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📂 ファイル・バージョン
ダウンロードは Nexus Mods 上で行われます(当サイトではファイルを配布しません)。対応バージョンは各ファイルの記載をご確認ください。
メイン WalkerSim2-2.0.5 v2.0.5
更新履歴(changelog)
Fix: Map info parsing no longer throws on 3.0 maps that nest property groups without `name`/`value` attributes in `map_info.xml`. Change: Spawn and respawn locations can again be configured globally via `AgentStartPosition` and `AgentRespawnPosition`. Each movement system still has its own `StartPosition`/`RespawnPosition`, which now default to `Global` and fall back to the global setting unless overridden with a specific location.
オプション WalkerSim2-Editor-Windows-x64-2.0.5 v2.0.5
更新履歴(changelog)
Fix: Map info parsing no longer throws on 3.0 maps that nest property groups without `name`/`value` attributes in `map_info.xml`. Change: Spawn and respawn locations can again be configured globally via `AgentStartPosition` and `AgentRespawnPosition`. Each movement system still has its own `StartPosition`/`RespawnPosition`, which now default to `Global` and fall back to the global setting unless overridden with a specific location.
オプション WalkerSim2-Editor-Linux-x64-2.0.5 v2.0.5
更新履歴(changelog)
Fix: Map info parsing no longer throws on 3.0 maps that nest property groups without `name`/`value` attributes in `map_info.xml`. Change: Spawn and respawn locations can again be configured globally via `AgentStartPosition` and `AgentRespawnPosition`. Each movement system still has its own `StartPosition`/`RespawnPosition`, which now default to `Global` and fall back to the global setting unless overridden with a specific location.
オプション WalkerSim2-Editor-Mac-arm64-2.0.5 v2.0.5
更新履歴(changelog)
Fix: Map info parsing no longer throws on 3.0 maps that nest property groups without `name`/`value` attributes in `map_info.xml`. Change: Spawn and respawn locations can again be configured globally via `AgentStartPosition` and `AgentRespawnPosition`. Each movement system still has its own `StartPosition`/`RespawnPosition`, which now default to `Global` and fall back to the global setting unless overridden with a specific location.
旧バージョン(75件)を表示
アーカイブ WalkerSim2-0.9-beta.8.zip v0.9-beta.8
⬇️ Nexus でダウンロード旧バージョン WalkerSim2-0.9-beta.8.zip v0.9-beta.8
⬇️ Nexus でダウンロード旧バージョン WalkerSim2-0.9.1.zip v0.9.1
更新履歴(changelog)
- Change: Raise density limit to 4000 and max agents to 1000000.
アーカイブ WalkerSim2-0.9.2.zip v0.9.2
更新履歴(changelog)
- Fix: Support for version 1.2. - Change: WalkerSim.xml configuration changed, old configuration files will no longer work. - Change: Print a hint to the console when the local configuration does not match the one in the saved simulation.
旧バージョン WalkerSim2-0.9.3.zip v0.9.3
更新履歴(changelog)
- Fix: Flock processors always navigating towards the center.
アーカイブ WalkerSim2-0.9.4 v0.9.4
更新履歴(changelog)
- Fix: Zombie spawning now obeys tags of biome spawner - Fix: Zombies killed are removed from the active list, reducing excessive logging and correctly respawning zombies. - Fix: Some agents were not updated depending on the population count. - Improve: Reduce memory footprint and better performance by limiting the spawn queue. - Improve: All players now have a chance to get zombie spawns, previously a single player could potentially exhaust the maximum allowed. - Improve: Detection of where 7 Days to Die is installed, this is now obtained from Steam data.
アーカイブ WalkerSim2-0.9.5 v0.9.5
更新履歴(changelog)
- Fix: The editor no longer resets the simulation when changing parameters. - Fix: Some zombies were not despawned when getting too far away. - Fix: Console help text was not correctly printed. - Fix: Changing the World in the Editor does not update the preview. - Fix: Zombies start running after being spawned. - Fix: Zombies trying to dig when using `Wander` for `PostSpawnBehavior` - Improve: Simulation is now fully deterministic. - Improve: Using faster speeds in the Editor will now remain accurate, uses multi-threading. - Improve: Default configuration has been updated for a more immersive experience. - Improve: Change random distribution of POI's, bigger POI's will be prefered now. - Feature: Added `SpawnProtectionTime`, this disables zombie spawning when entering a new game for the first time. - Feature: Added `PostSpawnBehavior` which controls what agents will do once spawned in-game, right now limited to `Wander` and `ChaseActivator`. - Feature: The Editor can now zoom in and out on the simulation preview.
旧バージョン WalkerSim2-0.9.6 v0.9.6
更新履歴(changelog)
- Fix: Editor crash trying to locate generated worlds. - Fix: Condition that allowed to spawn more zombies than the game allows. - Improve: When zombies fail to spawn the next attempt will be delayed as it will otherwise stall the spawn of other zombies. - Improve: Better performance for the in-game preview using `walkersim show`. - Change: Remove dependency to System.Drawing which eliminates the need to install libgdiplus on linux.
