📝 このMODの解説記事
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🔑 Nexus連携(高評価・追跡)
自分のNexusアカウントで 高評価(Endorse) や 追跡(Track) ができます。認証情報はあなたのブラウザにのみ保持され、当サイトのサーバーには保存しません。
🏷 タグ
📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン DroneLootVacuum 1.4.0 v1.4.0
更新履歴(changelog)
1.4.0 Added Recall hotkey. Press a key (default L) to teleport your drone to you - handy when it gets stuck, falls behind, or wanders off looting. Uses the drone's own teleport-to-owner, so it lands just behind you. Also available as the dronevac recall console command. Works in multiplayer (the client asks the server, so the teleport is authoritative). Configurable via recall_enabled and recall_key (any UnityEngine.KeyCode name); the hotkey is ignored while you are typing in chat/console or a menu is open. Fixed pickup_read_books = false skipped skill magazines (book piles looked un-looted). Skill magazines unlock a crafting-skill progression, so once the owner had read a single one that progression was above 0 and every magazine of that skill counted as "read" and was left behind - a pile of books full of magazines looked ignored. Magazines (tag csm) are stackable consumables you read many of, so they are now always taken; only one-time perk books and schematics are affected by pickup_read_books.
旧バージョン(6件)を表示
旧バージョン DroneLootVacuum 1.1.0 - 7D2D v3.0.1 v1.1.0
⬇️ Nexus でダウンロード旧バージョン DroneLootVacuum 1.2.0 - 7D2D v3.0.1 v1.2.0
⬇️ Nexus でダウンロード旧バージョン DroneLootVacuum 1.3.0 - 7D2D v3.0.1 v1.3.0
⬇️ Nexus でダウンロード旧バージョン DroneLootVacuum 1.3.1 - 7D2D v3.0.1 v1.3.1
更新履歴(changelog)
1.3.1 Fixed - Resupply no longer hands over gas cans. Holding a gas powered tool (chainsaw or auger) made the drone "resupply" gas cans when you ran low: those tools use a ranged style action whose ammo is ammoGasCan, which the ammo path treated as a normal round. Resupply now counts only real ammunition (items with the ammo tag), so fuel is left alone. Guns are unaffected.
旧バージョン DroneLootVacuum 1.3.2 - 7D2D v3.0.1 v1.3.2
更新履歴(changelog)
1.3.2 Fixed - The drone could empty a player's base containers. When "vacuum world containers" was on, the guard that spares player storage relied on the container having a recorded owner. A container the player uses but that has no owner - a POI cabinet/crate repurposed as a stash, or (in multiplayer) placed storage whose owner did not stick - fell through it and got emptied, then refilled and emptied again as you moved loot back. By default the drone now takes only from a pristine, never-opened container: the moment anyone opens one (a player looting or depositing, or the drone's own first pass), it is left alone, while a fresh POI container is still auto-looted exactly once. Added - only_loot_untouched_containers (default true) - the switch behind that fix. Leave it on (recommended) and the drone only takes from world containers nobody has opened yet. Set it false to restore the old behaviour of also emptying already-opened containers, at the risk of stripping a base whose storage has no recorded owner.
旧バージョン DroneLootVacuum 1.3.3 - 7D2D v3.0.1 v1.3.3
更新履歴(changelog)
1.3.3 Fixed Debug logging left on. The deposit-scan diagnostic ([DLV-dep] scan ...) printed every couple of seconds regardless of the diag toggle, flooding the console. All the [DLV-*] diagnostics are now off by default and gated behind a new debug config flag (and the existing dronevac diag command, which overrides it for the session). Added debug config option (default false) - turns the verbose [DLV-*] scan logging on or off.
MOD 解説
戦闘中に、ドローンが自動的に近くの戦利品袋を回収し、それらをすべて、基地にある「ドローン」とラベル付けされた収納箱に運び込みます。回収範囲の設定、ゾンビの戦利品袋のみのフィルタリング、複数の収納箱への溢れ処理、そして
原文(英語)を表示
Your drone automatically hoovers up nearby loot bags while you fight, then drops everything into a storage crate you label Drone back at base. Configurable pickup range, zombie bags only filter, overflow across multiple crates, and
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
