buffInjuryBleeding

Buff Details

Internal NamebuffInjuryBleeding
Display NamebuffInjuryBleeding
VersionV3.0
Iconui_game_symbol_critical
Attribute Count7
Setting Nodes6
Passive Effects2
Triggered Effects20

Buff Setting Nodes

NodeValueDetails
damage_typebloodloss-
damage_sourceInternal-
stack_typereplace-
duration0-
display_value$bleedDuration-
display_value_formattime-

Buff Passive Effects (passive_effect)

#NameOperationValueTags
1HealthChangeOTSubtract from Base Value@$bleedAmount-
2RunSpeedAdd Percentage@$bleedSlowdown-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartModify CVar
cvar=$bleedDurationoperation=Setvalue=20
-
2onSelfBuffStackModify CVar
cvar=$bleedDurationoperation=Setvalue=20
-
3On Self Buff UpdateModify CVar
cvar=$bleedDurationoperation=Addvalue=-1
-
4On Self Buff StartAddBuff-
5On Self Buff UpdateRemove Buff
name=CVarComparecvar=$bleedDurationoperation=Less Than or Equalvalue=0
6On Self Buff UpdateRemove Buff
name=CVarComparecvar=bleedCounteroperation=Equalsvalue=0
7On Self Buff StartModify CVar
cvar=$bleedAmountoperation=Setvalue=@bleedCounter
-
8On Self Buff StartModify CVar
cvar=$bleedAmountoperation=Dividevalue=2
name=ProgressionLevelprogression_name=perkGreatHeistAdrenalineFalloperation=Equalsvalue=1
|
name=CVarComparecvar=CharismaticNatureLeveloperation=Greater Than or Equalvalue=3
9On Self Buff UpdateModify CVar
cvar=$bleedAmountoperation=Setvalue=@bleedCounter
-
10On Self Buff UpdateModify CVar
cvar=$bleedAmountoperation=Dividevalue=2
name=CVarComparecvar=CharismaticNatureLeveloperation=Greater Than or Equalvalue=3
11On Self Buff RemoveRemove CVar
cvar=bleedCounter$bleedAmount$bleedSlowdown$bleedDuration
-
12On Self Buff StartPlay Sound
sound=buff_bleedingplay_in_head=true
-
13On Self Buff RemoveStopSound
sound=buff_bleedingplay_in_head=true
-
14On Leave GameStopSound
sound=buff_bleedingplay_in_head=true
-
15On Entered GamePlay Sound
sound=buff_bleedingplay_in_head=true
-
16On Self Buff StartModifyScreenEffect
effect_name=Blurintensity=.6fade=0.5
-
17On Self Buff RemoveModifyScreenEffect
effect_name=Blurintensity=0fade=1
-
18onSelfDiedModifyScreenEffect
effect_name=Infectedintensity=0fade=0
-
19onSelfDiedRemove Buff-
20On Self Buff StartAddBuff-

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。