Buff Details
| Internal Name | buffLacerationBleedingStatus |
|---|---|
| Display Name | buffLacerationBleedingStatus |
| Version | V3.0 |
| Icon | ui_game_symbol_critical |
| Attribute Count | 6 |
| Setting Nodes | 2 |
| Passive Effects | 0 |
| Triggered Effects | 9 |
Buff Setting Nodes
| Node | Value | Details |
|---|---|---|
| stack_type | replace | - |
| duration | 0 | - |
Buff Triggered Effects (triggered_effect)
| # | Trigger | Action | Details | Requirement |
|---|---|---|---|---|
| 1 | On Self Buff Start | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLaceration |
| 2 | On Self Buff Start | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=2 | name=HasBuffbuff=buffInjuryBleeding |
| 3 | onSelfBuffStack | Remove CVar | cvar=lacerationBleedingStatus | - |
| 4 | onSelfBuffStack | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLaceration |
| 5 | onSelfBuffStack | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=2 | name=HasBuffbuff=buffInjuryBleeding |
| 6 | On Self Buff Update | Remove CVar | cvar=lacerationBleedingStatus | - |
| 7 | On Self Buff Update | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=1 | name=HasBuffbuff=buffLaceration |
| 8 | On Self Buff Update | Modify CVar | cvar=lacerationBleedingStatusoperation=Setvalue=2 | name=HasBuffbuff=buffInjuryBleeding |
| 9 | On Self Buff Update | Remove Buff | name=CVarComparecvar=lacerationBleedingStatusoperation=Less Than or Equalvalue=0 |