buffShocked

Buff Details

Internal NamebuffShocked
Display NamebuffShocked
VersionV3.0
Iconui_game_symbol_electric_power
Attribute Count6
Setting Nodes6
Passive Effects26
Triggered Effects29

Buff Setting Nodes

NodeValueDetails
damage_typeelectrical-
stack_typeduration-
duration4-
update_rate1-
display_value$buffShockedDisplay-
display_value_formattime-

Buff Passive Effects (passive_effect)

#NameOperationValueTags
1BuffBlinkSet Base Value2buffShocked
2HealthChangeOTAdd to Base Value@$buffShockedDamage-
3RunSpeedSubtract Percentage.9,.05-
4WalkSpeedSubtract Percentage.9,.05-
5CrouchSpeedSubtract Percentage.9,.05-
6JumpStrengthSubtract Percentage.9,.05-
7RunSpeedSubtract Percentage.9,.05-
8WalkSpeedSubtract Percentage.9,.05-
9CrouchSpeedSubtract Percentage.9,.05-
10JumpStrengthSubtract Percentage.9,.05-
11RunSpeedSubtract Percentage.9,.05-
12WalkSpeedSubtract Percentage.9,.05-
13CrouchSpeedSubtract Percentage.9,.05-
14JumpStrengthSubtract Percentage.9,.05-
15RunSpeedSubtract Percentage.9,.05-
16WalkSpeedSubtract Percentage.9,.05-
17CrouchSpeedSubtract Percentage.9,.05-
18JumpStrengthSubtract Percentage.9,.05-
19RunSpeedSubtract Percentage.9,.05-
20WalkSpeedSubtract Percentage.9,.05-
21CrouchSpeedSubtract Percentage.9,.05-
22JumpStrengthSubtract Percentage.9,.05-
23RunSpeedSubtract Percentage.9,.05-
24WalkSpeedSubtract Percentage.9,.05-
25CrouchSpeedSubtract Percentage.9,.05-
26JumpStrengthSubtract Percentage.9,.05-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartGetBuffDuration
reference=$shockDurationMax
-
2On Self Buff StartGetBuffDuration
reference=$buffShockedDisplay
-
3On Self Buff StartModify CVar
cvar=$buffShockedDisplayoperation=Setvalue=4
name=CVarComparecvar=$buffShockedDisplayoperation=Less Than or Equalvalue=0
4onSelfBuffStackGetBuffDuration
reference=$buffShockedDisplay
-
5On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-5
-
6On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-5
names=ItemHasTagstags=stunBaton
|
name=ProgressionLevelprogression_name=perkIntellectMasteryoperation=Less Thanvalue=5
7On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-20
names=ItemHasTagstags=stunBaton
|
name=CVarComparecvar=perkIntelMaster5operation=Greater Thanvalue=0
8On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-6
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=1
9On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-7
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=2
10On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-8
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=3
11On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-9
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=4
12On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-10
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=5
13On Self Buff StartModify CVar
cvar=$buffShockedDamageoperation=Setvalue=-12
name=CVarComparecvar=_droneStunDamageoperation=EQvalue=6
14On Self Buff UpdateModify CVar
cvar=$buffShockedDisplayoperation=Addvalue=-1
-
15On Self Buff UpdateModify CVar
cvar=$buffShockedDisplayoperation=Addvalue=-1
name=EntityTagComparetags=charged
16On Self Buff UpdateRemove Buff
name=CVarComparecvar=$buffShockedDisplayoperation=Less Than or Equalvalue=0
|
name=EntityTagComparetags=charged
17On Self Buff UpdateAddBuff
name=CVarComparecvar=$buffShockedDisplayoperation=Less Than or Equalvalue=0
|
name=EntityTagComparetags=charged
18On Self Buff RemoveRemove CVar
cvar=$buffShockedDisplay$buffShockedDamage
-
19On Self Buff StartAttach Particle Effect
particle=p_electric_shockparent_transform=Spine1local_offset=0,-.2,0
-
20On Entered GameAttach Particle Effect
particle=p_electric_shockparent_transform=Spine1local_offset=0,-.2,0
-
21onSelfDiedRemove Particle Effect
particle=p_electric_shock
-
22On Self Buff RemoveRemove Particle Effect
particle=p_electric_shock
-
23onSelfBuffFinishRemove Particle Effect
particle=p_electric_shock
-
24On Self Buff RemoveRemove Particle Effect
particle=p_electric_shock
-
25On Self Buff RemoveRemove CVar
cvar=ETrapHitperkIntelMaster5
-
26On Leave GameRemove Particle Effect
particle=p_electric_shock
-
27On Self Buff StartPlay Sound
sound=electric_fence_impact
-
28On Self Buff RemoveFadeOutSound
sound=electric_fence_impact
-
29On Leave GameStopSound
sound=electric_fence_impact
-

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