アーカイブ WalkerSim2-0.9.7 v0.9.7
更新履歴(changelog)
- Fix: Allow clients with admin permission to run console commands such as `walkersim stats`, `walkersim show` will still only work on local games. - Fix: Incorrect calculation of the view radius, the spawn area was reduced by 50%. - Fix: State persisting between games when playing single player causing unintentional problems. - Change: Use 80% of maximum allowed zombies instead of 50%, 20% will be reserved for sleepers. - Improve: Spawning logic now takes into account how many spawned zombies are near players preventing one player taking all spawn slots, better balances multiplayer games.
アーカイブ WalkerSim2-0.9.8 v0.9.8
更新履歴(changelog)
- Change: Support for game version 2.0, older versions will not work.
旧バージョン WalkerSim2-0.9.9 v0.9.9
更新履歴(changelog)
- Fix: Clients without admin permission can restart the simulation with the console command. - Fix: Activation radius was too big causing issues with spawning. - Fix: During spawn it could select the entity class `None` which was substituted by `ZombiesAll` which skewed the probabilities causing some classes to never spawn. - Fix [#15]: Pausing the simulation via command is not working. - Change: Add option for the activation radius `SpawnActivationRadius`, default is 96m. - Change: Added options to change the logging behavior, also log into a dedicated WalkerSim log file.
旧バージョン WalkerSim2-0.9.10 v0.9.10
更新履歴(changelog)
- Fix: Better compatibility with NPC mods, simulation only spawns zombie based entities now. - Improve: Editor can now load and save the state, this allows inspecting the saved `walkersim.bin`. - Feature: Added `EnhancedSoundAwareness`, this improves the distance to where spawned zombies react to noises.
旧バージョン WalkerSim2-0.9.11 v0.9.11
更新履歴(changelog)
- Fix: Simulation not pausing when the game is paused. - Fix: Spawned zombies will never die on their own because the spawner source was set to static. - Fix: Sound events would be sometimes ignored when one already existed making louder noises sometimes not do anything. - Fix: Having an invalid group specified for a movement processor no longer crashes, it will report an error and the problematic processor group will fallback to affect all groups. - Improve: The editor will now consider the path it is started from as a game path, should help find worlds with odd installation paths. - Improve: Change the calculation to how far sounds travel, the distance was too big for some simple things such as opening a gate. - Improve: `walkersim show` will now render into the existing map window, the overlay will be disabled once the window is closed. To enable it permanently a new console command `walkersim map` was added. - Improve: The editor will now reset the state when switching between worlds, selecting affected groups is now a dropdown making it more clear to is valid and some other QoL changes. - Feature: Ability to override biome spawn groups per world with `ws_spawngroupsmask.png` combined with `ws_spawngroups.xml`.
アーカイブ WalkerSim2-0.9.12 v0.9.12
更新履歴(changelog)
- Fix: Zombies digging should be fixed, hopefully. - Fix: Editor crash when supplying bad inputs. - Fix: Sound events that have no instigator were ignored, ex.: falling trees now emit an event. - Improve: Resizing the editor will now resize most elements accordingly. - Improve: Agents that intersect with world/sound events will be no in an alert state for 30 seconds, when they spawn they will continue to be alert and chase to the location. - Feature: Each movement system can now specify the walk speed after they are spawned, when agitated they use the specified setting from the game. - Feature: The command `walkersim show` now opens the in-game map and draws them there, when closed it will be disabled, use `walkersim map enable` to permanently enable the drawing. This feature still only works offline. - Feature: Added the xml setting `MaxSpawnedZombies` which controls how many WalkerSim can spawn, when using a percentage it will be the percentage of games server setting `MaxSpawnedZombies`, absolute values will override it entirely. - Change: Renamed `Movement Processors` to `Movement Systems` in the Editor, configuration remains unchanged with `MovementProcessors`.
旧バージョン WalkerSim2-0.9.13 v0.9.13
更新履歴(changelog)
- Fix: Ferals not dying at sunrise, the spawner source was set too late.
旧バージョン WalkerSim2-0.9.14 v0.9.14
更新履歴(changelog)
- Improved: The provided WalkerSim.xml has now all groups set `PostSpawnWanderSpeed` to `Walk` for consistency. - Feature: Added `SoundDistanceScale`, this can control the distance to how far sounds reach, 1.0 is default, 0.5 would be half the distance. - Change: Support for the new 2.5 version of the game. - Change: Decreased population density from 200 to 180 in the provided configuration.
アーカイブ WalkerSim2-0.9.15 v0.9.15
更新履歴(changelog)
- Fix: Dedicated servers not getting the file location for the mod causing an error on startup. - Improve: Some performance optimizations. - Improve: Some of the documentation has been rewritten and re-organized.
旧バージョン WalkerSim2-0.9.16 v0.9.16
更新履歴(changelog)
- Fix: Potential crash in the Editor with corrupted or malformed generated worlds. - Fix: Stopping a game and starting a new one contained old state from previous game. - Improve: Added a missing option to the editor, added help links to the documentation. - Improve: Better documentation.
