buffBrokenLimbStatus

Buff Details

Internal NamebuffBrokenLimbStatus
Display NamebuffBrokenLimbStatus
VersionV3.0
Iconui_game_symbol_brokenbone
Attribute Count6
Setting Nodes2
Passive Effects0
Triggered Effects14

Buff Setting Nodes

NodeValueDetails
stack_typereplace-
duration0-

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffLegSprained
2On Self Buff StartModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffArmSprained
3On Self Buff StartModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffLegBroken
4On Self Buff StartModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffArmBroken
5onSelfBuffStackModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffLegSprained
6onSelfBuffStackModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffArmSprained
7onSelfBuffStackModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffLegBroken
8onSelfBuffStackModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffArmBroken
9On Self Buff UpdateModify CVar
cvar=brokenLimbStatusoperation=Setvalue=0
-
10On Self Buff UpdateModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffLegSprained
11On Self Buff UpdateModify CVar
cvar=brokenLimbStatusoperation=Setvalue=1
name=HasBuffbuff=buffArmSprained
12On Self Buff UpdateModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffLegBroken
13On Self Buff UpdateModify CVar
cvar=brokenLimbStatusoperation=Setvalue=2
name=HasBuffbuff=buffArmBroken
14On Self Buff UpdateRemove Buff
name=CVarComparecvar=brokenLimbStatusoperation=Less Than or Equalvalue=0

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