🔑 Today’s Highlights
- The “National Power” system goes fully live — a faction’s territorial control is now driven by a number (National Power).
- The territory board has been expanded to 64 regions (8×8), with color-coded display per faction.
- Faction transfers are now possible (consumes National Power).
✨ New Features & Changes
National Power System
The “National Power” mechanic, which represents a faction’s strength, is now fully in place.
- National Power rises and falls based on regional control status and your team’s actions.
- A coefficient is applied depending on the biome (region type), so the weight varies from region to region.
Territory Board Expansion and Color-Coding
- The territory board has been expanded to 64 regions (8×8).
- Each faction’s headquarters (HQ) is color-coded in the faction’s color (red / green / yellow / blue), and neutral traders are shown in gray.
- You can now check the regions you occupy and your team members.
Faction Transfers
An item that lets you transfer factions has been added. A transfer consumes 1000 National Power.
Territory Trials (Challenges)
The display of territory-related challenges (trials) has been reorganized to fit the 4-row territory view.
🛠 Bug Fixes
- Fixed and clarified the behavior around region buffs / death penalties (team score deductions).
- Fixed outdated wording in the territory trial descriptions.