旧バージョン WalkerSim2-0.9.17 v0.9.17
更新履歴(changelog)
- Fix: WalkerSim saved state can become corrupted on game shutdown causing a lot of errors when loading the saved game.
旧バージョン WalkerSim2-0.9.18 v0.9.18
更新履歴(changelog)
- Fix: The simulation now keeps track of the TimeToDie variable, which potentially caused Ferals to live past their expiry time. - Fix: The code to prevent spawning already existing classes could actually do the opposite in some cases. - Feature: Added a heuristic to detect cities on the map by looking for POI clusters; in rare cases, it might falsely classify a cluster as a city. - Feature: Added movement processor `PreferCities`, which allows keeping zombies within cities. - Feature: Added movement processor `AvoidCities`, which allows keeping zombies outside cities. - Feature: Added movement processor `CityVisitor`, which has zombies stay in and traverse cities before moving to the next one. - Change: Default configuration has been reworked to use the new features, and the default population density has been reduced to 140. This should be less overwhelming now. - Change: Reduced the speed of simulated agents from 1.4m/s to 0.8m/s.
旧バージョン WalkerSim2-0.9.19 v0.9.19
更新履歴(changelog)
- Improve: Better distribution for CitiyVisitor, agents will now spread out further in the area. - Improve: The heuristic for city detection.
旧バージョン WalkerSim2-0.9.20 v0.9.20
更新履歴(changelog)
- Fix: CityVisitor could get agents stuck at some areas depending on the map, reworked the entire logic. - Fix: `walkersim stats` did show some incorrect information. - Feature: A new console command `walkersim config`, it will print the loaded configuration. - Improve: `walkersim help` will now list all available console commands including the parameters. - Improve: The documentation about EAC was slightly misleading. - Improve: Minor performance optimizations. - Change: `walkersim stats` now shows the simulation time which is converted from ticks.
旧バージョン WalkerSim2-1.0.0 v1.0.0
更新履歴(changelog)
- Fix: Pausing the game did not pause the spawn protection time. - Fix: Enemy animals did not spawn, snakes, dogs and so on should now be back. - Feature: The distance the sound travels now considers the environment, for example, when in-doors then sounds will not travel as far making gun play more viable, this applies to all sounds emitted. - Improve: The spawn chances now respect `none`, when `none` is selected it substitutes with ordinary enemies now, this was the cause for a lot of strong zombies to spawn. - Improve: Performance improvements, there was a chance for some small hangs to happen, this should be resolved now. - Change: Agents in the simulation will now use the same rage walk speed set by the game when affected by sounds.
旧バージョン WalkerSim2-1.0.1 v1.0.1
更新履歴(changelog)
- Change: Remove verbose logging of sound info.
旧バージョン WalkerSim2-1.0.2 v1.0.2
更新履歴(changelog)
- Fix: Zombies sometimes spawn inside blocks.
旧バージョン WalkerSim2-1.0.3 v1.0.3
更新履歴(changelog)
- Fix: Zombies that despawned a few in-game days before would immediately die when spawned again. - Fix: Health is now properly saved across despawns/spawns also after exiting and loading existing saved game. - Fix: In some cases it failed to spawn a zombie where it should have been possible. - Feature: Dismemberment state is now persistent. - Feature: Despawned zombies that have dismembered legs will now move slower in the simulation. - Change: Spawn selection now cycles through entity groups with better respect to `none`, spawn chances should now better reflect original.
旧バージョン WalkerSim2-1.0.4 v1.0.4
更新履歴(changelog)
- Fix: Walk type not being reset, can carry onto new spawned agents.
旧バージョン WalkerSim2-1.1 v1.1
更新履歴(changelog)
- Fix: Warning about configuration changes incorrectly shown on non-hosts. - Fix: Agents getting stuck on roads with dead ends. - Fix: Sound events now use distance-based positioning instead of exact coordinates. - Fix: Sound events are stacked when the simulation is paused during bloodmoon. - Fix: Smell being ineffective because of the spawner source being set to `Biome`, make smell work the same for all spawner sources. - Improve: Rewritten Editor as a standalone cross-platform application (Windows, macOS, Linux). - Improve: StickToRoads processor now builds a road network graph, agents can now traverse roads without an additional influence. - Improve: Rebalanced spawning logic, this should now truly reflect vanilla spawning chances. - Improve: Editor now prompts about unsaved changes when closing. - Feature: Added `InfiniteZombieLifetime` option to prevent zombie lifetime expiration (#40). - Feature: Added example configurations with documentation (Classic Boids, City Migrators, Loose Swarm, Road Horde). - Feature: Added `PopulationStartPercent` and `FullPopulationAtDay` to ramp up population over game days. - Feature: Added biome-aware processors. - Feature: Added dark theme as the default Editor theme. - Feature: Example configurations are now shipped with the Editor. - Change: Configuration schema now uses `Weight` instead of `GroupSize` for systems. - Change: Removed `FastForwardAtStart`. - Change: Editor is now a separate download from the mod. - Change: Removed the legacy editor.
旧バージョン WalkerSim2-1.1.1 v1.1.1
更新履歴(changelog)
- Fix: Editor could hang on some systems, this should be resolved. - Improve: Startup time of the Mod and Editor.
