buffLacerationBleedingStatus

Buff Details

Internal NamebuffLacerationBleedingStatus
Display NamebuffLacerationBleedingStatus
VersionV3.0
Iconui_game_symbol_critical
Attribute Count6
Setting Nodes2
Passive Effects0
Triggered Effects9

Buff Setting Nodes

NodeValueDetails
stack_typereplace-
duration0-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=1
name=HasBuffbuff=buffLaceration
2On Self Buff StartModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=2
name=HasBuffbuff=buffInjuryBleeding
3onSelfBuffStackRemove CVar
cvar=lacerationBleedingStatus
-
4onSelfBuffStackModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=1
name=HasBuffbuff=buffLaceration
5onSelfBuffStackModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=2
name=HasBuffbuff=buffInjuryBleeding
6On Self Buff UpdateRemove CVar
cvar=lacerationBleedingStatus
-
7On Self Buff UpdateModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=1
name=HasBuffbuff=buffLaceration
8On Self Buff UpdateModify CVar
cvar=lacerationBleedingStatusoperation=Setvalue=2
name=HasBuffbuff=buffInjuryBleeding
9On Self Buff UpdateRemove Buff
name=CVarComparecvar=lacerationBleedingStatusoperation=Less Than or Equalvalue=0

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