buffArmBroken

Buff Details

Internal NamebuffArmBroken
Display NamebuffArmBroken
VersionV3.0
Iconui_game_symbol_broken_arm
Attribute Count6
Setting Nodes5
Passive Effects5
Triggered Effects23

Buff Setting Nodes

NodeValueDetails
damage_typebreak-
stack_typereplace-
duration0-
display_value.armHurtDurationDisplay-
display_value_formattime-

Buff Passive Effects (passive_effect)

#NameOperationValueTags
1BuffBlinkSet Base Value2buffArmBroken
2HealthMaxBlockageAdd to Base Value@.ArmHurtHealthBlockage-
3WeaponHandlingAdd Percentage-.25perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
4ReloadSpeedMultiplierAdd Percentage-.35perkGunslinger,perkBoomstick,perkDeadEye,perkMachineGunner,perkBookAutoWeapons,perkTurrets,perkArchery,admin
5AttacksPerMinuteAdd Percentage-.25perkMiner69r,perkSalvageOperations,perkElectrocutioner,perkJavelinMaster,perkPummelPete,perkSkullCrusher,perkDeepCuts,perkBrawler,admin

Buff Triggered Effects (triggered_effect)

#TriggerActionDetailsRequirement
1On Self Buff StartAddBuff-
2On Self Buff StartRemove Buff-
3On Self Buff StartRemove Buff-
4On Self Buff StartRemove Buff-
5On Self Buff StartModify CVar
cvar=$armHurtCounteroperation=Setvalue=7208
name=CVarComparecvar=$armHurtCounteroperation=Less Thanvalue=7208
6onSelfBuffStackModify CVar
cvar=$armHurtCounteroperation=Setvalue=7208
name=CVarComparecvar=$armHurtCounteroperation=Less Thanvalue=7208
7On Self Buff UpdateModify CVar
cvar=$armHurtCounteroperation=Subtractvalue=@$critHitNaturalHealingRate
-
8On Self Buff RemoveRemove CVar
cvar=$armHurtCounter.ArmHurtHealthBlockage
name=HoldingItemHasTagstags=cast
|
name=ProgressionLevelprogression_name=perkPhysicianoperation=Greater Than or Equalvalue=3
9On Self Buff UpdateModify CVar
cvar=.armHurtDurationDisplayoperation=Setvalue=@$armHurtCounter
-
10On Self Buff UpdateModify CVar
cvar=.armHurtDurationDisplayoperation=Dividevalue=@$critHitNaturalHealingRate
-
11On Self Buff RemoveRemove CVar
cvar=.armHurtDurationDisplay
-
12onSelfPrimaryActionEndModify CVar
cvar=$armHurtCounteroperation=Addvalue=4
name=HoldingItemHasTagstags=ranged
13onSelfPrimaryActionEndAddBuff
name=HoldingItemHasTagstags=ranged
14onSelfSecondaryActionEndModify Stats
stat=Healthoperation=Subtractvalue=1
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool, heldTorch
15onSelfSecondaryActionEndModify CVar
cvar=$armHurtCounteroperation=Addvalue=4
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool, heldTorch
16onSelfSecondaryActionEndAddBuff
name=HoldingItemHasTagstags=melee
|
name=!HoldingItemHasTagstags=repairTool, heldTorch
17On Self Buff UpdateModify CVar
cvar=$armHurtCounteroperation=Setvalue=7208
name=CVarComparecvar=$armHurtCounteroperation=Greater Thanvalue=7208
18On Self Buff UpdateRemove CVar
cvar=$armHurtCounter.ArmHurtHealthBlockage
-
19On Self Buff UpdateRemove Buff-
20On Self Buff StartModify CVar
cvar=.ArmHurtHealthBlockageoperation=Setvalue=@$armHurtCounter
-
21On Self Buff StartModify CVar
cvar=.ArmHurtHealthBlockageoperation=Dividevalue=240
-
22On Self Buff UpdateModify CVar
cvar=.ArmHurtHealthBlockageoperation=Setvalue=@$armHurtCounter
-
23On Self Buff UpdateModify CVar
cvar=.ArmHurtHealthBlockageoperation=Dividevalue=240
-

コメントする

お名前(ニックネーム)だけで投稿できます。ログイン・メール登録は不要です。お気軽にどうぞ。

※ AIの回答は管理者の確認後に表示されます。内容は不正確な場合があります。