旧バージョン WalkerSim2-1.1.2 v1.1.2
更新履歴(changelog)
- Fix: sleepers not waking up, properly fix the smell not working.
旧バージョン WalkerSim2-Editor-Windows-x64-1.1.2 v1.1.2
更新履歴(changelog)
- Fix: sleepers not waking up, properly fix the smell not working.
旧バージョン WalkerSim2-Editor-Mac-arm64-1.1.2 v1.1.2
更新履歴(changelog)
- Fix: sleepers not waking up, properly fix the smell not working.
旧バージョン WalkerSim2-Editor-Linux-x64-1.1.2 v1.1.2
更新履歴(changelog)
- Fix: sleepers not waking up, properly fix the smell not working.
旧バージョン WalkerSim2 Mod v1.2
更新履歴(changelog)
Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music.
旧バージョン WalkerSim2-Editor-Linux-x64 v1.2
更新履歴(changelog)
Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music.
旧バージョン WalkerSim2-Editor-Mac-arm64 v1.2
更新履歴(changelog)
Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music.
旧バージョン WalkerSim2-Editor-Windows-x64 v1.2
更新履歴(changelog)
Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music. Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for `walkersim stats`. Change: About dialog in Editor has new visuals and music.
アーカイブ WalkerSim2 Mod v1.2.1
更新履歴(changelog)
- Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume.
アーカイブ WalkerSim2-Editor-Windows-x64 v1.2.1
更新履歴(changelog)
- Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume.
アーカイブ WalkerSim2-Editor-Mac-arm64 v1.2.1
更新履歴(changelog)
- Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume.
アーカイブ WalkerSim2-Editor-Linux-x64 v1.2.1
更新履歴(changelog)
- Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume. - Fix: Potential error caused by the population ramp when changing the in-game time. - Fix: Loading a saved state in the editor would always reset when trying to start/resume it. - Change: Simplified behavior of Start/Stop and removed Pause/Resume in the Editor, start will now always resume.
アーカイブ WalkerSim2-1.2.2 v1.2.2
更新履歴(changelog)
Fix: Errors when trying to use 16k worlds, this is a non-standard setup and might still have issues. Fix: Roads were vertically mirrored. Fix: StickToBiomes did not correctly work because of a bad assumption about the final loaded image format. Fix: Agents could get stuck on certain roads despite having an outgoing connection. Fix: The editor could freeze after opening the file picker on Windows, applied a work-around. (This is a bug in the Avalonia library) Fix: The version info in ModInfo.xml is now automatically updated on the CI. Fix: The name in ModInfo.xml is now identical to the folder name, this broke certain mod managers. Improve: Groups affected by CityVisitor will now try to maintain group cohesion instead of individual behavior. Improve: The city detection heuristic has now better accuracy allowing custom handcrafted worlds to work. Improve: Agents using CityVisitor now better spread out to wander the city once arrived. Improve: When combining the processors `StickToBiome` or `AvoidBiome` other processors like `CityVisitor` will respect this. Feature: Movement systems can now specify the behavior when agents run into the map edge, options are `Warp`, `Clamp`, `Bounce`, see the documentation for details. Feature: New console command `walkersim roadgraph enable/disable/bool` to draw the road graph when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim biomes enable/disable/bool` to draw the biomes when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim cities enable/disable/bool` to draw the cities when the map overlay is enabled (Debug Feature). Feature: Added integration with the `TFP_WebServer` mod. With `WebDashboardEnabled` set in `serverconfig.xml`, the simulation can be inspected from a web browser, rendering agents, sound events and other state on a map view similar to `walkersim map`. Change: New VFX in the Editor About Dialog and also a unique custom theme song, go check it out!
アーカイブ WalkerSim2-Editor-Windows-x64-1.2.2 v1.2.2
更新履歴(changelog)
Fix: Errors when trying to use 16k worlds, this is a non-standard setup and might still have issues. Fix: Roads were vertically mirrored. Fix: StickToBiomes did not correctly work because of a bad assumption about the final loaded image format. Fix: Agents could get stuck on certain roads despite having an outgoing connection. Fix: The editor could freeze after opening the file picker on Windows, applied a work-around. (This is a bug in the Avalonia library) Fix: The version info in ModInfo.xml is now automatically updated on the CI. Fix: The name in ModInfo.xml is now identical to the folder name, this broke certain mod managers. Improve: Groups affected by CityVisitor will now try to maintain group cohesion instead of individual behavior. Improve: The city detection heuristic has now better accuracy allowing custom handcrafted worlds to work. Improve: Agents using CityVisitor now better spread out to wander the city once arrived. Improve: When combining the processors `StickToBiome` or `AvoidBiome` other processors like `CityVisitor` will respect this. Feature: Movement systems can now specify the behavior when agents run into the map edge, options are `Warp`, `Clamp`, `Bounce`, see the documentation for details. Feature: New console command `walkersim roadgraph enable/disable/bool` to draw the road graph when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim biomes enable/disable/bool` to draw the biomes when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim cities enable/disable/bool` to draw the cities when the map overlay is enabled (Debug Feature). Feature: Added integration with the `TFP_WebServer` mod. With `WebDashboardEnabled` set in `serverconfig.xml`, the simulation can be inspected from a web browser, rendering agents, sound events and other state on a map view similar to `walkersim map`. Change: New VFX in the Editor About Dialog and also a unique custom theme song, go check it out!
