room before saving. Lowering stack sizes never rewrites your live inventory: stacks already above the reduced cap are left exactly as they are (no forced split, no item loss) and a popup just tells you they exist. They shrink to the new limit only when you move them. The mod's UI, tooltips, and messages now follow the in-game language; untranslated text falls back to English. Leveled modifiers now follow the "Stack leveled gear" switch: they stack only when it's on, and only with the same level, just like leveled gear. The item info panel now shows the stack count for leveled/quality gear (as "level/count"), matching the inventory tiles. Fixed: Replacing a belt item with a sa…
アーカイブ StackSizer for 3.0 stable v1.3.1
更新履歴(changelog)
New: Per-override `allowCreative="true"` flag: a nullified item (override value `0`) marked this way can still be taken from the creative menu, while remaining nullified everywhere else. Set it in the config file or with `stacksizer override set <item> 0 creative`. The backpack wrench button can be repositioned: hold it for about two seconds, then drag it where you want; its position is saved per client. Fixed: Quest items are no longer force-stacked or resized, fixing shared fetch quests that miscounted picked-up items; setting an override on a quest item is now rejected too. Modifier items of different quality no longer merge into one stack when quick-moved out of a weapon. Sorting an inventory or container no longer shrinks stacks that are already larger than the configured stack size back down to it (previously any excess above the cap could be pushed out or lost in existing worlds); oversized stacks are now left untouched. Nullified items are now hidden everywhere they used to leak through: loot containers, dropped loot bags, world drops, and the creative menu; they also can't be spawned with `giveself`/`give` (the console explains why). A nullified item can no longer be picked up from any slot (creative menu, loot, storage, vehicle, etc.) with either click; dev/edit mode still behaves normally for admins. A nullified item dropped in the world could re-drop to the ground instead of vanishing if you walked over it while an item action was running (e.g. reloading); it now disappears in that case too. New: Per-override `allowCreative="true"` flag: a nullified item (override value `0`) marked this way can still be taken from the creative menu, while remaining nullified everywhere else. Set it in the config file or with `stacksizer override set <item> 0 creative`. The backpack wrench button can be repositioned: hold it for about two seconds, then drag it where you want; its position is saved per client. Fixed: Quest items are no longer force-stacked or …
MOD 解説
さまざまなMODのスタック仕様に対応しようと、XMLを絶えず修正することにうんざりしていませんか?あるいは、ベースゲームのスタック数を増やしたり、より多くのアイテムをスタック可能にしたいだけかもしれません。もう探す必要はありません。StackSizerが救いの手となります!Discord:
原文(英語)を表示
Tired of constant modyfing XMLs, trying to fight with different stacks from different mods? Or maybe you just want to increase base game stacks, make more items stackable? Search no more, StackSizer for the rescue! Discord:
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