アーカイブ WalkerSim2-Editor-Linux-x64-1.2.2 v1.2.2
更新履歴(changelog)
Fix: Errors when trying to use 16k worlds, this is a non-standard setup and might still have issues. Fix: Roads were vertically mirrored. Fix: StickToBiomes did not correctly work because of a bad assumption about the final loaded image format. Fix: Agents could get stuck on certain roads despite having an outgoing connection. Fix: The editor could freeze after opening the file picker on Windows, applied a work-around. (This is a bug in the Avalonia library) Fix: The version info in ModInfo.xml is now automatically updated on the CI. Fix: The name in ModInfo.xml is now identical to the folder name, this broke certain mod managers. Improve: Groups affected by CityVisitor will now try to maintain group cohesion instead of individual behavior. Improve: The city detection heuristic has now better accuracy allowing custom handcrafted worlds to work. Improve: Agents using CityVisitor now better spread out to wander the city once arrived. Improve: When combining the processors `StickToBiome` or `AvoidBiome` other processors like `CityVisitor` will respect this. Feature: Movement systems can now specify the behavior when agents run into the map edge, options are `Warp`, `Clamp`, `Bounce`, see the documentation for details. Feature: New console command `walkersim roadgraph enable/disable/bool` to draw the road graph when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim biomes enable/disable/bool` to draw the biomes when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim cities enable/disable/bool` to draw the cities when the map overlay is enabled (Debug Feature). Feature: Added integration with the `TFP_WebServer` mod. With `WebDashboardEnabled` set in `serverconfig.xml`, the simulation can be inspected from a web browser, rendering agents, sound events and other state on a map view similar to `walkersim map`. Change: New VFX in the Editor About Dialog and also a unique custom theme song, go check it out!
アーカイブ WalkerSim2-Editor-Mac-arm64-1.2.2 v1.2.2
更新履歴(changelog)
Fix: Errors when trying to use 16k worlds, this is a non-standard setup and might still have issues. Fix: Roads were vertically mirrored. Fix: StickToBiomes did not correctly work because of a bad assumption about the final loaded image format. Fix: Agents could get stuck on certain roads despite having an outgoing connection. Fix: The editor could freeze after opening the file picker on Windows, applied a work-around. (This is a bug in the Avalonia library) Fix: The version info in ModInfo.xml is now automatically updated on the CI. Fix: The name in ModInfo.xml is now identical to the folder name, this broke certain mod managers. Improve: Groups affected by CityVisitor will now try to maintain group cohesion instead of individual behavior. Improve: The city detection heuristic has now better accuracy allowing custom handcrafted worlds to work. Improve: Agents using CityVisitor now better spread out to wander the city once arrived. Improve: When combining the processors `StickToBiome` or `AvoidBiome` other processors like `CityVisitor` will respect this. Feature: Movement systems can now specify the behavior when agents run into the map edge, options are `Warp`, `Clamp`, `Bounce`, see the documentation for details. Feature: New console command `walkersim roadgraph enable/disable/bool` to draw the road graph when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim biomes enable/disable/bool` to draw the biomes when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim cities enable/disable/bool` to draw the cities when the map overlay is enabled (Debug Feature). Feature: Added integration with the `TFP_WebServer` mod. With `WebDashboardEnabled` set in `serverconfig.xml`, the simulation can be inspected from a web browser, rendering agents, sound events and other state on a map view similar to `walkersim map`. Change: New VFX in the Editor About Dialog and also a unique custom theme song, go check it out!
アーカイブ WalkerSim2-1.2.2 v1.2.2
更新履歴(changelog)
Fix: Errors when trying to use 16k worlds, this is a non-standard setup and might still have issues. Fix: Roads were vertically mirrored. Fix: StickToBiomes did not correctly work because of a bad assumption about the final loaded image format. Fix: Agents could get stuck on certain roads despite having an outgoing connection. Fix: The editor could freeze after opening the file picker on Windows, applied a work-around. (This is a bug in the Avalonia library) Fix: The version info in ModInfo.xml is now automatically updated on the CI. Fix: The name in ModInfo.xml is now identical to the folder name, this broke certain mod managers. Improve: Groups affected by CityVisitor will now try to maintain group cohesion instead of individual behavior. Improve: The city detection heuristic has now better accuracy allowing custom handcrafted worlds to work. Improve: Agents using CityVisitor now better spread out to wander the city once arrived. Improve: When combining the processors `StickToBiome` or `AvoidBiome` other processors like `CityVisitor` will respect this. Feature: Movement systems can now specify the behavior when agents run into the map edge, options are `Warp`, `Clamp`, `Bounce`, see the documentation for details. Feature: New console command `walkersim roadgraph enable/disable/bool` to draw the road graph when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim biomes enable/disable/bool` to draw the biomes when the map overlay is enabled (Debug Feature). Feature: New console command `walkersim cities enable/disable/bool` to draw the cities when the map overlay is enabled (Debug Feature). Feature: Added integration with the `TFP_WebServer` mod. With `WebDashboardEnabled` set in `serverconfig.xml`, the simulation can be inspected from a web browser, rendering agents, sound events and other state on a map view similar to `walkersim map`. Change: New VFX in the Editor About Dialog and also a unique custom theme song, go check it out!
アーカイブ WalkerSim2-1.2.3 v1.2.3
更新履歴(changelog)
Fix: Properly load the prefab data from all the supported paths. Feature: NPC mods that have NPCs fire guns will now have the same effect as a player firing a gun. Feature: The Editor has now a setting to mimic `-userdatafolder` of the game, can be set under the Settings window.
アーカイブ WalkerSim2-1.2.3 v1.2.3
更新履歴(changelog)
Fix: Properly load the prefab data from all the supported paths. Feature: NPC mods that have NPCs fire guns will now have the same effect as a player firing a gun. Feature: The Editor has now a setting to mimic `-userdatafolder` of the game, can be set under the Settings window.
アーカイブ WalkerSim2-Editor-Windows-x64-1.2.3 v1.2.3
更新履歴(changelog)
Fix: Properly load the prefab data from all the supported paths. Feature: NPC mods that have NPCs fire guns will now have the same effect as a player firing a gun. Feature: The Editor has now a setting to mimic `-userdatafolder` of the game, can be set under the Settings window.
アーカイブ WalkerSim2-Editor-Linux-x64-1.2.3 v1.2.3
更新履歴(changelog)
Fix: Properly load the prefab data from all the supported paths. Feature: NPC mods that have NPCs fire guns will now have the same effect as a player firing a gun. Feature: The Editor has now a setting to mimic `-userdatafolder` of the game, can be set under the Settings window.
アーカイブ WalkerSim2-Editor-Mac-arm64-1.2.3 v1.2.3
更新履歴(changelog)
Fix: Properly load the prefab data from all the supported paths. Feature: NPC mods that have NPCs fire guns will now have the same effect as a player firing a gun. Feature: The Editor has now a setting to mimic `-userdatafolder` of the game, can be set under the Settings window.
アーカイブ WalkerSim2-1.2.4 v1.2.4
更新履歴(changelog)
Change: Sound distance is no longer scaled by the heat map value, all sounds apply now equally. Change: Improved the About dialog in the Editor, I'm trying to keep changing it for new each release.
アーカイブ WalkerSim2-Editor-Windows-x64-1.2.4 v1.2.4
更新履歴(changelog)
Change: Sound distance is no longer scaled by the heat map value, all sounds apply now equally. Change: Improved the About dialog in the Editor, I'm trying to keep changing it for new each release.
アーカイブ WalkerSim2-Editor-Linux-x64-1.2.4 v1.2.4
更新履歴(changelog)
Change: Sound distance is no longer scaled by the heat map value, all sounds apply now equally. Change: Improved the About dialog in the Editor, I'm trying to keep changing it for new each release.
アーカイブ WalkerSim2-Editor-Mac-arm64-1.2.4 v1.2.4
更新履歴(changelog)
Change: Sound distance is no longer scaled by the heat map value, all sounds apply now equally. Change: Improved the About dialog in the Editor, I'm trying to keep changing it for new each release.
アーカイブ WalkerSim2-2.0.0 v2.0.0
更新履歴(changelog)
Fix: Changing a parameter in the Editor no longer resets the state of CityVisitor groups, the configuration can now be edited live without a full reset. Fix: With multiple players close together, one player could cause zombies to spawn right in front of or behind another player, spawns now avoid other players view. Fix: Guard against potential null dereferences during spawning. Fix: In the Editor the simulated in-game time advanced far too fast at higher simulation speeds, so the day count and day/night cycle did not reflect real in-game time. Day progression is now tied to the tick count instead of the time scale. Improve: CityVisitor now spreads agents across the whole city region instead of only the POIs, and groups are distributed more evenly across cities. Improve: The simulation preview in the Editor is now rendered into a single bitmap, greatly improving performance with a high agent count. Improve: Default configuration was tweaked to make use of the new changes and to have better distribution across the map to have less empty pockets. Improve: When horde night starts, already spawned agents without a target now attack the closest player instead of idling around, this frees up slots for the actual horde night zombies. Feature: Added the `RandomWalk` movement processor, it applies small per-group noise so groups become distinct, the hold time is configurable via `Param1` in seconds. Feature: Movement systems can restrict their start and respawn to a biome via separate `StartBiome` and `RespawnBiome` settings (Snow, PineForest, Desert, Wasteland, BurntForest, or Any for the whole map). These combine with the start/respawn location, so for example Random City + Snow places agents in cities within the snow biome. Feature: The Editor can now add and control more than one player, a `Players` submenu under `Tools` allows changing the location of or removing each player. Feature: The Editor now has 128x and 256x simulation speed options. Feature: Game stage based s…
アーカイブ WalkerSim2-Editor-Windows-x64-2.0.0 v2.0.0
更新履歴(changelog)
Fix: Changing a parameter in the Editor no longer resets the state of CityVisitor groups, the configuration can now be edited live without a full reset. Fix: With multiple players close together, one player could cause zombies to spawn right in front of or behind another player, spawns now avoid other players view. Fix: Guard against potential null dereferences during spawning. Fix: In the Editor the simulated in-game time advanced far too fast at higher simulation speeds, so the day count and day/night cycle did not reflect real in-game time. Day progression is now tied to the tick count instead of the time scale. Improve: CityVisitor now spreads agents across the whole city region instead of only the POIs, and groups are distributed more evenly across cities. Improve: The simulation preview in the Editor is now rendered into a single bitmap, greatly improving performance with a high agent count. Improve: Default configuration was tweaked to make use of the new changes and to have better distribution across the map to have less empty pockets. Improve: When horde night starts, already spawned agents without a target now attack the closest player instead of idling around, this frees up slots for the actual horde night zombies. Feature: Added the `RandomWalk` movement processor, it applies small per-group noise so groups become distinct, the hold time is configurable via `Param1` in seconds. Feature: Movement systems can restrict their start and respawn to a biome via separate `StartBiome` and `RespawnBiome` settings (Snow, PineForest, Desert, Wasteland, BurntForest, or Any for the whole map). These combine with the start/respawn location, so for example Random City + Snow places agents in cities within the snow biome. Feature: The Editor can now add and control more than one player, a `Players` submenu under `Tools` allows changing the location of or removing each player. Feature: The Editor now has 128x and 256x simulation speed options. Feature: Game stage based s…
アーカイブ WalkerSim2-Editor-Linux-x64-2.0.0 v2.0.0
更新履歴(changelog)
Fix: Changing a parameter in the Editor no longer resets the state of CityVisitor groups, the configuration can now be edited live without a full reset. Fix: With multiple players close together, one player could cause zombies to spawn right in front of or behind another player, spawns now avoid other players view. Fix: Guard against potential null dereferences during spawning. Fix: In the Editor the simulated in-game time advanced far too fast at higher simulation speeds, so the day count and day/night cycle did not reflect real in-game time. Day progression is now tied to the tick count instead of the time scale. Improve: CityVisitor now spreads agents across the whole city region instead of only the POIs, and groups are distributed more evenly across cities. Improve: The simulation preview in the Editor is now rendered into a single bitmap, greatly improving performance with a high agent count. Improve: Default configuration was tweaked to make use of the new changes and to have better distribution across the map to have less empty pockets. Improve: When horde night starts, already spawned agents without a target now attack the closest player instead of idling around, this frees up slots for the actual horde night zombies. Feature: Added the `RandomWalk` movement processor, it applies small per-group noise so groups become distinct, the hold time is configurable via `Param1` in seconds. Feature: Movement systems can restrict their start and respawn to a biome via separate `StartBiome` and `RespawnBiome` settings (Snow, PineForest, Desert, Wasteland, BurntForest, or Any for the whole map). These combine with the start/respawn location, so for example Random City + Snow places agents in cities within the snow biome. Feature: The Editor can now add and control more than one player, a `Players` submenu under `Tools` allows changing the location of or removing each player. Feature: The Editor now has 128x and 256x simulation speed options. Feature: Game stage based s…
アーカイブ WalkerSim2-Editor-Mac-arm64-2.0.0 v2.0.0
更新履歴(changelog)
Fix: Changing a parameter in the Editor no longer resets the state of CityVisitor groups, the configuration can now be edited live without a full reset. Fix: With multiple players close together, one player could cause zombies to spawn right in front of or behind another player, spawns now avoid other players view. Fix: Guard against potential null dereferences during spawning. Fix: In the Editor the simulated in-game time advanced far too fast at higher simulation speeds, so the day count and day/night cycle did not reflect real in-game time. Day progression is now tied to the tick count instead of the time scale. Improve: CityVisitor now spreads agents across the whole city region instead of only the POIs, and groups are distributed more evenly across cities. Improve: The simulation preview in the Editor is now rendered into a single bitmap, greatly improving performance with a high agent count. Improve: Default configuration was tweaked to make use of the new changes and to have better distribution across the map to have less empty pockets. Improve: When horde night starts, already spawned agents without a target now attack the closest player instead of idling around, this frees up slots for the actual horde night zombies. Feature: Added the `RandomWalk` movement processor, it applies small per-group noise so groups become distinct, the hold time is configurable via `Param1` in seconds. Feature: Movement systems can restrict their start and respawn to a biome via separate `StartBiome` and `RespawnBiome` settings (Snow, PineForest, Desert, Wasteland, BurntForest, or Any for the whole map). These combine with the start/respawn location, so for example Random City + Snow places agents in cities within the snow biome. Feature: The Editor can now add and control more than one player, a `Players` submenu under `Tools` allows changing the location of or removing each player. Feature: The Editor now has 128x and 256x simulation speed options. Feature: Game stage based s…
アーカイブ WalkerSim2-2.0.1 v2.0.1
更新履歴(changelog)
Fix: WalkerSim now works on both 2.4 and 2.4+ from a single build, the world folder lookup was bound to a game method whose signature changed between versions and is now resolved at runtime. Feature: Spawns are now blocked inside the area claimed by land claim blocks, vanilla does not prevent spawns there.
アーカイブ WalkerSim2-Editor-Windows-x64-2.0.1 v2.0.1
更新履歴(changelog)
Fix: WalkerSim now works on both 2.4 and 2.4+ from a single build, the world folder lookup was bound to a game method whose signature changed between versions and is now resolved at runtime. Feature: Spawns are now blocked inside the area claimed by land claim blocks, vanilla does not prevent spawns there.
アーカイブ WalkerSim2-Editor-Linux-x64-2.0.1 v2.0.1
更新履歴(changelog)
Fix: WalkerSim now works on both 2.4 and 2.4+ from a single build, the world folder lookup was bound to a game method whose signature changed between versions and is now resolved at runtime. Feature: Spawns are now blocked inside the area claimed by land claim blocks, vanilla does not prevent spawns there.
アーカイブ WalkerSim2-Editor-Mac-arm64-2.0.1 v2.0.1
更新履歴(changelog)
Fix: WalkerSim now works on both 2.4 and 2.4+ from a single build, the world folder lookup was bound to a game method whose signature changed between versions and is now resolved at runtime. Feature: Spawns are now blocked inside the area claimed by land claim blocks, vanilla does not prevent spawns there.
アーカイブ WalkerSim2-2.0.2 v2.0.2
更新履歴(changelog)
Fix: Web integration now loads on both game 2.x and 3.0 from a single build, the `WebServer` types moved into `Assembly-CSharp` in 3.0 so they are now redirected at load time instead of failing with a missing assembly.
アーカイブ WalkerSim2-Editor-Windows-x64-2.0.2 v2.0.2
更新履歴(changelog)
Fix: Web integration now loads on both game 2.x and 3.0 from a single build, the `WebServer` types moved into `Assembly-CSharp` in 3.0 so they are now redirected at load time instead of failing with a missing assembly.
アーカイブ WalkerSim2-Editor-Linux-x64-2.0.2 v2.0.2
更新履歴(changelog)
Fix: Web integration now loads on both game 2.x and 3.0 from a single build, the `WebServer` types moved into `Assembly-CSharp` in 3.0 so they are now redirected at load time instead of failing with a missing assembly.
アーカイブ WalkerSim2-Editor-Mac-arm64-2.0.2 v2.0.2
更新履歴(changelog)
Fix: Web integration now loads on both game 2.x and 3.0 from a single build, the `WebServer` types moved into `Assembly-CSharp` in 3.0 so they are now redirected at load time instead of failing with a missing assembly.
アーカイブ WalkerSim2-Editor-Windows-x64-2.0.3 v2.0.3
更新履歴(changelog)
Fix: Potential error with 3.0.
アーカイブ WalkerSim2-Editor-Linux-x64-2.0.3 v2.0.3
更新履歴(changelog)
Fix: Potential error with 3.0.
アーカイブ WalkerSim2-Editor-Mac-arm64-2.0.3 v2.0.3
更新履歴(changelog)
Fix: Potential error with 3.0.
アーカイブ WalkerSim2-2.0.4 v2.0.4
⬇️ Nexus でダウンロードアーカイブ WalkerSim2-Editor-Windows-x64-2.0.4 v2.0.4
⬇️ Nexus でダウンロードアーカイブ WalkerSim2-Editor-Linux-x64-2.0.4 v2.0.4
⬇️ Nexus でダウンロードアーカイブ WalkerSim2-Editor-Mac-arm64-2.0.4 v2.0.4
⬇️ Nexus でダウンロード📦 このMODを含むコレクション (全7件)
このMODが採用されている Nexus コレクション(人気順)。まとめて導入したい人の入口に。
- Smorgasbord v3 by FinFNS 👍6
- Reno's Zombie Apocalypse by Shazzam 👍2
- Blooded Rise V2 by ExiledTruth34 👍1
- zelles modpack by epicwumaogamer 👍1
- Paradoxal Gaming mod List by Wolverine74 👍1
- 1.4 Mega Solo Build by YaBoii
MOD 解説
WalkerSimは、『7 Days to Die』におけるゾンビや大群の挙動を一変させます。ランダムなスポーンに頼るのではなく、世界全体にわたるゾンビの活動を継続的にシミュレーションします。このシステムでは、ゾンビ(エージェントと呼ばれる)が、実際のゲームマップを再現した仮想の2D世界内に存在し、移動します。
原文(英語)を表示
WalkerSim transforms the way zombies and hordes behave in 7 Days to Die.Instead of relying on random spawns, it runs a persistent simulation of zombie activity across the world.In this system, zombies - referred to as agents - exist and move within a virtual 2D world that mirrors the actual game map.
導入前チェック(前提 / 競合 MOD)
情報はまだありません。導入済みの方はコメントで情報をお寄せください。
